SO 2k hp compromise for like 3k evasion i guess? tit for tat?.. thats just tits
Heals...really? 4XX ticktick+instant healing fairy+instant first air+instant wound care..you compare that with current crowd control skills?you guys heal more than opponents damage..you have to be caught unarmed to kill
Maybe your not aware but shammies are only class who has no sweat to deal 2.5k damage..
Other class AVERAGE is 1.9k
Defense..i cant comment on that idk much about it since im not melee and cant really see whats screwing up..but as i heard you get almost cap res with totem..so no complain abt that
Res..Why you guys even need res..again you have heals more than damage being hit on you.As far as iv seen there is not a single mystic who hasent had to compromise resistance over damage.
not to forget..there is not a single Mystic in this game who has the balls to play without pb..since Bartuk has the most OP,unbuggy PB who does 10k+ damage no sweat.
Dude no offense to you but the fact is The whole race needs to be WORKED ON
If you want proof i got planty to show,how the population of bartuks has increased coz of thier easyness. And if im not wrong its impossible for full fledged bartuk to be newbie..so its obvious people made alts to dominate.
Note: For all my rebuttals below I'm just going to focus mainly on the soul hunter / defiler classes for comparative analysis since that seems to be what is in your sig. You can't just nerf some aspects of a class without comparing all the other classes out there with similar skills and traits. Even if it does seem like i'm comparing apples to oranges, they are just different styles of play and that is all.
----- SO 2k hp compromise for like 3k evasion i guess? tit for tat?.. thats just tits
Bartuk focuses on HP as a skill booster, while Kruxena focuses on Evasion.
Look at Soul Hunter's Invisibility, It offers up to a +43% boost in Physical Attack Evasion Rate with DNA and it comes without any NEGATIVE debuffs that are associated with Dura Amulet.
Example, say you have 18k evas without Invisibility, then suddenly you're up to 25k evas with it. That's pretty huge even more so when you factor in a +30 evasion stacked bloody doll, so from 28k evas without to 40k evasion with the skill.
This Evasion buff is comparably as helpful as Mystic's additional 2k HP skill, and even far more so if you happen to have built your entire gear around evasion and also chosen to embrace Blessing of Wind for additional evas. The only thing that is just "tits" would be O.o at a soul hunter/defiler/domi who doesn't focus on the inherent features of their class which should be based on hoarding as much evasion as possible.
----- Maybe your not aware but shammies are only class who has no sweat to deal 2.5k damage..Other class AVERAGE is 1.9k
This 2.5k damage argument could easily be said the exact same way about defilers and tempests, even more so considering both these classes have magic damage % boosters, shammy/mystic does not, only forsaker does (on cap I know these modifiers dont add much but they do help). Any defiler,tempest,mystic,forsaker,elem,druid could pull down those numbers with a full +30 INT lvl 85 armor set stacked with carus hearts, full +30 INT carus nm jewels stacked with event scad, a +30 INT Ominous Knuckle/Staff, and a +30 scad ball with event scad. The stats involved in all this gear does not change much if at all between these classes, so the damage numbers across all caster classes should be relatively similar against capped opponents since we know SCAD is really the only thing that matters when it comes to damage.
I personally hit around 2k with my gear and I'm no glass cannon, so 2.5k does not seem absolutely ludicrous as I do happen to know one mystic who does hit in the 2.4k range, he however only has about 10k HP which is not how most mystics enjoy playing their toon. I need a balance as many others do too. I personally happen to have been killed by defilers who hit in the 2.1-2.5k range with some skills on capped res without rage or deadly cry and they don't seem to have too difficult a time staying alive. But again this last sentence was just my conjecture that I have come to know as true as was your statement without any real hard data to back it up. The differences in damage are too negligibly small for anyone to try and make a solid point here but you're welcome to keep trying.
-----Heals...really? 4XX ticktick+instant healing fairy+instant first air+instant wound care..you compare that with current crowd control skills?you guys heal more than opponents damage..you have to be caught unarmed to kill
I'll start by posing a few heal & crowd control comparative arguments Q/A style:
Who has the ability to heal the majority of their HP bar (easily up to and over 10k hp as I have experienced myself) in an Instant given many opponents near by? Surely not Mystics, that skill belongs to soul hunter/defiler's Vampiric Touch, a very serious heal that with dna that can be used to make casttime instant with a 10 second downtime. Also to note: This skill is arguably the single greatest single person heal in the entire game, with the sum of all the smaller heals collected at the end of the skill. Mystic does not have anything similar to the damage and health that can be generated by this one skill and 3 corresponding DNAs.
Who has the ability the stun up to 7 people at a time for up to a whopping 14 seconds at an 83% chance as arguably the most powerful Crowd Control skill in game? Again not mystics, that would be defiler's Trap of Stiffness. Mystic does not have anything similar.
Who has the ability to confuse up to 10 targets for 28 seconds with 0 casttime? Right again, not mystics. This skill would be defiler's Fury, another very impressive Crowd Control skill.
Who also has the ability to immobilize a target for up to 42 seconds? Definitely not mystics, that would belong to soul hunter's Shadow Binding.
Are you suggesting to me that you as a defiler you would give up all of the above skills in exchange for mystic's heals? You would be silly to say yes just for giving up Vampiric Touch alone.
Look, it's pretty simple to see why mystics need proper heals, they simply do not have any worth while crowd control skills as other caster classes do and rely on to make an impact. Mystic's only "major" crowd controlling skill is Burning Meteor which is a short multi-target stun that could be nice if it was made instant, but it isn't so it isn't even considered a clutch skill with it's 1.5 second casttime which is why most mystics I talk to don't use it very often if at all. Mystic's only clutch skills are heals which is all they honestly have to keep themselves from dying. These heals are in no way as powerful as a defiler's crowd control skills against you. Defilers get to choose from Vampiric Touch which can offer an all at once much more powerful heal, that also happens to do damage to multiple targets, than that of all the mystic heal skills combined. They also can choose to Fury an entire party when they need to get out of a situation, which then they can proceed to stick around and follow that up with Trap of Silence and the other ground AOEs to proceed and kill them all. Mystics cannot do this and they can barely run away most of the time, a 400 HP HoT tick from Healing Fairy means precisely hooha compared to a defiler critting 2.5k damage on you every other second, and remember Healing Totem is not useful on the run or once you go out of range.
-----Defense..i cant comment on that idk much about it since im not melee and cant really see whats screwing up..but as i heard you get almost cap res with totem..so no complain abt that
+1656 additional Def is what it offers with max DNA, which is only useful as long as you stay within distance of it and have the proper smarts to cast it ahead of time with it's 1 second casttime. Absolutely useless once you're caught without it. So some up and down sides to it. This skill and the heals help to make up for Mystic's lack of crowd control abilities.
----- Res..Why you guys even need res..again you have heals more than damage being hit on you.As far as iv seen there is not a single mystic who hasent had to compromise resistance over damage.
Well we need resistance to stand a chance against everyone else with 20-30-40k hp, without res I would be getting 5-6k damage hits, Mystic/shaman heals come nowhere close to this, if someone told you they did then they lied to you.
No, we do not have heals that do more than opponents damage, otherwise I would agree with you and say mystic heals are too powerful and should be nerfed, but they aren't so I won't. First Aid can heal upwards of 3 to 4k HP in an instant, this is a one shot deal with a cool down of 10 seconds. In that 10 seconds it is incredibly easy for most defilers to clear 3-4k in damage, more like 20-30k, which is the reason for also having Wound Care, Healing Fairy and Healing Totem available if First Aid is in downtime. The sum of all these healing skills still does not come even remotely close to the damage a defiler can deal to a mystic in that 10 second window. Especially when a Mystic is Terms of Service'd/Fury'd and he cant use any of them, because again, mystics can only attempt to run away because they don't have a clutch crowd control skill.
Well I keep myself fully Res'd, I cant speak about other players' compromised resistance habits, but if they wanna die faster and deal more damage then that is their choice just like it is for a defiler and really is a null argument.
-----not to forget..there is not a single Mystic in this game who has the balls to play without pb..since Bartuk has the most OP,unbuggy PB who does 10k+ damage no sweat.
Am I supposed to be threatened or thankful by this? ¯\_(ツ)_/¯
I agree Bartuk AND Turan classes got lucky with their PBs, but you will be hard pressed to find many Mystics that can deal 10k damage without +30 INT and SCAD everything. I only do 8kish which isn't bad but it isn't your "10k+ damage no sweat [bro]."
My SR does 10k damage with his Giont and his gear is mostly CON stat based, so by this measure do you think Giont is cool too?
----- Dude no offense to you but the fact is The whole race needs to be WORKED ON
Why would I be offended because you don't like a particular race? No class has a perfect set of full rounded skills otherwise we would never need these forthcoming skill changes.
-----If you want proof i got planty to show,how the population of bartuks has increased coz of thier easyness. And if im not wrong its impossible for full fledged bartuk to be newbie..so its obvious people made alts to dominate.
Well whatever you think you need to prove then prove it and make your points available for data-backed debate.
Edited by Jabrody, 02 June 2014 - 10:22 AM.