exactly, we sacrifice alot for better buffs, but some people seem to not understand that all they see is "they got good buffs buuuhuu, remove charm!", they dont see Everything we sacrifice.
def,
mdef,
AP.
crit,
Dodge,
crit dmg reduce
and so on...
1. Stop trolling and flaming to defend your argument, it's not flattering.
2. I referring to fixing a recalculation issue between clients, not nerfing charm. If you knew how to properly understand English grammar [judging by your posts you don't] you would have understood what I was talking about instead of only reading the words [reduce, lower, cha, buffs] etc and making up your own understanding while simultaneously putting words in my mouth, and then being a jerk.
Back on point, the cross client buffing set up should probly just be set to a poll, keep it, or not. However the scaling [super high stats on some random pieces] are inevitably going to be lowered. The same would be done if it was something like a ring that gave 80 con or a wing that gave 40% mp cost reduction.
How is it unfair for me to be fighting those mobs with a wand, whatever power that wand gets from my int and self-buffs, and my ability to heal myself to keep my pixels "alive" :3 ?
Edited by Feuer, 27 September 2013 - 10:55 AM.