As most of you gals and guys of ROSE Online know, the Database update is almost done with it's bug testing. We already went over the Storage Expansion Coupon changes and appreciated your feedback. With the changes coming to Trade Mechanics & the Policies that encompass them... we know we are going to have a few negative responses to them. We understand and we want to hear your feedback regarding it just as we did in the past. So keep an open mind Roserians~
Why?! Why!?!?!??!11111
This update to the trade restriction system aims to both simplify the meaning of each restriction type and their behaviors, to ensure that players know what to expect when doing something with an item, and to usher in new gameplay constraints that encourage players to consider how they acquire and use items obtained in the game.
We understand that imposing stricter requirements may be be a jarring notion to the community, and as such we set out to ensure these restrictions would not be imposed without a means to alleviate them (within reason, and with a little effort on your part), which is why we hope that the introduction of a new item which temporarily alleviates restrictions can be deemed an acceptable counter to these changes.
We hope that you will approach these changes wtih an open mind and consider the advantages and potential from the update, and not just the changes that are considered "more restrictive" than previously.
Shaz, we'd need more information on how these changes will be implemented, we also need a specific list of items and how they will be affected by the change. I would also like to know the reason why such idea even existed ? What isn't working well in the system now that we need these changes to amend? If there is a good reason why we need this, I think WP should be open to us all now and share it out. Is this a condition before a certain "Huge" scale additional content is possible ? Because from your question asking for our feedback in your post, it seems to me that WP is asking us how we would feel about the effect of such changes and then to "Adjust" the changes accordingly and not to ask us if it is a really good idea to proceed with it or not. Though the changes are not yet confirmed in their scale, but I assume it is safe to take it that WP will implement this system nevertheless , sooner or later right ? We really need to know why before we consider if such changes are even worth us going through at all.
Which item types will be affected by these changes?
- Most Item Mall consumable items will continue to be Tradeable.
- Most Mounts will become Account Bound on Use. There are a couple of exceptions to this, such as mounts obtained from starter packages, which will be Character Locked.
- Most Item Mall equipment and Lucky Spin costumes will become Account Bound on Equip.
- Most Monster Dropped, Dungeon Dropped, Crafted, Valor and Honor equipment will become Character Bound on Equip.
There are a few issues here that requires VERY SERIOUS consideration.
LUCKY SPIN & Item mall Equipment.
"Most Item mall equipment and Lucky Spin costumes will become Account bound on Equip."
I oppose this one strongly. As a paying customer for those Lucky Spin costumes, I believe we do have the right to transfer those costume within our own registered accounts. Sometimes we wear a costume set on our main account and decide that we might want to let our lower character in another account have it. Sometimes we just like the idea to wear those costumes on our other account for other leisure reason. Yes Leisure reason is very important, Rose is a game and logic tells us that we are here for maximum fun , companionship and freedom to do certain things. We cannot be spinning more of the same costume set just to accommodate our other accounts because we don't know when we will use them yet. ( And we all know it ain't easy to collect a full set from the lucky spin ) .
By Item mall equipment, do this only cover the already existing restriction on IM weapons? Or this also means other items like face mask, wings, etc ? If so, WP must understand that some of these items in the Item Mall are used as part of a player's battle set in Rose Online. By imposing this restriction, it also means that a player can no longer share their IM equipment once equipped. Wouldn't this indirectly forces players to buy more IM point ? How is this in line with WP's "To move away from Pay 2 Win " goal ?
Most Monster Dropped, Dungeon Dropped, Crafted, Valor and Honor equipment will become Character Bound on Equip.
Another serious concern here. If this goes ahead, it will definitely become a game killer for Rose. Here is a fact of our In-Game environment now.
Most of the time , we manage to acquire other pieces of equipment and weapons that we need by trading for them with our used weapons or equipment. Implementing this will forbid such trade from going on. Lets face it, no one is impressed or felt compensated here with the fact that there is a new 100 Valor point cost "Status reversal" for the item. These items are sometimes used on our leveling characters and when that character reaches a certain level, most of the time we would want to trade these equipment to our other new character to use. Also if a farmer today manage to find himself a Dura 90 "Epic" weapon from his hunt, he may also want to trade that epic off or change his weapon of choice when he manage to farm another Dura 100 "Epic" tomorrow.
All the classes will be affected by this new system if implemented. A Mage and a Cleric shares almost the same set of gear in PVP scenario , if WP do this now, we will have to sacrifice the other character or go spend 100 valor on the "Unbind" thing just to reverse "One piece" of the gear at one time. If I sacrificed my Cleric now and keep them for my Mage, I'd have to re-work on these equipment by farming for them in GA, and to do that without the gears? I believe you all understand where this is going. The same goes to other classes.
Conclusion.
In conclusion if you ask me, I'd say that such changes as proposed are not thought through carefully enough. It would restrict us from enjoying one of the best thing in Rose, which is free trading. The right and ability to trade or share our items with our other characters or friends. Rose Online is one of the FEW mmos where its in-game population are blessed with the opportunity to explore other classes due to the existing trade system that allows and encourages it. Without such opportunity and experience, half of the server population would be gone now.
I strongly suggest the feelings and response of players be taken into deep consideration for this matter. It may sound great on the drawing table, but it is only as great if we ( the players ) say it is. This is a move that involves the value of how our money for IM is still worth , the time and effort spent farming for those items, the welfare and current situation In-game (where most players fell in love with) enjoy now and therefore WP must address this problem properly, openly and must not decline the possibility of withdrawing this idea from implementation.
I ask again as I have above, what is the reason of this new system ? We had buffsets that were said to be bugged and therefore removed.
We hope that you will approach these changes with an open mind and consider the advantages and potential from the update, and not just the changes that are considered "more restrictive" than previously.
The advantages and potentials are not listed in the first post, there was no note mentioning on what this new system was supposed to fix either ( if there was any fixing needed at all ) . This system does not just restrict our overall trading ability, it restrict the meaning of it and what it represents .
We had plenty of changes that we all cling onto it nevertheless after being told "They are the condition for new contents" . Now we are asked of this, and I return the very same question, Why?