Just wanted to put this old post about the SC hat from the old thread: http://forums.warppo...eview-3/page-15
I have re-read the whole thread and posted a list of every forum member's comment on the chaser hat (so to not miss out anything/be biased). I have added the page number on every reference so you can go back and check it quickly.
Initial comment:
michaeleeli (Pages 1, 2, 4, 7, 8, 9, 11, 12, 13, 14, 15):
1) Change the 120 base INT requirement to a HBP-like bonus, e.g. At 90 base AGI increase aspd by 1, at 90 base INT increase MATK by 20, etc.
2) Change the +9 effect into +1 aspd per upgrade until +12. Or change it to at +9 increase %MATK (so no need to +12).
3) Halve skill delays from auto-spell to allow more actions.
4) Increase resistance.
5) Buff up Invisibility, such as giving it life steal or bonus aspd/atk/matk.
xFireize (Pages 1, 2):
Fully agrees with removing 120 base INT requirement.
Idea of changing it to base AGI requirement.
Serigeese (Pages 1, 2, 3, 4):
Fully agrees with replacing 120 base INT requirement for HBP-like bonus.
Agrees with reducing skill delay from auto-spell.
Idea for increasing auto-spell proc chance.
Ramen (Pages 2, 7, 8, 12, 13, 14):
Fully agrees with replacing 120 base INT requirement for HBP-like bonus.
Agrees with extra aspd bonus.
Agrees with reducing auto-spell skill delay.
Agrees with buffing Invisibility.
Agrees with increasing auto-spell proc chance.
Idea for buffing Triangle shot damage.
Idea for buffing Fatal Menance and Feint Bomb.
asayuu (Pages 2, 3):
Fully agrees with removing 120 base INT requirement.
Idea for changing the base INT requirement to kRO's fallen angel wing-like (so base stats increase other stat points).
Idea of buffing Triangle Shot/ranged damage.
Disagrees with auto-spell increase proc chance; too complicated to code.
Eternal (Page 2):
Fully agrees with removing 120 base INT requirement.
Agrees with more bonus aspd.
Jaye (Pages 13, 14, 15)
Disagrees with purely flat aspd, instead scale it with AGI to give +% aspd and flat aspd. E.g. 90 base agi +10% aspd, 105 base agi +5% aspd, 120 base agi +2 flat aspd.
Agrees with buffing up Triangle Shot damage.
Ebersu (Pages 13, 14)
Fully agrees with replacing 120 base INT requirement for HBP-like bonus.
Agrees with Ramen's ASPD/Stat bonuses.
Analysis:
I didn't miss out any information so I tried not to be biased at all, it was simply information gathering; so as you can see:
100% of the people agreed on removing the 120 base INT requirement. 99% of the people wants it to be replaced with HBP-like bonus, or at least something that is scaled with multiple stats.
The people who commented on skill delay reduction all agreed with it; although this is hard to do without over-powering other uses.
Most people who commented on the ASPD buff mostly agreed to +5 aspd; although calculations show that +3/+4 should be the maximum limit you can gain from the hat. However, there were also discussions on changing it to +% aspd instead, so that it would scale better for new players.
Major ideas that should still stick (and have no reason to change since then):
-Diversity. It's the point of these hats and SC has a chance to be one of the classes to have more diverse options to level with. Have SC Hat give HBP-like bonuses, at least on two important aspects: MATK, ASPD. It would be helpful to add HP/Reduc, ATK, FLEE, Ranged damage, etc.
-Remove 120 INT requirements because no one will ever do so for anything - even for a pure magic auto-spell build
Comments on Dev's comments:
Dev comments: They said that the magic attack rate is too high, and Shadow Chaser is able to get to ASPD 193 more easily than other jobs. Also they commented that giving magic and attack speed buffs would be perhaps too big a boost when using auto-proc on attack spell weapons
- I wholeheartedly disagree with the ASPD part. Shadow Chasers are not able to get ASPD to 193 more easily than other jobs (Rangers have AGI boost, RK's have quicken/berserk, maestros have berserk guitars, etc).
In fact, since these headgears are designed for alternative leveling, they are more challenging to do for the masses. Not everyone has unlimited healing and expensive equipment. Thus, we can conclude for most 90% of leveling SC's a shield is needed more than half the time for auto-spell in order to survive. This makes shadow chasers even harder to reach 193 ASPD - not to mention investing 120 AGI means horrible hit rate against high level monsters, lower MATK, or lower VIT for defenses.
Thus, the conclusion is that a minimum of +2 ASPD or 15% ASPD (depends if we want to favor lower level or higher levels). These can either be given by upgraded bonuses, scaled by stats, or scaled by level.
- Devs probably believe the MATK increase (+30%) is too high because of three conditions; remove the INT 120 requirement along with the 10% MATK increase and we have 20% MATK increase - very reasonable number. Also, 99% SC's don't even reach a reasonable MATK number so % MATK increase is nothing to be scared of.
- It is not a big boost to auto-spell because auto-spell has never been...strong enough to "abuse" or "butter through the game". It's like saying giving +1000% damage to Stone Throw in PvM. We can always smooth the curves by decreasing the numbers a bit on MATK/ASPD and give HP/Reduc/Flee/Heal etc effects.
My proposal of the hat (tried to stick with original proposition + old revision + new revision):
Original proposed effect:
Increases physical attack and magic attack by 10%
Increases MATK by 10% if wearer’s base INT is 120.
If base STR is 100 or higher, increase ATK by 50.
If base AGI is 100 or higher, ASPD +2 and increase Triangle Shot damage by 15%.
If base INT is 100 or higher, increase MATK by 60.
If base VIT is 100 or higher, reduce damage received from neutral damage by 10%.
If base DEX is 100 or higher, reduce SP cost for Triangle Shot damage by 15.
If upgraded to +7 or higher, increases ASPD by 2.
If upgraded to +9 or higher, increases MATK by additional 10%
For every level in Shadow Spell, increase MATK by 2.
For every level in Vulture's Eye, increase Triangle Shot damage by 2%.
Numbers were conjured a bit; I think VIT bonus can alternatively provide max HP AND max SP for lengthy leveling, or auto-cast Heal when attacking. LUK bonus could be something exclusive to Invisibility (If base LUK is 100 or higher, increase crit damage by 200% and 0.1% chance to gain HP/SP when attacking) since no matter what, leveling with Invisibility is a pain in the butt but can be fun to those who stick with it. AGI could provide ASPD +1 and % ASPD to cover both lower & higher level SC's.
It sounds weird but I swapped DEX's increase Triangle Shot to AGI (since that is what Triangle's damage based off of), and DEX gives supplementary damage along with SP reduce as a bonus.
Those who want to level with Triangle Shot can benefit from STR, AGI, DEX (I think more can be modified on this part though)
Those who want to level with Shadow Spell can benefit from AGI, INT, DEX
Those who want to level with Ignition Break can benefit from STR, VIT (also an alternative leveling method)
Those who want to level with Arrow Storm won't find this hat useful.
Those who want to level as Trapper, there are be better headgears than this.
Easy to code.
Edited by michaeleeli, 04 August 2014 - 02:34 PM.