lol elemental gfist now that's broken
Remove G-Fist Cooldown.
#226
Posted 06 March 2014 - 09:44 PM
#227
Posted 07 March 2014 - 02:12 AM
Make gfist heal enemies instead of damage them and have it only cause chaos status and 50 fixed damage in pvp environments. That might balance the game.
Make GFist freeze enemies and cast Safety Wall on them with a chance to cast Provoke on them too while causing 50 fixed damage in WoE environments. That might balance the game.
#228
Posted 07 March 2014 - 04:15 AM
Make victims of G'fist get actually beheaded if they die. Now that's something.
#229
Posted 07 March 2014 - 05:00 AM
If cooldown does get unnerfed, then nerf damage. Otherwise, G-Fisting everything to death becaomes too stoopid easy. Play Sura for a powerful one-shot attack versus enemies having up to a certain amount of HP. Play Gen for bombing mid to high HP MVP. Unnerfing G-Fist would be too imbalancing.
#230
Posted 07 March 2014 - 05:20 AM
Let monks use other skills instead of just Gfist
Oh wait!
#231
Posted 07 March 2014 - 09:08 AM
I'm going to be a voice of opposition here and say, keep the SP cooldown. A powerful skill deserves a powerful drawback.
If cooldown does get unnerfed, then nerf damage. Otherwise, G-Fisting everything to death becaomes too stoopid easy. Play Sura for a powerful one-shot attack versus enemies having up to a certain amount of HP. Play Gen for bombing mid to high HP MVP. Unnerfing G-Fist would be too imbalancing.
sounds like a bomb and token a bomb and token....
#232
Posted 07 March 2014 - 09:58 AM
They cant name gfist less effective without making an enemy ghost.
Edited by Jaye, 07 March 2014 - 10:02 AM.
#233
Posted 07 March 2014 - 10:13 AM
Remove the Casting time of Overbrand too
#234
Posted 07 March 2014 - 10:14 AM
I think the cool down is cool, but there needs to be a cooldown on tokens but that wont happen it'll stall sales a bit.
And having a gene do ghost... its like taking out RK's from the MVP game.
#235
Posted 07 March 2014 - 11:42 AM
I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability
#236
Posted 07 March 2014 - 01:03 PM
I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability
I still feel like RK is better for ghost.
Im probably just doing something wrong though. I am a Gen noob. I noticed fighting Gloom that those ghost cannon balls wont kill his mob but dragon breath kills the mob and the boss.
#237
Posted 07 March 2014 - 01:39 PM
I can agree with that statement, I stopped my RK at 135 the day Gene's got Ghost killing ability
I already made RK for ghost mvp'er and bam gene can kill ghost much more faster
Instead this gfist cooldown please lower warlock fixed cast time. 2s fixed cast time is bs (sorc only have 1s and hence ventus reduce them to 0s)
#238
Posted 07 March 2014 - 01:41 PM
No gen can kill 3 bees at once without a tank though, seen RK do it and it's impressive =D
#239
Posted 07 March 2014 - 02:39 PM
#240
Posted 08 March 2014 - 06:31 AM
I am not against the cooldown of this skill. It wouldn't be an issues if they even add 5 more secs to the cooldown. It's just that the SP recovery nerf makes a sura handicapped. It'd be also nice, if not all then atleast, Yggdrasil Berry bypasses the sp cooldown. That'd make sp recovery at a cost.
Also, there's just no need to make it elemental. Just a lex does most of it. And for killing ghosts, it's more fun killing ghosts on a Gene.
Edited by bloodyrascal, 08 March 2014 - 06:47 AM.
#241
Posted 08 March 2014 - 08:14 PM
Is there any info on balancing of this skill in kRO, which is still not known to us?
I am not against the cooldown of this skill. It wouldn't be an issues if they even add 5 more secs to the cooldown. It's just that the SP recovery nerf makes a sura handicapped. It'd be also nice, if not all then atleast, Yggdrasil Berry bypasses the sp cooldown. That'd make sp recovery at a cost.
Also, there's just no need to make it elemental. Just a lex does most of it. And for killing ghosts, it's more fun killing ghosts on a Gene.
Not that i know of. Guillotine Fist never have received any sort of balance patch after the nerf.
#242
Posted 08 March 2014 - 08:23 PM
please buff gfist its too weak, tankies
#243
Posted 08 March 2014 - 09:02 PM
Make the skill only usable via combo-chaining.Now that's a real change.
#244
Posted 08 March 2014 - 09:09 PM
Make the skill only usable via combo-chaining.Now that's a real change.
I like it
#245
Posted 08 March 2014 - 10:45 PM
I like it
i am beginning to </3 a few players right now
#246
Posted 09 March 2014 - 03:18 AM
kRO does not have cool down on sp after gfist, wtf are u guys on about. the only thing kRO has is a cool down on ygg berres and seeds. idk why so much hate on sura. a monk class was made for mvping purpose anyways, each class had their own role, like a priest for buffs, minstrell to string, scholar to tank/sp and have champ/gene classes as killers. sura was 1 of the main killers for MVPing. disabling their SP after casting a gfist is stupid, putting cooldown on gfist however makes sense. there are more OP skills now in pvp anyways, like -_-in arrow storm, tao DB. and all this BS skills. i think sura got nerf real -_-ing hard. before they add balance patch i love how i can sura duel with people like a champ duel.
nvm i didnt do my research correctly =(
but i think for pvm purpose should be removed!
kRO should've add a propper FIX cast time for gfist, so it can be hide dodge or just add delay on gfist instead of sp!
Edited by ElenaGilbert, 09 March 2014 - 03:48 AM.
#247
Posted 09 March 2014 - 06:35 AM
The ignorance for Wanderer,Royal Guard,Warlock and Mechanic is amazing.
#248
Posted 09 March 2014 - 06:46 AM
What's wrong with RGs?
#249
Posted 09 March 2014 - 08:03 AM
What's wrong with warlocks LOL
#250
Posted 09 March 2014 - 08:05 AM
kRO does not have cool down on sp after gfist, wtf are u guys on about. the only thing kRO has is a cool down on ygg berres and seeds.idk why so much hate on sura. a monk class was made for mvping purpose anyways, each class had their own role, like a priest for buffs, minstrell to string, scholar to tank/sp and have champ/gene classes as killers. sura was 1 of the main killers for MVPing. disabling their SP after casting a gfist is stupid, putting cooldown on gfist however makes sense. there are more OP skills now in pvp anyways, like -_-in arrow storm, tao DB. and all this BS skills. i think sura got nerf real -_-ing hard. before they add balance patch i love how i can sura duel with people like a champ duel.
nvm i didnt do my research correctly =(
but i think for pvm purpose should be removed!
kRO should've add a propper FIX cast time for gfist, so it can be hide dodge or just add delay on gfist instead of sp!
You can still duel with sura, only you have to be very mindful of when to use gfist
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