For those of you looking into making a Gunslinger, you came to the right place. If you have one already, feel free to help anyone out with builds, skills, etc. In this thread, our goal is to make the Gunslinger a more fun class to play, no matter what kind of build you suggest. A few ground rules: Don't put down another player's build suggestion. Second, this is not a place for ranting about this class. If you have nothing nice to say, don't say it at all. Third, for-fun builds are encouraged. Now without further adieu, here is my guide to the Gunslinger:
Gunslingers are famous for their, well, guns. When used right, they can be your best friend and a monster's worst enemy. Unfortunately, Gunslingers can only use guns and their equipment selection is very limited. If you adjust properly, they can be a force to be reckoned with.
My Build:
ASPD-based
Top stats: AGI (90-something), DEX (99)
Below this point is a list of builds you can have for your Gunslinger. Note: For the Gunslinger class, the Archer Skeleton Card is highly recommended.
ASPD:
This class emphasizes a high attack speed to deal tons of damage.
Weapon type: Pistols, Gatling
The stats you want in this are DEX and AGI. You might want to max these stats out to get as much out of this as possible.
Skills you need:
Single Action (Increases ASPD per level up to 5% at 10)
Chain Action (basically the Gunslinger version of Double Attack. It only works with pistols, unfortunately.)
Optional skills:
Last Stand (Immobilizes you, but your ATK and ASPD gets a pretty good boost.)
Increase Accuracy (Increases DEX and AGI for a few seconds)
Gatling Fever (only if equipped with a Gatling. It decreases movement speed, but increases ATK and ASPD to have almost the same power as a rifle at the speed of a pistol.)
Cards:
Greatest General (Gives a low chance to gain coins)
Sidewinder (on a Gatling)
Atroce (has a chance of giving +100% ASPD)
Any cards to add AGI
Desperado:
Instead of shooting from afar, this build allows an up close and personal striking power using the skill Desperado. Very popular for leveling.
Weapons: Pistols
The stats that will help this build would be a high DEX for damage, around 50 or so INT for SP and Desperado spamming, and a pretty sizable (around 60-75) VIT to survive large mobs.
Skills:
Desperado 10 (obviously)
The rest is up to you, but having a lot of INT and VIT can get you some Shotgun skills as well.
Cards:Earth Deleter (Desperado is classified as a melee attack, do as long as you keep killing with Desperado, you won't have to use blue potions as often) (This currently does not work in Renewal)
Hunter Fly (Gives a chance of gaining damage dealt as HP. This card allows you to heal while you fight)
Any Status Ailment card
Any card that increases SP
Shotgun:
This class relies heavily on using Shotguns to deal AOE devastation at a range.
Weapons: Shotguns
This class's stats are similar to the stats for the Desperado build, but add or subtract points here and there to your liking so you can spam skills and stay alive.
Skills:
Spread Shot 10 (the same power as Desperado 6 and AOE as Arrow Storm 6-9)
Full Blast (at level 10, it has the same power as Chain Crush Combo 9)
(The Shotgun and Desperado builds can be combined for an AOE-based build)
Rifle:
This build is mainly focused around rifle skills and inflicting negative stats
Weapons: Rifle
High DEX is a must. All other stats can be balanced out for maximum versatility. However, too much STR is not recommended as it will only give you a higher weight capacity. After maxing out DEX, I suggest evening out the other stats.
Skills:
Bulls Eye (has a 0.1% chance of casting Coma on a target. Coma leaves the target with 1 HP and 0 SP)
Disarm (Reduces target ATK by 25% by a 15% chance at level 5. If used on players, it has the same effect as Divest Weapon. Neat, huh?)
Wounding Shot (Deals 200% damage at level 5 and has a low chance of causing Bleeding.)
Tracking (The de facto skill for sniping. The cast time is annoying, but the damage is pretty good. Great for leveling on the Metalings south of Einbroch)
Snake Eyes (to increase range and Hit.)
Cards:
Archer Skeleton
Any Status inflicting cards
Any cards that can boost your stats
Phen or Bloody Butterfly (Phen is better, but if you can't afford one you can settle for a Bloody Butterfly. You'll love this card since rifle skills often take time to cast.)
Drosera (Increases critical rate. Highly recommended with a Lever Action Rifle.)
Trigun:
Named after the anime, this is mainly a for-fun build that mainly uses CRIT to deal damage and dodging as much attacks as possible.
Weapon: Pistols
Max out the DEX and then put as much as possible into LUK, AGI, and INT.
Skills:
Bulls Eye
Wounding Shot
Gunslinger's Panic (adds 30 FLEE for a few seconds and lessens damage from long-range attacks at the cost of accuracy.)
Snake Eyes
Increase Accuracy
Cards:
Anything to increase Perfect Dodge or FLEE
Cards that increase critical rate. (e.g. Soldier Skeleton)
Triple Actioner
This build mainly uses Triple Action to deal damage. This build by itself is not that reliable as it requires coins to cast, but can be used in combination with another build for more versatility.
Weapons: Grenade Launcher (Best), Shotgun, Rifle (If Lever Action with Archer Skeleton or Drosera)
Maxing out DEX is good for damage while VIT and INT helps with durability and skill spamming respectively.
Skills:
Triple Action
Artillery Trapper
This build is one centered around the Grenade Launchers and Gunslinger Mine. Basically this is the Gunslinger version of a Trap Hunter.
Weapons: Grenade Launcher, Shotgun
DEX is a must. Max it for a lot of damage. INT and VIT will be your best friend. Pistols will be a useful sidearm, so spare some AGI or skill points for them.
Skills:
Gunslinger Mine (Pretty much the only Grenade Launcher skill. Unlike hunter traps, Gunslinger Mine can be used on occupied cells and still deal damage. They can be used to mark players or monsters in Hiding for teammates to pick off, but will not deal damage to them.)
Triple Action
Snake Eyes
Cards:
According to iRO Wiki, the weapon card you have equipped the moment a mine is triggered affect the type of effect and/or damage of the mine. (e.g. if you planted a fire mine with a Santa Poring-carded Grenade Launcher and switched to a pistol with a Hydra and Snake card, instead of inflicting 20% more damage on the Shadow property, the mine has a chance of poisoning and it deals 20% more damage to any Demihuman that activates it.)
Any to deal status effects
Any to increase damage on certain elements (Mix and match to deal the most damage. Drainiliar+Lightning Sphere mine, for example.)
Any to increase DEX
Any to increase damage on monster races
Sniper
Using a Lever Action Rifle, this build focuses around Tracking and Bulls Eye
Weapons: Rifle
It's highly recommended you max out your DEX. No AGI is needed at all for this build. VIT and INT will be very useful, so get a lot of it.
Skills:
Tracking
Bulls Eye
Increase Accuracy
You'll have around 37 skill points left over, so you can invest these in whatever you choose.
Cards:
Frilldora or Assassin Cross (Enables Cloaking 1 on the former, Cloaking 3 with the latter)
Archer Skeleton x2
anything to add DEX, VIT, or INT
Phen or Bloody Butterfly
PVP:
This build is for PVP and WOE. Getting the equipment from Battlegrounds is a must.
Weapons: Rifle and Pistol
For stats, high DEX is recommended while a mid to high INT can help a lot with skill spamming. A sizable chunk of VIT is needed too so you can survive.
Skills:
Disarm (Like I said, it'll have the same effect as a Rouge's Divest Weapon)
Wounding Shot (Causes bleeding)
Triple Action
Cracker (Good for stunning those pesky melee characters)
Coin Fling (Reduces enemy DEF)
Bull's Eye (Can cause Coma and deals 500% damage to Demihuman and Brute monsters)
Optional skills:
Full Blast
Magical Bullet (Ghost property attack. Kinda helpful against Ghostring carded players but highly inefficient. You might as well stick with silver bullets.)
Desperado (If the pistols used are carded to inflict status effects, this skill can help spread it.)
Cards:
Any that can increase damage against Demihumans or inflict a status ailment
Phen or Bloody Butterfly
MVP
As of yet, Gunslingers are not suited for MVP hunting. Please try a different class until the 2nd class is available.
Gunslinger equipment:
Nothing can go wrong with Eden Group equips, but in PVP, the best would be the Elite Shooter set. Outside of PVP, Gunslingers can equip any equipment labeled "All except Novice" or "All Jobs". You will be using a lot of ammo and recovery items, so make sure you plan your equipment so it's lightweight and slotted. True, a high defense is important, but once a Gunslinger runs out of ammo or recovery items, they're in trouble. Often, having a lot of VIT would limit the need for high defensive equipment. Try to find the right balance between defense and weight for any armor you choose. Eden Group Armor has the best defense at the best weight, but at 0 available slots, unless you plan to go without armor cards, you'll have to settle for something else. Autocast equipment and cards will be beneficial to Gunslingers with a high attack speed. A Heroic Backpack would be good if you have the zeny to shell out for one.
Gunslinger Cards:
Gunslingers in general are about range. Having a pair of Archer Skeleton cards is the best option for you. An ASPD Gunslinger can benefit from a Greatest General-carded accessory more than any other build. When Summon Spirit Sphere is cast by a Gunslinger, they gain a coin used for skills. Desperado Gunslingers benefit from Hunter Fly cards, since spamming Desperado can recover HP in increments based on your damage. If at any time you pick up a Lord of the Dead card, that will be very useful as a Gunslinger in PVP. Constantly giving other players status effects while leaving them unable to attack back will make you pretty annoying for them and useful for your team (requires Disarm, Bloody Shells, Wounding Shot). Increasing SP is highly recommended for Gunslingers, as the constant use of skills is very draining. Any card that offers more SP or SP recovery is good for you. A Phen Card can be useful as well, as getting hit while casting skills will keep you off-balance. Having an Archer card set would be useful, as it increases ranged attack like two Archer Skeleton Cards and increases DEX, AGI, and Perfect Hit. Adding an Archer Skeleton card with this set can really add extra attack power.
A special note on cards: Unfortunately, guns only have 1-2 slots, depending on the gun. When choosing a weapon card, choose wisely!
PVP/WOE Strategies:
Gunslingers are near useless in PVP/WOE, but don't let that stop you. Gunslingers have some advantages that can be exploited, which will be covered in this section. In a PVP setting, Gunslingers are not mainly killers. Instead, their role is along the lines of offensive support, in which they deal damage to inflict status effects or distract opposing players from damaging full support classes.
Bulls Eye: The best skill available for sniper gunslingers. At a 0.1% chance or perhaps more depending on LUK (Haven't tested this sorry), you can inflict Coma, an extremely crippling status that reduces target HP to 1 and SP to 0. This is done without special equipment, only a skill, just like the K/O skill Illusion-Death, but this is available at the 1st job once you get Tracking 10. Note: There are apparently no weapon restrictions for this skill, so go nuts with the damage. Using Bloody Shells with this skill would also add a chance to inflict Bleeding, which could kill a player.
Disarm: A ranged version of Divest Weapon. 'Nuff said. Difference between target and caster DEX affects success rate.
Wounding Shot: Causes Bleeding at 15% chance at level 5. Use with Bloody Shells for a higher chance.
Crowd Control Shot: Pushes the target 5 cells back. It has a range of 3 cells, but Pneuma does not block this attack at all. Can be used to knock players out of Pneuma or Neutral Barrier and into the range of teammates. Considered a melee attack.
Bloody Shells: The most powerful bullet a gunslinger could have. It has a chance to inflict Bleeding.
Gunslinger Mine: Mines can be planted right under a player's feet. It can be used to mark players in Hiding, but will deal no damage. Used this way, a Gunslinger can show teammates the location of hidden players for them to be knocked out of hiding and picked off. As stated in the first post, damage is calculated the moment a mine is activated, meaning you can switch to a gun with a different card(s) and the mine will gain the card effect.
Cracker: Inflict Stun the closer a target is to you. A good combo is Cracker on a melee character targeting a support character (or yourself) to inflict Stun and then using Crowd Control Shot to push them back. While they are stunned you can attempt to divest their weapon with Disarm or inflict Coma with Bulls Eye.
Coin Fling: Decreases target DEF based on the amount of coins used, up to 5.
Grenade Launchers (Inferno and Destroyer only): Has a chance to destroy armor at close range. Combo: Stun with Cracker, attack with grenade launchers via Triple Action, tag shotgun for Full Blast or Crowd Control Shot, tag pistol or rifle with bloody shells, Disarm or Bulls Eye. Must be done in rapid succession to have any significant effect.
Notes on Rebellion:
As of right now, the Rebellion class is undergoing testing in kRO's Sakray server. Using information on their skills from http://forums.warppo...-sakray-in-kro/, I have devised a few new builds for you to try out when this new class is available. Please refer to the linked post to see the description of the new skills and their skill tree. From what I'm assuming, we may be able to get this class several months to a year or more. This is plenty of time to plan ahead for what your Gunslinger will be in the future.
UPDATE: I found a skill simulator on the forums that you can use to plan your skills for both the first and second classes. When planning your skills, remember the total amount of skill points available is 118. Simulator here: http://www.divine-pr.../skilltree/4215
Stampede
With nothing but a pair of pistols, this more powerful homage to Vash the Stampede is sure to leave a Crimson Mark.
Very similar to Trigun build above. Weapons, Stats, Skills, and Cards are similar, but with max level increased to 150, you can invest more into stats.
Skills:
Crimson Marker (put a crimson Marker on a target to reduce its flee and even show its location on the minimap)
Quick Draw Shot (When Chain Action activates, this is added as a combo to deal extra damage. If there are monsters/players with Crimson Marker nearby, all will receive damage)
Gatling
A one-man/woman army, Gatling Gun users unleash storms of bullets against their foes.
Weapon: Gatling Gun
Stats: Important ones would be DEX, AGI, INT, and VIT.
Skills:
Gatling Fever
Fire Rain (shoots an AOE in front of the user and has a chance of removing grounds skills in its AOE)
Round Trip (uses Gatling to attack an AOE around the user)
Heat Barrel (Consumes all coins to increase ASPD at the cost of accuracy)
Last Stand (can't be used with Heat Barrel for some reason...)
Eternal Chain (Spends coins to enable Chain Action on any weapon)
Hollywood Gunman
This upgraded Desperado build uses stunt-like attacks to deal damage. Combine with Platinum Altar (increases ATK, reduces damage from Undead monsters) for Zombie Movie Survivor build.
Skills:
Fallen Angel (It's what happens when you combine Snap with Desperado minus the Spirit Sphere cost)
Fire Dance
Quick Draw Shot
Crimson Marker
Elite Infantry
An upgraded version of the Rifle build.
Skills:
Anti Materiel Blast
Mass Spiral (deals damage plus more based on target defense, causes bleeding at a high chance)
Hammer of God (100% chance stun for a duration determined by skill level, up to 4000% damage. Crimson Marker must be on target or it will attack randomly around it. Has a 5*5 AOE)
Heat Barrel
Eternal Chain
Explosives Expert
Upgraded version of Artillery Trapper build. See Artillery Trapper above for details.
Skills:
Bind Trap (slows enemy)
Howling Mine (shoot something like a sticky bomb at the target. When exploded by Flicker it deals explosion damage in an AOE)
Flicker (Explodes Bind Trap and Howling Mine)
Crimson Marker
Dragon Tail (it attacks any monsters that have a Crimson Marker. Whether this works on markers set by others is unknown at the moment. Damage is divided by the amount of markers)
Shotgun
Upgraded Shotgun build. See Shotgun above for details.
Skills:
Disarm (max is needed for Shatter Storm)
Shatter Storm (deals damage and has a chance of destroying up to 5 random equip when maxed)
Banishing Buster (Deals damage in a 5*5 area around target and has a chance of erasing a number of buffs based on skill level)
Slug Shot (get a special heavy bullet to hit a single target and force it to sit but at longer ranges accuracy is reduced)
If more info on this class is available, I will add it.
Thank you for reading this and feel free to tell me your comments and/or submit your own build. Gunslingers for life! Hoo-Rah!
Edited by rinlen02, 13 January 2014 - 05:07 PM.