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Remove G-Fist Cooldown.


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#226 Baturiano

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Posted 06 March 2014 - 09:44 PM

lol elemental gfist now that's broken


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#227 DamiaN468

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Posted 07 March 2014 - 02:12 AM

Make gfist heal enemies instead of damage them and have it only cause chaos status and 50 fixed damage in pvp environments. That might balance the game.

 

Make GFist freeze enemies and cast Safety Wall on them with a chance to cast Provoke on them too while causing 50 fixed damage in WoE environments. That might balance the game.


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#228 Farzywarzy

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Posted 07 March 2014 - 04:15 AM

Make victims of G'fist get actually beheaded if they die. Now that's something.


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#229 Dreimdal

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Posted 07 March 2014 - 05:00 AM

I'm going to be a voice of opposition here and say, keep the SP cooldown. A powerful skill deserves a powerful drawback.

If cooldown does get unnerfed, then nerf damage. Otherwise, G-Fisting everything to death becaomes too stoopid easy. Play Sura for a powerful one-shot attack versus enemies having up to a certain amount of HP. Play Gen for bombing mid to high HP MVP. Unnerfing G-Fist would be too imbalancing.
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#230 Hardc0re

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Posted 07 March 2014 - 05:20 AM

Let monks use other skills instead of just Gfist

Oh wait!


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#231 leiand

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Posted 07 March 2014 - 09:08 AM

I'm going to be a voice of opposition here and say, keep the SP cooldown. A powerful skill deserves a powerful drawback.

If cooldown does get unnerfed, then nerf damage. Otherwise, G-Fisting everything to death becaomes too stoopid easy. Play Sura for a powerful one-shot attack versus enemies having up to a certain amount of HP. Play Gen for bombing mid to high HP MVP. Unnerfing G-Fist would be too imbalancing.

 

sounds like a bomb and token a bomb and token....


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#232 Kadelia

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Posted 07 March 2014 - 09:58 AM

The difference is gravity can make a gene less effective than a sura by having it low VIT and not a ghost.

They cant name gfist less effective without making an enemy ghost.

Edited by Jaye, 07 March 2014 - 10:02 AM.

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#233 MordredKiller

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Posted 07 March 2014 - 10:13 AM

Remove the Casting time of Overbrand too


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#234 leiand

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Posted 07 March 2014 - 10:14 AM

I think the cool down is cool, but there needs to be a cooldown on tokens but that wont happen it'll stall sales a bit.

And having a gene do ghost... its like taking out RK's from the MVP game.


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#235 Havenn

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Posted 07 March 2014 - 11:42 AM

I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability


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#236 DarkDan

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Posted 07 March 2014 - 01:03 PM

I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability

 

I still feel like RK is better for ghost.  :dunno:

 

Im probably just doing something wrong though. I am a Gen noob. I noticed fighting Gloom that those ghost cannon balls wont kill his mob but dragon breath kills the mob and the boss. 


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#237 1839651833

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Posted 07 March 2014 - 01:39 PM

I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability

 

I already made RK for ghost mvp'er and bam gene can kill ghost much more faster -_-

 

Instead this gfist cooldown please lower warlock fixed cast time. 2s fixed cast time is bs (sorc only have 1s and hence ventus reduce them to 0s)


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#238 meli

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Posted 07 March 2014 - 01:41 PM

No gen can kill 3 bees at once without a tank though, seen RK do it and it's impressive =D


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#239 Kadelia

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Posted 07 March 2014 - 02:39 PM

They should buff gfist. They could remove sphere and fury requirement, remove the cast time, and lower sp cost from 100% remaining sp to 16 sp and change the damage mod to 500% and let it be affected by element. It should also stun enemies when level 5 is used.
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#240 bloodyrascal

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Posted 08 March 2014 - 06:31 AM

Is there any info on balancing of this skill in kRO, which is still not known to us?

I am not against the cooldown of this skill. It wouldn't be an issues if they even add 5 more secs to the cooldown. It's just that the SP recovery nerf makes a sura handicapped. It'd be also nice, if not all then atleast, Yggdrasil Berry bypasses the sp cooldown. That'd make sp recovery at a cost.

Also, there's just no need to make it elemental. Just a lex does most of it. And for killing ghosts, it's more fun killing ghosts on a Gene.

Edited by bloodyrascal, 08 March 2014 - 06:47 AM.

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#241 CharAznable

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Posted 08 March 2014 - 08:14 PM

Is there any info on balancing of this skill in kRO, which is still not known to us?

I am not against the cooldown of this skill. It wouldn't be an issues if they even add 5 more secs to the cooldown. It's just that the SP recovery nerf makes a sura handicapped. It'd be also nice, if not all then atleast, Yggdrasil Berry bypasses the sp cooldown. That'd make sp recovery at a cost.

Also, there's just no need to make it elemental. Just a lex does most of it. And for killing ghosts, it's more fun killing ghosts on a Gene.

 

Not that i know of. Guillotine Fist never have received any sort of balance patch after the nerf. 


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#242 DeltaRay

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Posted 08 March 2014 - 08:23 PM

please buff gfist its too weak, tankies


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#243 Hikusaak

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Posted 08 March 2014 - 09:02 PM

Make the skill only usable via combo-chaining.Now that's a real change.


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#244 Kadelia

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Posted 08 March 2014 - 09:09 PM

Make the skill only usable via combo-chaining.Now that's a real change.

 

I like it


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#245 MintRoyale

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Posted 08 March 2014 - 10:45 PM

I like it

 

i am beginning to </3 a few players right now


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#246 ElenaGilbert

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Posted 09 March 2014 - 03:18 AM

kRO does not have cool down on sp after gfist, wtf are u guys on about. the only thing kRO has is a cool down on ygg berres and seeds. idk why so much hate on sura. a monk class was made for mvping purpose anyways, each class had their own role, like a priest for buffs, minstrell to string, scholar to tank/sp and have champ/gene classes as killers. sura was 1 of the main killers for MVPing. disabling their SP after casting a gfist is stupid, putting cooldown on gfist however makes sense. there are more OP skills now in pvp anyways, like -_-in arrow storm, tao DB. and all this BS skills. i think sura got nerf real -_-ing hard. before they add balance patch i love how i can sura duel with people like a champ duel.

 

 

 

nvm i didnt do my research correctly =(

 

 

but i think for pvm purpose should be removed! 

 

 

kRO should've add a propper FIX cast time for gfist, so it can be hide dodge or just add delay on gfist instead of sp!


Edited by ElenaGilbert, 09 March 2014 - 03:48 AM.

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#247 Hikusaak

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Posted 09 March 2014 - 06:35 AM

The ignorance for Wanderer,Royal Guard,Warlock and Mechanic is amazing.


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#248 sb120495

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Posted 09 March 2014 - 06:46 AM

What's wrong with RGs?


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#249 Baturiano

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Posted 09 March 2014 - 08:03 AM

What's wrong with warlocks LOL


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#250 Baturiano

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Posted 09 March 2014 - 08:05 AM

kRO does not have cool down on sp after gfist, wtf are u guys on about. the only thing kRO has is a cool down on ygg berres and seeds. idk why so much hate on sura. a monk class was made for mvping purpose anyways, each class had their own role, like a priest for buffs, minstrell to string, scholar to tank/sp and have champ/gene classes as killers. sura was 1 of the main killers for MVPing. disabling their SP after casting a gfist is stupid, putting cooldown on gfist however makes sense. there are more OP skills now in pvp anyways, like -_-in arrow storm, tao DB. and all this BS skills. i think sura got nerf real -_-ing hard. before they add balance patch i love how i can sura duel with people like a champ duel.

 

 

 

nvm i didnt do my research correctly =(

 

 

but i think for pvm purpose should be removed! 

 

 

kRO should've add a propper FIX cast time for gfist, so it can be hide dodge or just add delay on gfist instead of sp!

 

You can still duel with sura, only you have to be very mindful of when to use gfist


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