- Firstly I have nothing against a company making revenue, price increases and tactics to encourage customers to use the Item mall,
HOWEVER these tactics should be carefully thought out in a manner that they should not harm the sole purpose of people playing this game TO START WITH!
with the above mentioned statement said i think i am in a very deserving position to say the following points :
. - This so called " exp fix " is something that should have NOT been implemented because from the user's point of it looks as if no feasibility study has been taken, you cannot just decide to change something that at this point in time has generated so much interest from so much potential customers. I read this whole topic from the START and i saw there is one guy who says that he does not like MMO's at all but the structure of how our players leveled their characters was so warming to him that he decided to stay on rose... Listen up developers, the so called " BUGGED EXP SYSTEM " pulled in a customer for you, not the fix you have implemented, on the contrary this player now finds himself stuck at level 100 and an undesirable player as he does not have an AOE skill. So take a moment and think about what has happened, the action you took is ironic on an incomprehensible level, you are using this tactic to encourage players to buy x2 exp medals (allegedly anyway) or get premium accounts (which i specified i have no problem with and as a matter of fact until 2 days ago i was contemplating on getting a premium account as soon as my month end pay cheque came in (obviously this is not gonna happen anymore) ) which in turns does the exact opposite by pushing players away because now newbies will no longer get parties as they did from players with max chars and will find that it takes too long to level. As a rose online player i would NOT waste my time in adventure plains killing 200 jelly beans for 1 lousy level .
. - Thirdly i wonder when fixing this " bug " thing happened, was the math even thought of at all ? A low level party in Eldon with a cleric (HP and Buffs), mage (AoE) , knight (additional AoE and sacri skill) and any other class that would fill up the remaining slots in that party decided that they were going to try and level would roughly start off on 60-70k per kill, now since the disclosed amount is now being shared among party members (FULL PARTY) these people will now get approximately 10-12 k experience (per kill). They will continue getting this amount as the party level increases (which in fact may never reach party level 50) which does influence the amount of experience points the players acquire. This is all FACT, what goes without being noticed is that my Level 222 Mage needs roughly 188 Million experience points to advance to the next level. This is what leads me to question the consideration of a feasibility study on this because it seems as if the developers themselves don't know how many mobs a player would have to kill to reach 188 million exp. This becomes a horrible equation because the rate at what a player earns exp is so slow it kills the satisfaction of when this is actually accomplished. As i said before i am not willing to waste so many hours on my pc looking for a common goal with my party members that will cost us the whole day as if we don't have other things to do. Of course i could trash the whole party scene and then go solo but then that demolishes the fun for me. I log onto rose everyday to party with my friends and because i love the Rose online community, I am not some guy rushing to get my char maxed and can say that this is proved by the fact that i don't have a cleric or a sacri or any other char for that matter that would support a new char that i would create after maxing my mage because lets be honest. The main thing about having a mage is the fact that their AoE's are a much needed skill in parties, sure they can lure little mobs in Junon but what happens when your second char is in eldon / prison and needs someone to lure or sacri ? A mage can't help in any of those situations so it goes without saying that i am playing this game for all the right reasons!
. - Now i understand that forum members like ( >>>> calder12 <<<< ) would argue the fact that the main setting and objective of this game is not to level.
Boy do i beg to differ, it may not be the main reason why this game has hundreds of players but it is DEFINITELY a contributing reason. It is also argued that rushing through levels causes people to miss other objectives like quests and exploration of the different worlds in rose. (( Before i reveal my point of view on this matter i would like to just clarify the fact that I HATE QUESTS, they are long, boring and utterly uninteresting. Every time i HAVE to do a quest i sink !! And i know i am not the only one because earlier in this topic someone else said that they found themselves asking when this crappy quest is going to end, but anyway). My point of view is that we are all different people and are all entitled to our own opinion. Player A may love being online for hours, doing quests, earning zulie and checking out the scenery while Player B may be into smashing mobs in the face with his / her brand new sword obtained by being the required level! This game has many types of players with many types of interests. What developers should strive to do is find a way to cater to all these players, NOT implement certain code that will irritate and drive away players who have invested in this game economically and spent hours trying to complete their objective. So what if Player B goes through 230 levels in 2 weeks ? That is his/her problem, his/her strategy, let him/her suffer the regret of not exploring Rose online alone. Don't ruin the game for everyone else!
ALSO ! (i am not sure who) but another member said that before this bug invaded rose, players then used to be on every map because it was harder to accomplish things and etc etc etc! That time has unfortunately passed and right now rose online is sitting with a huge customer base that has experienced this bug, and sending them back to the stone age now will do nothing but cause frustration. These are not the same players as back then and if they wish they can and will (in my opinion) take their business elsewhere. It is sad and there is no way you are going to convince a person who was used to clearing at least 10 levels a day to spend 2 or more days clearing 1 level. It is outrageous and primitive (expression ),
This game is hard enough as is, zulie doesn't drop but yet there are so many zulie demanding objects ( npc, vendors, etc ). I won't lie at first i found it selfish that people like Darren (mayor of junon polis) can stand there and demand a large sum for the junon polis donation or some crap like that when i hadn't found a source of steady income at all, of course i later realised looting when going to eldon but even that had its disadvantages (like getting fat and not being able to skill). Now you still get fat but level way longer than you normally did. The only thing that kept me on this game considering how hard it would be for me to sustain myself economically is the consolation that at the end of the day i could still open my friend list and call up my friends to decide when we are partying knowing i'd be satisfied with the level i'd be after such, except now even that has been taken away from me. I've watched 2 of my friends quit rose in the past 48 hours and went around maps in junon famous for parties (Gos and OT) and was shocked to find absolutely no one in Gos and only 1 party in OT.
. - Which brings me to my last point, do you developers even bother to play the game once in a while ? ... And i don't mean testing, i mean to understand the game from the users point of view, OR do you alternatively have a user representative ? Because this is how most disputes start between two people. The lack of communication, if you don't know how we feel then with your logic you could think that you are making the game completely irresistible for us when in turn we think it is turning into one of the worst MMO's we've ever experienced!
For the sake of what is left of your customer base, take a day off and create new chars and start from level 0 or 1 or whatever. See for yourself what this "bug fix" has done to your game.
Edited by GarYGarr, 01 March 2013 - 04:03 AM.