Royal Guard
#1
Posted 01 November 2010 - 02:50 PM
What skills are fine, need tweaking?
#2
Posted 01 November 2010 - 06:19 PM
#3
Posted 01 November 2010 - 08:51 PM
#4
Posted 01 November 2010 - 08:52 PM
The Royal Guard Skill "Reflect Damage" needs an icon so i can tell how much time is left! ty
+1.
#5
Posted 02 November 2010 - 07:13 AM
+2. Really a pain in the ass not knowing if this skill is on or off.+1.
#6
Posted 02 November 2010 - 07:57 AM
Skill description for Over Brand is either incorrect or the skill itself is wrong. It says it casts a Cross on the ground to cause damage to targets in it, but it only hits players directly in front and has the same animation as Martyr's Reckoning.
nope...it really does draw a cross shaped AoE...read the compilation at irowiki once again...
and...will my assaulter spear ever start giving aspd bonus again...? ;x
#7
Posted 02 November 2010 - 12:07 PM
#8
Posted 02 November 2010 - 12:34 PM
Or... equip a Sacred Mission?Earth Drive is a great skill, but the chance of breaking shield is fairly high and can get quite annoying sometimes when you're in a dungeon or instance and lose your shield. A great fix to this would be to lower the chance drastically or just completely remove that effect.
#9
Posted 02 November 2010 - 12:47 PM
Overbrand also doesnt mention that your spear quicken effects the first hit.
Edited by Cubical, 02 November 2010 - 12:48 PM.
#10
Posted 02 November 2010 - 12:50 PM
this, i have like 3-4 carded sacred missions and im gonna max the skill since i have theseOr... equip a Sacred Mission?
#11
Posted 02 November 2010 - 06:37 PM
The Royal Guard Skill "Reflect Damage" needs an icon so i can tell how much time is left! ty
Right now the only/best way to be sure is to cycle your shield off/on and recast it.
I'd like to see the fixed portion of sac revisited and shortened, but maybe not everyone will agree w/me on that.
#12
Posted 04 November 2010 - 10:05 PM
Assaulter spear, was fixed today 11/4
Grav error with shield spell lv1 does this effect higher levels?
client:
Overbrand also doesnt mention that your spear quicken effects the first hit
The path of the crusader really was meant to use the sacred shield, I think the breaking is very much intended.
#13
Posted 04 November 2010 - 10:13 PM
#14
Posted 05 November 2010 - 05:04 AM
Changing Weapons does not remove Exceed Break allowing for mucho 1 shot wonders. (Fixed in kRO but not here)
Reflect damage is not removed on Death. It will still drain SP and will not need to be recasted once you are revived.
Over Brand will still do its wall hit even if you cannot knock back the targets. As long as there is a wall within 1+1*Overbrand lvl behind them it will do the 3rd hit. This is important in WoE as people cannot be knocked back but will still receive the wall hit.
Grand Cross's Magic attack portion will miss on Ghost monsters even if it is supposed to be holy.
Matyr's Reckoning is not affected by Hydra but is affected by Thara. Shouldn't this skill either be or not be affected by both?
Edit:
Why does the Shield class of RO have the best range DPS skill?
http://ro.doddlercon...hp?v=sm12268723
Vanishing Point from RG does:
(50%*(skill level) + 30%*bash level)*base level/100 = 1200% at 150 with Bash lvl 10.
It has 7 Cell range, no delay or casting time, ASPD spammable all for only 25 SP.
Triangle Shot from Chaser:
250%*b.lvl/100+0.4*(1+j.lvl/100)*AGI*(s.lvl-1) = 915% at 150/50 and 100 AGI.
It has 11 cell range, 2s casting time, 0.5s after cast delay and costs 40 SP and 3 Arrows.
Cross Impact from GX:
1400% 3 cell range, no casting time 0.5s after cast delay for 25 SP.
Hundred Spear from RK:
1250% at 150
it has 1 cell range, 1s casting time, 0.5s after cast delay for 60 SP
Sonic Wave from RK:
1250% at 150
it has 11 cell range, no casting time, 1s after cast delay and 2 second cooldown for 50 SP
Axe Boomerang from Mechanic:
(320+80*s.lvl+2*weight)%*b.lvl/300 = 660% at 150 using a 300 weight Axe
it has 8 cell Range, no casting time, 1s after cast delay, 5s cooldown for 28 SP
Boosted Knuckle from Mechanic:
((400+200*s.lvl+2*Dex)/3)%*b.lvl/100 = 800% at 150 and 100 dex
It has 11 cell range, 0.5s casting time, no delay for 15 SP
Vulcan Arm:
((140*s.lvl+2*Dex)/3)%*b.lvl/100 = 310% at 150 and 100 Dex
It has 13 cell range, no casting time, 0.5s after cast delay for 2 sp and Vulcan Bullet
You can see how Vanishing Point FAR surpasses the others in terms on DPS and cost efficiency. Heim you had a problem with DS being too strong. Now think of a skill that does more than 3x the damage for only about 2x the SP cost on a class that has one of the best HP, Defensive skills, and Attack buffs (Inspiration and Spell Shield can give 460 Equipment attack affected by element and % cards) and access to the best gears in game!!! It has almost no prerequisites or cost compared to something like Triangle Shot which requires Double Strafe 7 and yet triangle shot deals ABYSMAL damage (Edit:Spears>Bows) and DPS compared to this skill. Its 11% chance to knock back doesn't even make up for the Casting time, lower damage or higher skill point cost!
Edited by Clogon, 05 November 2010 - 05:14 AM.
#15
Posted 05 November 2010 - 10:37 PM
#16
Posted 05 November 2010 - 10:44 PM
#17
Posted 06 November 2010 - 06:22 AM
Genetics don't have single target a Range DPS skill and CS is a Trans skill. That comparison is for 3rd class skills only. Yes genetic skills and CS have their problems but Vanishing point can and will out DPS at least CS especially solo. (Edit: I do not know the Cart cannon formula so I can't say anything about it.)
Edited by Clogon, 06 November 2010 - 06:23 AM.
#18
Posted 06 November 2010 - 09:16 PM
@kogimon1 and Sera:
Genetics don't have single target a Range DPS skill and CS is a Trans skill. That comparison is for 3rd class skills only. Yes genetic skills and CS have their problems but Vanishing point can and will out DPS at least CS especially solo. (Edit: I do not know the Cart cannon formula so I can't say anything about it.)
Acid bomb = 1 second per doom
damage: doom/sec
Cart Cannon: 1 doom every 0 sec
dps = lim sec > infinity, unlimited doom per sec
#19
Posted 15 November 2010 - 05:55 PM
#20
Posted 15 November 2010 - 06:29 PM
#21
Posted 15 November 2010 - 07:52 PM
#22
Posted 15 November 2010 - 09:27 PM
Reflect Damage coupled with Ifrit Ring combo lags players out of the game if they have a mob on them. I was in Abyss Lake 3 and a Royal Guard walked by and our screens froze and my friend actually disconnected. This has happened multiple times and can result in a loss of exp because you remain in game for some time even though the player was disconnected.
JRO completely removed Reflect Damage cause this is broken. I would suggest you do the same but I doubt it will happen because you would lose too many players.
So please restrict RG's from using Ifrit Rings or something.
#23
Posted 15 November 2010 - 10:12 PM
#24
Posted 15 November 2010 - 10:14 PM
I'm sure they paid for the rings.So please restrict RG's from using Ifrit Rings or something.
Reflect killing never disconnected me; if it happens to you, you might want to look into your system or just turn effects off before asking Gravity to punish a player/class who/which hasn't even done anything wrong.
So far I see people complain about something they can't have and think it is too good for a class to have. Why does it bother anyone that they can level with Kaahi and a Moonlight Dagger and with the help of a second account they paid for on a main server? Yes sometimes a class has an easier leveling time than you, that should be changed because you don't like that?
Perhaps only people who actually play that class should post in the class related threads ...
#25
Posted 15 November 2010 - 10:24 PM
Anyhow, sarcasm aside, Reflect is kind of our only major AoE leveling tool. >_> Overbrand as well, I suppose, but it's not all that great for a build without much Strength. Remove Cart Cannon, Dragon Breath, Psychic Wave, Crimson Rock, Explosive Traps, Jack Frost and Rampage Blaster as well if you're going to take out Reflect Damage.
It may not require many consumables, but you do need to get the Linkers and a Moonlight Dagger if you're going to do it. And that's just mediocre. Strong Shield or an Alice carded shield is also needed to make it more effective, and it is very possible to die if you're not careful. If you do not mob enough, your SP won't recover fast enough, and if you mob too much the damage may outdo the Kaahi.
If you have issues with it for PvP, use ranged attacks while they're not near you. Or just attack with one GFist at a time, like what was done before Renewal with Shield Reflect.
Edited by Ralis, 15 November 2010 - 10:26 PM.
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