Patch Notes - v458
#51
Posted 26 February 2013 - 08:54 PM
Seriously, in Gravity's point of view, they update the game is because they want IM sales, never the reason of making the game better. Not every one has multiple geared characters to avoid this 1 hour waiting, Crystal defender is the only end game content that most people enjoy, but this 1 hour waiting thing is totally not a good thing happen to this game, and it will adversely affect your long term income, people will soon realize no matter how they pay for premium account, they still have to wait for the non premium members to queue up. Because the queue just does not have sufficient energy to reach the threshold. And people will cease paying up for premium account.
Next time think harder, there are many ways to ask people to pay for premium subscription without destroying the game.
#52
Posted 26 February 2013 - 08:56 PM
even though it sounds stupid i spend a lot of time and (way too much, something i am only now starting to regret) money on this game just so i can play pvp instances, and tonight i have been able to play just two (terrible) games of cd and one (the only one that started tonight in the leonis server) of dp.
the pvp timer restriction needs to go.
this update didn't make it more worthwhile at all for me to have a premium account nor does it make me want to spend more in the IM. i mean, you want more of my money, but you couldn't at least change the lucky spin this month? what are you doing? T___T
i think an emergency patch needs to be done very soon to undo these ridiculous restrictions that have been placed on our gameplay. even if we do own premium accounts, all of the premium content that we are able to access is limited by non-premium users.
everybody loses!
please save this game, and as always, thank you for your hard work...
#53
Posted 26 February 2013 - 11:01 PM
You know how long people wait to join a CD now a days? Just to have half the team, and of course the cleric afk because they already left the computer. You really want to make it worse? Yeah your short term revenue will go up, but once people realize that CD just isn't going to happen they will stop giving you money.
You can not make this game pay to play, come the hell on. If this company is really this desperate for funds than just close the doors.
Edited by coalchamberloco, 27 February 2013 - 04:06 AM.
#54
Posted 26 February 2013 - 11:10 PM
What if the pvp modes happened every hour on alternate hours? Crystal Defenders on even hours and Draconis Peaks on odd hours, and the timer icon would indicate how much time left until the game starts. This is to prevent the games from conflicting with eachother and also to get people together at the same time. The premium deal can work as it does for pvm dungeons, but what if you remove the ip restriction for players in pvp modes? I would say to allow a single dual client for a premium member but people will only dual a cleric, and if that is the only cleric on the team it would problematic.
#55
Posted 26 February 2013 - 11:22 PM
WIN. An scheduled event. This is really the best idea so far.What if the pvp modes happened every hour on alternate hours? Crystal Defenders on even hours and Draconis Peaks on odd hours, and the timer icon would indicate how much time left until the game starts. This is to prevent the games from conflicting with eachother and also to get people together at the same time. The premium deal can work as it does for pvm dungeons, but what if you remove the ip restriction for players in pvp modes? I would say to allow a single dual client for a premium member but people will only dual a cleric, and if that is the only cleric on the team it would problematic.
But it is better if it's just an additional. If people can't wait for it, they should still be able to queue and start a diffirent game.
Edited by cyb3rhackdotr, 26 February 2013 - 11:24 PM.
#56
Posted 26 February 2013 - 11:22 PM
#57
Posted 26 February 2013 - 11:39 PM
#58
Posted 26 February 2013 - 11:52 PM
The next time you'll implement early access for premiums, make a PvP-GA playable for all but add cooldown for non-premium users (since they are just trying it anyway). And when the early-access period is over, remove the cooldown.
#59
Posted 27 February 2013 - 12:30 AM
Everyone is in the same boat of opinions on this one. On a game mode for a single person or a small group had a timer, it would be more manageable, however the reality of these pvp instances to work is that multiple people need to be together at one time for it happen. With the timer in place, it's going to be harder for it to take place, for premium users too because they won't start it alone. Once Draconis Peaks goes live for non premium it along with the timer will compete with Crystal Defenders and we'll likely see less wars than we do now. Plus when they do happen they will be unexpected and as others have stated, will end up having afk players in the group.
What if the pvp modes happened every hour on alternate hours? Crystal Defenders on even hours and Draconis Peaks on odd hours, and the timer icon would indicate how much time left until the game starts. This is to prevent the games from conflicting with eachother and also to get people together at the same time. The premium deal can work as it does for pvm dungeons, but what if you remove the ip restriction for players in pvp modes? I would say to allow a single dual client for a premium member but people will only dual a cleric, and if that is the only cleric on the team it would problematic.
No Why have it scheduled that is still limiting to most players. Just revert it to the original queuing system.
#60
Posted 27 February 2013 - 12:31 AM
On the contrary, we very much think about the game play. The game play is what we think of first. However, we are forced to think after the fact about how revenue can be generated so ROSE can continue to be supported by the development team's efforts. It is a necessary "evil" if we want to see ROSE continue in to the future.
Seriously? That's the business philosophy of Gravity? You guys seem to have a distorted business model. It's like saying, "keep buying my sub-par game so i can design a better one to sell to you". In my world, effort precedes rewards. Not the other way round. Similarly, if your devs put in serious effort into this game, revenues will follow. Not the other way round.
#61
Posted 27 February 2013 - 12:34 AM
#62
Posted 27 February 2013 - 01:08 AM
Scheduling PvP-GA allows accumulated players than individual queues.
You have a point there.
I guess that way people will now when to start logging in.
#63
Posted 27 February 2013 - 01:10 AM
I know a game that starts a so-called Sacred War every 30 minutes. They gain 100vs100 population.
Edited by cyb3rhackdotr, 27 February 2013 - 01:11 AM.
#64
Posted 27 February 2013 - 01:23 AM
Yes, that's better in terms of population. Back then, level 30 to 90 is an scheduled clan field and it's really fun during those times.
I know a game that starts a so-called Sacred War every 30 minutes. They gain 100vs100 population.
Wow 100vs100.
If that will be done in ROSE
I cant imagine the Lag.
Lagnarok
#65
Posted 27 February 2013 - 01:46 AM
I remember I've met many friends from low level parties, because high level characters who are boosting their new characters willingly accept newbs into their parties. No reason to do that now, those who are doing that will just keep to themselves, lest they lose precious exp.
And there is almost no reason to party now since there would be no way to break even on the exp.
You'd only join parties without exp-sharing just for the bonus, essentially turning the game into a solo grind fest, with the "party" in the background just for the bonus.
Why bother nerfing levelling, after so many people got to where they are with the old system?
This does nothing except be unfair to new players.
#66
Posted 27 February 2013 - 01:51 AM
#67
Posted 27 February 2013 - 01:56 AM
#68
Posted 27 February 2013 - 01:57 AM
Parties are now dead.
I remember I've met many friends from low level parties, because high level characters who are boosting their new characters willingly accept newbs into their parties. No reason to do that now, those who are doing that will just keep to themselves, lest they lose precious exp.
And there is almost no reason to party now since there would be no way to break even on the exp.
You'd only join parties without exp-sharing just for the bonus, essentially turning the game into a solo grind fest, with the "party" in the background just for the bonus.
Why bother nerfing levelling, after so many people got to where they are with the old system?
This does nothing except be unfair to new players.
That is what I have been saying for a long time.
But some people actually complain that leveling is to fast and it makes the game boring because there is nothing to do at Max level. which for me I think is not good reason to nerf leveling.
Now there is nothing good to do at Max level even if you are Geared. And leveling is now a grind.
#69
Posted 27 February 2013 - 02:07 AM
Also since now I can queue for dungeons more often I was thinking of just solo queuing since making a group is a lot of effort, but is there a cleric requirement for the dungeon to start? If not, I won't.
#70
Posted 27 February 2013 - 02:31 AM
The party patch took guts and I applaud the developers for caring about the game enough to make a tough decision that wasn't going to be popular. The levelling and experience rates are too high WITHOUT a party. You can argue fairness (which doesn't make sense) all day long but the fact that you can outlevel every map in an hour or less for the entire planet of Junon is proof positive.
So good on the developers for making the unpopular choice. You can moan about their motives all you like, but making that decision is proof to me that they care about the game and DO make changes that are based on the game play and not financially motivated.
#71
Posted 27 February 2013 - 02:34 AM
Edited by katryn, 27 February 2013 - 02:36 AM.
#72
Posted 27 February 2013 - 02:49 AM
#73
Posted 27 February 2013 - 03:07 AM
before update the timer for none premium was 1 time pr day
after update the timer for none premium is 1 pr 2nd houre, i meen you go and then have to wait 1 houre = YOU JUST HAVE TO WAIT 1 FRIKING HOURE compeared to 23 HOUERS before hello it is BETER NOW, is it really that hard to understand people? so as i see this you can go PvM 12 times whit in 24 houres = Beter, but the PvP one shulde be no timer on it agree there even i dont do pvp i do agree it shuldnt have timer on it ^^
thats my big 2 cent enjoy have fun cya later
#74
Posted 27 February 2013 - 03:09 AM
#75
Posted 27 February 2013 - 03:15 AM
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