My intention was to help uphold Exodus reputation by helping them take care of griefers in the guild, but so far it seems like it backfired because Exodus doesn't seem to care about its reputation. gg
1. The whole point is for teams that aren't as good to avoid teams that are good. The beauty of this is that it will force good teams to only play against other good teams, and games will be more evenly matched. Thats how you find opponents: other good teams being rejected by opponents who aren't as geared will face you if they really want to play. I still don't see how this is abusable in any way.
In any case I heard the farming events end on the 18th, but this still doesn't solve the problem of greifing.
2. Killing statues doesnt take long anyway. I have seen teams win a match as fast as 2 min 30s before. The rest I have addressed in point 1: again not abusable.
3. The MMORPG I was referring to was Maple Story. Its been years since I last played but from what I remember you could set up rooms for matches from 2v2 up to 6v6, and you were shown your opponents and lvls, and could accept or decline them. You could organise teams to farm, but that didn't stop anyone from making matches for the purpose of winning only. If the farming events end on the 18th like I heard, you won't have to worry about farming parties anymore but even if it doesnt its still not a problem.
4. As I said in my first post, I would much rather the previous 3 suggestions than this one. I don't think this suggestion would really work well anyway.
I didn't say that your guild was full of griefers. I just said that the actions of a few are ruining the guild image as a whole.
If thats what you really wanted its really not that hard. There's several things you can do:
-Create 2 teams of 5 within your guild willing to fight each other and try to queue against each other. If you aren't against each other, finish the match fast and queue up again
-If you don't have that many people in guild willing to fight each other, then just put an equal number of guild members on each team and pug the rest.
Usually its only the actions/attitudes of a few that ruin the guild image as a whole. Before I jump to any more conclusions, let me ask this: Does Exodus really want people with this kind of attitude in the guild?
If you really don't want to go up against farmers, you would end the match straight away and try to queue up against someone who will fight back. If you want to make people hate you by aggravating them thats fine, but it reflects bad on the guild that you are in. In any case I heard the farming events end on the 18th, but this won't stop the problem of griefing.
EDIT: I had some Exodus guild member PM me to give them names of people with poor attitudes in the guild. It remains to be seen if anything will be done. At least one Exodus guild member seems to care about the guild reputation. About time.
Im fairly certain that it is not your job to keep watch over Exodus member and u do not need to remind the leading players of exodus since they play the mode themselves.
It rather seems your trying to create some beautiful hate with your thread by saying we would not care about our reputation.
As i have heard you are a Collision member yourself, so you should probably rather be concerned about your own guild than ours, right?
As i said to your 1), after 5 minutes or more , a concede button wouldnt be half bad, but right at the start isnt a good idea since you never know if you actually lost the game or if you are still able to win. You seem to believe facing of bad teams against good teams is not a good idea but you are actually mistaken, by facing of bad teams that try to play that game against good team, they can learn from what they do. Master Jehoons Training Site is not all about gear, a good strategy is worth much more.
By playing against good players you can start to copy what they do and move up in "Tiers". But how should players get any better when they never learn anything new? I've seen players with just T1 Colo facing off experienced exodus teams and playing fairly well against them to the point of a 5k point lead and even the win.
In the beginning when training grounds came out, i had not much of a clue what exactly is the first priority, so i just did what i could think of what was best. Then i started playing against the Ice team of Intramuros and failed quite alot against them, learned from them and now i miss playing against them to be honest .
But back to the point of 1), it is an abuse of the button if you keep on dodging the good teams, because lets say theres only one "good" team out there at that very time, and the rest are so called "bad" teams, how is that good team supposed to get a game, if the other teams keep on abusing this button? And you do not know how it currently is for my team. Sure i can defeat a statue fast and move to the next game where i meet farmers again and again and again till i dont even want to bother and just quit for the time being.
And i said , i would agree with the button, but only if it has this time delay, so you are forced to play against them, because without it you could dodge every hard match up and just go for sure wins by abusing the concede button. And the griefing that is apparently done within the training grounds is probably barely done within the first five minutes, so there is no need to end the game earlier.
We already set up guild teams with which we try to play against each other, but as the system works , that is not even easy when farmers are waiting on the red base and we both join the game at the same time.
With your weird problem of griefing , you should probably first ask yourself if it is just that you are bothered by this, because i have not seen many complaining about anything else other than prolonged matches and spawn campes, since both of these can be shut down with a concede button that u can use after a certain time delay. spawn camping shouldnt happen until that minute mark, unless you are not even putting up a fight and just let them do as they please but even then it probably takes most teams up to 4minutes till they reach the base , and the prolonged matches issue is solved after this time delay till the button is availale for use.
Take this opinion as you will from a person who farms and does not take colo seriously.
Part of why people farm instead of TRY as you put it, is they already know they don't stand a chance or don't have an interest in PvP. However, there are rewards given that better the pve experience as well as items desired such as union boxes and phantom stones.
As in another game I played PVP and PVE were not separated,which caused a conflict between the player-base. It wasn't until the developer acknowledged the problem, and the communities compromised that it got better.
It would solve a few issues if Jehoon had a third option, wherein farmers had a timed limit and no player enemies to fight. But instead, allow two teams to compete to clear their own side, awarding pve rewards.
Then make pvp mode award only pvp rewards. Lessen the connection by making farming less beneficial in this version. But enhance the benefits for player statue kills.
A concede button could work, only if a drawback were attached. Say 15 minute lockout.
Match-ups could work, but it would still need work to make it fair. Use the highest pvp rank to determine match-ups. People who are strong will match with those alike. Novices will battle novices.
Anything can be solved with compromise, not with accusations and insults.
The only things that are of interest for the PvE players on this map are the Union boxes and the 1 Thief Pot, but the Phantom stone is only aquirable by winning a match, which is most of the time for farming teams not possible as they gave up on the win. But for what all the player come are the PvP runes that u can farm through the quests, so i dont see the point for purely PvE interested players to come to this map so much.
i do like the idea of the 15min locketout for whoever uses this button though.