Unlike tempests, defilers, forsakers, and druids who have very very useful crowd control skills mystics do not rely on these skills. Other than burning meteor and flame wave which have 1.5 casttimes many mystics don't even use their only stuns, mystics simply don't possess functional crowd control abilities and they aren't meant to! They are mainly there for support and damage, if you wanna talk about a pure killing machine you should be talking solely about forsaker, which is skilled entirely for crowd control and heavy damage*
As is, mystics are extremely well balanced for their job, they heal and do damage, that is it. No, they don't take the job** of a prot or a rad but they can help fill in when poo hits the fan. Mystics are a party stabilizer with their healing/protection totems and healing fairy. There is absolutely no reason to nerf or improve the existing heals/damage skills or else consider giving mystics some better crowd control skills, which you shouldn't! Again you don't see solo mystics beating other crowd control based classes with comparable gear (skill or not) simply because they don't have slow, halt, hush, sleep, fear, lith, and a relevant stun(s) that these other classes rely on for their killing combos. All a mystic can do is jump in their Dolorean, leadfoot it up to 88 MPH and go back in time 6 seconds before someone attacks them just so they can lay out their marginally helpful totems and ground aoes that require casttime and still will not ensure a clean getaway or heavens to murgatroyd a kill! Because mystics are just sitting ducks in pvp that is why they must have decent heals and damage. If any mystic skill should be tweaked with it should be burning mind since it is kinda ¯\_(ツ)_/¯ and I see you guys have already discussed it some.
* Saker's blazing wind should be improved some to make their damage heavier. That nerf a few years ago was ridiculous.
** Mystics can help tank some bosses if and only if they are properly supported by multiple rads/prots AND if they have high enough damage to overpower every other party members' agro skills. With that being said, ANY class can tank given the two conditions above. But you will never see a mystic solo a LW/DC/JS/AoS/ET boss unless they have stacks upon stacks of event pots on hand. It really is better for a party to have a distributed healing load system emanating from multiple classes, mainly: prots, mystics, and battle mages with their multiple party member affected HoT's designed to assist the big-time heals produced by rads to fill in the missing hp voids than it is to have all the responsibility placed in the hands of a rad who could suddenly lag out for a few seconds and kill the party.
Edited by Jabrody, 23 May 2014 - 02:23 AM.