Of course players aren't going to complain if you make aspects of the game easier for them. But then that leads to players wanting more and more aspects of the game to be easier to do. At what point do we stop catering to demands for an easy game and still keep it interesting enough for players to feel accomplished doing something?
Well they could make leveling as easy as it is on most RPG's, that way end game content is easier to do. I'm not asking for it to be as easy as it is in Dragon's Dogma, where I can max my level out in 2 hours or less, but at least make it so I can solo and still get a level at 160+. Also, I think they should add a Nameless Island, Cursed Monastery bounty board, or even a nightmare Nameless Island.