While I completely support improving the party system to make it more rewarding for those who partake, I don't support increased rates that get everyone to 150 in a month's time. RO has very little as far as end game content and we'll all be bored again once we reach max level again.
But the end game of RO is WoE and guess what I can't do in a fun way now because Gravity decided to change their game in a drastic way and I don't have hours upon hours to level anymore after 5 years of already playing RO. Don't think I'm the only one in this boat.
Oh yea, and the drops thing needs to be fixed as well, it's just ridiculous right now, this is one change that just doesn't work for RO without cards(why do low level monsters still drop some of the best cards while high level ones drop crap cards? You should always get better stuff the higher level you get. And some cards that used to be common, like Ray cards, become impossible for anyone other than 3rd classes to hunt), drop tables(again, high level monsters dropping low level gear; do we really need slotted guards at level 141?!?), quests(some quests become even harder and more tedious because you can't get the items you need for them), skills(why have skills with consumable items when you place penalties on item hunting), and drop rates(if you're going to add in penalties, at least raise the base rates) all being reworked in a significant manner.
I thought these changes would help bring life back to RO, but they seem half arsed in execution. Or maybe RO is just too old for some of the changes...
Edited by ensignfluke, 30 October 2010 - 04:28 PM.