Do cannonballs NEED to be so expensive?
#76
Posted 17 March 2013 - 12:39 PM
#77
Posted 17 March 2013 - 12:53 PM
You can easily do a lot of damage per hit with godlikes/mvp cards but cart cannon is still really good even without those, since it is a 0 delay rate of fire skill.
errm doesnt it have close to 0.3 after skill delay?? (Called motion delay)
Edited by jshun123, 17 March 2013 - 12:55 PM.
#78
Posted 17 March 2013 - 01:05 PM
#79
Posted 17 March 2013 - 01:09 PM
That's also called animation delay, but it can be reduced if you have a good amount of Aspd.
If the formula was changed to agi, that will make this much more reasonable then.
I'd prefer the formula stay with int though, otherwise gene's will have to choose between bombing, or cannoning. Both specialized in different area's, and separating the two on an already fairly limited class is not a good idea imo.
#80
Posted 17 March 2013 - 01:12 PM
#81
Posted 17 March 2013 - 01:12 PM
Agi has nothing to do with the formula. It's just that some skills look like they cast faster if you have a higher Aspd. Dragon Breath and Ignition Break are good examples.If the formula was changed to agi, that will make this much more reasonable then.
I'd prefer the formula stay with int though, otherwise gene's will have to choose between bombing, or cannoning. Both specialized in different area's, and separating the two on an already fairly limited class is not a good idea imo.
Edited by GuardianTK, 17 March 2013 - 01:12 PM.
#82
Posted 17 March 2013 - 01:14 PM
what he meant was in current krp sakray testing they changed fomular from int to agi..Agi has nothing to do with the formula. It's just that some skills look like they cast faster if you have a higher Aspd. Dragon Breath and Ignition Break are good examples.
#83
Posted 17 March 2013 - 01:18 PM
Whaaaaaaaaaaaaatwhat he meant was in current krp sakray testing they changed fomular from int to agi..
#84
Posted 17 March 2013 - 01:19 PM
Edited by jshun123, 17 March 2013 - 01:21 PM.
#85
Posted 17 March 2013 - 01:21 PM
This isn't concerning. Various stuff gets changed in kRO Sakray and never makes it to mains, like the DB changes.Whaaaaaaaaaaaaat
#87
Posted 17 March 2013 - 01:34 PM
Are you talking about DB being affected by Demi-Human reducts?If so,even that never made it to kRO from what I know of.This isn't concerning. Various stuff gets changed in kRO Sakray and never makes it to mains, like the DB changes.
#88
Posted 17 March 2013 - 01:37 PM
Jakk was also going to affect it, right?Are you talking about DB being affected by Demi-Human reducts?If so,even that never made it to kRO from what I know of.
IIRC the issues were that the only way it can get reduced was by being an ATK-based skill?
#89
Posted 17 March 2013 - 01:39 PM
Edited by GuardianTK, 17 March 2013 - 01:39 PM.
#90
Posted 17 March 2013 - 04:44 PM
#91
Posted 17 March 2013 - 04:45 PM
Edited by Senkasa, 17 March 2013 - 04:46 PM.
#92
Posted 17 March 2013 - 05:21 PM
THIS! XDHow did we go from cannonball pricing/damage to unrelated rangers/RK skills, etc?
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