This is a rather noob question, but once we go ML, how many skill points do we have in total? I lost count. I'm using a simulator here right now lol.
Advise for SM Full Support/Semi-DPS
#26
Posted 14 September 2014 - 06:49 PM
#27
Posted 14 September 2014 - 11:27 PM
49 in toal + 20 buy
#28
Posted 16 September 2014 - 06:21 AM
Thanks! I'm still not ML because I skipped playtime last night lol
#29
Posted 16 September 2014 - 07:54 AM
pass ML test i go get a free costume now xD
#30
Posted 16 September 2014 - 01:31 PM
#31
Posted 16 September 2014 - 01:33 PM
#32
Posted 16 September 2014 - 02:15 PM
I bought my skill points first because I had no points in my DPS skills besides 3/3 Immunity. Even with max skills I still wish I had more points to make my DPS skills stronger. As long as you keep cure on everyone in your party you should be fine for grinding.
Also if you are looking for Master Level 1 SM gear hunt the Golems.
#33
Posted 16 September 2014 - 07:37 PM
Yap I just saw the sticky on the ML section about gear drops thanks! I don't think I'll raise DPS skills, being a buffer type.. I'll be busy reconnecting broken links and curing everyone I'm eyeing max cure and restoration as well as the links (except devo, which is level 1 only).. if I have spare skill pts left maybe I'll add max immunity/cure pearl. I kinda have good hp right now, thanks to Toma title buff but it's prolly not enough in later stages..
EDIT:
Most people are claiming links aren't that useful since it breaks so easily but once your party gets the hang of it, everything will go down smoothly.
ANOTHER EDIT:
Here are my skills right now: (I have 2 spare skill pts)
Heal Tree all Level 1 except for Cure, which is maxed
DPS Tree all Level 1 except for Soulmate, which is maxed. Immunity is not taken.
Buff Tree all max except for Devo and Exploitation
@_@ I'm pretty confident on this build already but please give me feedbacks again if you need to. Thanks~
Edited by angelsnare, 16 September 2014 - 07:53 PM.
#34
Posted 17 September 2014 - 05:16 AM
that builds seems good just focus on uping what ever your lacking some healing on when you buy some skill points. and links are 100% helpfull its just ppl tend to cut them off or remove them or move out of range i stoped useing them cause of that.
#35
Posted 17 September 2014 - 06:21 AM
your build sound nice, but later i suggest u must have some skill on soul extortion and mental ( 5/10 will do if you don't plan DPS xD, priority soul extortion )
#36
Posted 17 September 2014 - 06:32 AM
That's so awesome that you get to play with a permanent party with all necessary roles filled. :3
It's also that much more awesome as an SM since they'll be used to and will be conscious of your links.
Much envy. Very buff. Wow
#37
Posted 17 September 2014 - 01:24 PM
This was my Soulmaker build till level 50. I didn't need any links, because there was noone to link >_>. I didn't max Mental Breakdown for SP reasons and used it mainly to gather mobs first.
When I reached ML 1, I maxed Cure, Soul Extortion and Mental Breakdown with my remaining points. The reason why I ignore most the links / party buffs: I had enough time between the cures to cast other spells. Maxing my damage output had a higher priority because it creates a higher effect. So mobbing is faster that way.
The soulmaker btw. is a perfect AoE class that can easily farm on their own as well. Because I could usually kill 5 targets with one activation of Soul Extortion or with =< 5 Mental Breakdowns, it's about a ratio of 1 kill per second. Compare that to other classes.
IMO, only if you have maxed your usual damaging / healing skills first and you're fighting in a more or less static way, links will truly shine. So I wouldn't focus on them that early... but that's a personal thing.
And BTW: That's why I suggested more active link effects instead and they don't have to last indefinitely. In that way, I bet other players would be much more concerned about not breaking the link. F.e. if Soullink:Revive would do something like a Land of Recovery.
Edited by Greven79, 17 September 2014 - 01:26 PM.
#38
Posted 17 September 2014 - 05:46 PM
that builds seems good just focus on uping what ever your lacking some healing on when you buy some skill points. and links are 100% helpfull its just ppl tend to cut them off or remove them or move out of range i stoped useing them cause of that.
Yes! Partymates love my Concentrate buff xD I kinda trained them into being conscious of the "link threads", and told them imagine that's a Paladin's Devotion thread back then on RO1. We move like a caterpillar lol (except for the tank).
your build sound nice, but later i suggest u must have some skill on soul extortion and mental ( 5/10 will do if you don't plan DPS xD, priority soul extortion )
I only use MB to gather some mobs haha! May I also ask why do I need to up SE if ever?
That's so awesome that you get to play with a permanent party with all necessary roles filled. :3
It's also that much more awesome as an SM since they'll be used to and will be conscious of your links.
Much envy. Very buff. Wow
Thanks! I feel very fortunate for having really awesome guildmates ^_^
This was my Soulmaker build till level 50. I didn't need any links, because there was noone to link >_>. I didn't max Mental Breakdown for SP reasons and used it mainly to gather mobs first.
When I reached ML 1, I maxed Cure, Soul Extortion and Mental Breakdown with my remaining points. The reason why I ignore most the links / party buffs: I had enough time between the cures to cast other spells. Maxing my damage output had a higher priority because it creates a higher effect. So mobbing is faster that way.
The soulmaker btw. is a perfect AoE class that can easily farm on their own as well. Because I could usually kill 5 targets with one activation of Soul Extortion or with =< 5 Mental Breakdowns, it's about a ratio of 1 kill per second. Compare that to other classes.
IMO, only if you have maxed your usual damaging / healing skills first and you're fighting in a more or less static way, links will truly shine. So I wouldn't focus on them that early... but that's a personal thing.
And BTW: That's why I suggested more active link effects instead and they don't have to last indefinitely. In that way, I bet other players would be much more concerned about not breaking the link. F.e. if Soullink:Revive would do something like a Land of Recovery.
I see you have placed 1 point in Immunity. Is Immunity really recommended?
About links, my friends does not have any problems so far with the links since I usually re-cast it if they stray too far. But yes, I agree with your suggestion about active links. It saves my time from relinking so I can do other things instead.
#39
Posted 18 September 2014 - 01:48 AM
I see you have placed 1 point in Immunity. Is Immunity really recommended?
Immunity is optional, but not that bad.
lvl 5 Sacrifice: 1296% damage, 30sec cooldown, stuns
lvl 3 Immunity: 1070% damage, 10sec cooldown, usuable in Awake form only, also generates AoE damage / heal effect.
I leveled it early (even before reaching master levels) as a powerful opener to gather mobs or as a potential finisher. I didn't max it due to SP issues. It's also a big help in combination with Soul Extortion. If your primary target dies, Soul Extortion ends abruptly. That gets kind of annoying, especially if you crit. So Immunity was a good way to eliminate the "survivors" as well.
Later, you'll have enough SP to cast Mental Breakdown often and enough vigor to reduce the cooldown of Awake significantly. Because the Glass Mental debuff removes the casting time of Immunity as well, you have quite a powerful & spammable instant cast... that happens do heal some damage as well.
But yes, I agree with your suggestion about active links. It saves my time from relinking so I can do other things instead.
I guess you got me wrong on that. By "more active skills" I didn't mean that you can avoid to recast them. Instead, you create a higher effect but you also have a higher cooldown. In the end, (most of) the links won't to stay up the whole time no matter what, so no need to be constantly aware of them. Instead, the links work more like short-term buffs. Candidates to see what I mean are skills like Angelus or the HP increasing part of Deluge/Sanctuary or the pet system in general. F.e.
Soullink : Revive
Casting time: instant
Cooldown: 60sec
Duration: 20sec
Effect: The caster and up to 4 other allies gain 10% damage reduction and recover an amount of hitpoints equaling 440% of your magical damage every two seconds. This effect lasts for a maximum of 20 seconds or until the link breaks (whichever comes first).
So you see. You won't be able to keep the link up, but the effect isn't just a passive buff. In fact, it's a kind of a Sanctuary or Deluge that recovers only half as much hitpoints per tick, but lasts twice as long and still keeps all targets mobile. If someone breaks the link prematurely, he won't recover any HPs (which doesn't matter if he is fully healed), but at worst, allies only have to care about the link for 20sec.
Edited by Greven79, 18 September 2014 - 02:44 AM.
#40
Posted 18 September 2014 - 03:19 AM
SE got decent damage and you can heal your self by atk xD
#41
Posted 18 September 2014 - 03:42 AM
SE got decent damage and you can heal your self by atk xD
No question about that. It also slows the targets and that skill requires much less SP than MB. So that skill alone can easily bring you to ML30.
"SE" btw. could either mean Soul Extinction or Soul Extortion but it is obvious which one you meant.
#42
Posted 18 September 2014 - 07:17 AM
Do people utilize Soul Extinction's stun? Even for Colo/pvp/woe?
#43
Posted 20 September 2014 - 06:08 AM
Do people utilize Soul Extinction's stun? Even for Colo/pvp/woe?
Yeah, I know a few individuals that went that route in order to keep melee classes away from them since you can keep on casting it on the target. I would go the same route if they gave it a chance to give Glass Mental debuff on the target for extra damage from Sacrifice. But over all it is a good skill especially if you dislike Warriors and Knights.
#44
Posted 20 September 2014 - 06:33 AM
Good to know. Though it's such a long cast; it feels unwieldy outside a 1v1 duel.
I just got my SM to ML a couple of hours ago. Do the AoEs really just hit 5 targets? I thought the expanded levels would let it hit more targets.
#45
Posted 20 September 2014 - 06:46 PM
Someone brought that up but if you use death spell you will hit 10 targets although they have to be close together. The expanded lvls only added to the damage. And by the way the cast speed is reduced to 1 sec when you lvl up the skill.
#46
Posted 20 September 2014 - 07:57 PM
The reduced cast is for Soul Extinction, yes?
With Death Spell, I've managed to debuff more than 5 or even actually 10, but MB/SE don't hit the extras. Am I doing something wrong?
I currently have DS 1 / MB 1 / SE 5. Haven't distributed points since ML except to Cure.
#47
Posted 21 September 2014 - 04:26 AM
death spell debuff to 10 mobs but, SE and MB can hit up to 6 mobs only.
#48
Posted 21 September 2014 - 06:09 AM
Such power, wasted! D:
#49
Posted 21 September 2014 - 08:09 PM
I haven't been checking forums lately but my thread seems to have gained a lot of attention from pro-SMs out there! Currently ML10 and I'm looking for ways to increase my mattack. What cards would you guys suggest? I have 2 requiem cards equipped right now (int + vit).
I have lame DPS but it won't matter anyway since I kinda leech from my partymates. I have 4 skill points left and I was planning on deducting some points on my links and adding some onto Deathspell since it is the only thing I can cast before all enemies (the mukas?) die. How hard is Osi, anyway? I'm looking forward to meeting him soon so I can adjust my skills to his liking.
#50
Posted 21 September 2014 - 09:37 PM
On all my chars, I have 5 Requiem cards. I don't think you can go better besides Osiris/+ cards, but I'm not sure.
I think you're better off leaving Death Spell at 1, since the only increase it gives is damage, and you only ever cast it once per lure. In taking links vs. damage skills, you're evaluating whether the skill point you move between them will raise the party's DPS. I think the 10% damage link is easy enough to keep on Osiris, even if you have to recast it on your strongest DPS every lure.
Osi is pretty much running to the end while luring at certain points. The people don't go clear out every corner. If I remember correctly, you'll be stopping inside 10 times. You're going to be rushing through it so it wouldn't be surprising to expect that you'll be linking that many times too. The difficulty will usually depend on how good the tank is, because that will determine how hard you'll be curing. If you have a nice, decent tank, you will only have to keep Cure up on the tank - and that is all. Problems coming from a not so good tank would be (1) having the need for burst heal if the Cure is not enough to sustain the tank, (2) having to put Cure on everyone because the tank has to run around to live and/or is not generating enough threat (hence everyone takes damage).
Depending on the above, you will possibly have between very little to a whole lot of time to squeeze in AoE. Imagine, if all you need to put up is Cure on the tank and recast every 30 seconds, it's in your best interest to contribute to the party's DPS.
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