Rebirth of Ro2
The paradigm for an MMORPG is one that keeps players actively interested. Since the launch of Ragnarok Online 2 we've seen players come and go.
To avoid sounding redundant and overly convoluted, I have posted a concise version of what is necessary to revive and better Ro2.
There you will see listed are the conditions, and the current guild leaders from various guilds that support this ideology.
All prevalent fixes pertaining to fixes, balances, and classes are ultimately in the hands of the developers.
Although we can become a part of the solution if we take an active role in identifying bugs and proposing balances,
realize that Ro2 is one of the many games that Gravity works on so their time for game coding is limited.
There are several posts on the WP forums allocated for each class to organize ideas on balances.
I will personally organize all Ro2 related information into spreadsheets listed below.
I forgot where I got some of the information, if anyone can verify me the OP that'll be helpful.
Spreadsheets:
[Bugs]
[Balances]
[XP Mastery and Crafting Materials]
Fan Sites:
If they follow efficient protocols in dealing with ticket submissions, the customer service would be seen in a more positive perspective.
The current method of the ticket system is lethargic.
Ro2 community's dogma on the ticket system is: "Just... submit a ticket...." in high hopes that it will be eventually resolved.
Standard wait time for a ticket resolved was 2 weeks, although that may not be the case for everyone.
Organization as I stated previously will help expedite fixes for bugs and balances.
This will also help identify whether it is pre-existing or new.
It will also help if the WP Team gives us an ETA on bug fixes.
Please don't keep us in the dark.
It is common knowledge that numerous things in the game are unbalanced. WP team is aware of these unbalances, and has put effort into listening to the community for changes.
Although, I feel that recent changes (AoV Patch) have diluted game play, and challenging PvP and Raids are things of the past.
Newer players coming to Ro2 are not aware of the Pre-AoV game play. [Click the images for videos of Pre-AoV raids].
After the Advent of Valkyrie patch, sequential raids for gear became non-existent.
The other day I heard a GM saying to newer players to "skip all those dungeons, level to ML 20, and just craft Osiris gears". What?
You not only deprived the new player of game content but also effectively destroyed Pre-AoV content.
I just hope that the upcoming dungeons and raids will revert back to Pre-AoV gearing.
New content for Ro2 is self-explanatory. If we want to attract newer players and keep veteran players interested, new but stable content needs to be available.
I've never personally played Ro1, but I know it has such a rich lore that I fail to see a reason why game content for Ro2 is lackluster.
The main reason why Ro2 has players is because of nostalgia of Ro1.
Let’s be realistic here, the company still needs revenue to run the game.
Previous to AoV, the devil costume set fiasco gave such a huge advantage that it created a gap between the P2W and F2P players.
I have a proposition on an alternative source of revenue such as player customization, hairstyle change, marriage, and items that are not "Game-Breaking".
Edited by Pr3, 05 March 2014 - 11:18 PM.