You bring up mechanics and bugs, but don't mention any, aside from visual issues of some objects colliding in to the floor. If this is your opinion of priority issues for ROSE, then I for one am happy with what you're complaining about because those are completely aesthetic and opinionated.
However, if you are not going to take the time to read the details of the update, I am not going to be able to take your feedback seriously. Your comment makes it pretty apparent to me that you either did not read the notes at all, or did not understood them because the example you've given is not possible. You will not be able to put a Peridot in to every slot.
Good question! These new gems are intended to be from kings only, so they will not be included to the Jewel Chests you can find from ghosts.
Will those new gems be available from opening Jewel Chests?
Values of gems are created within the community, not us. You may favor one stat over another, but that's not for us to decide or dictate, as ROSE evolves, one stat may change in power or desirability than another, simple because of something new being introduced. While it is out goal that everything has a value and point of desire, its our job to make them so, not to dictate how valuable it is to you or another's build.
It's not about content. It's about the equality in the level of effort and the certainty of reward. Yes, Kings drop gems. They drop a lot of desirables, even though most of them have taken a backseat in value nowadays. But can you say that a PvM player will get the Gem he / she wants in the same time it takes a PvP player to earn enough points to get the Gem he wants? And we're not even talking about the value of either Gem yet...
Why is to split where the gems can be obtained. The rate of points to be accumulated are different from both aspects of game play. Unless we take the time to figure a way of unifying the currency between PvP and PvM game play aspects, this is unlikely to change.
I mean, why even split the Gem types among the shops? Can't each shop have the same roster of Gems, the difference being that either shop only takes one kind of currency? I don't have any special suggestion for the PvP part of the Game Arena yet, except for offering gem rewards for maybe destroying the last egg / crystal.
No, we will not get the same results either way, because there are players who take entertainment in hindering the testing process, and some who simply come with the intention of being disruptive, or complain without actually giving it a chance. Coming in to a testing environment with either a destructive or negative attitude doesn't help test or find solutions if there are problems and bring the small development team we are, we can't afford to spend the time catering to those who merely wish to troll.
Ditto for Pegasus testing. So what's the difference about opening the server to your shortlist and opening the server to everyone? Will you not get the same results either way? What could you expect to gain further by limiting access? What is it that you expect to lose if you don't? If your shortlisters are truly contributive, would they still not deliver the same amount of feedback with their efforts regardless of what others are doing around them?
If you want to offer what you see as being flawed with this update, feel free to offer it, but so far you're just creating arguments to create arguments from your own viewpoint.
May I make a suggestion in your collective decision making? The Israelites have this doctrine in advancement, called Ipha mistabra. One way of interpreting it is that in problem solving, someone needs to assert the principle that even the most logical of norms, notions and theorems are flawed, and that he / she should act in a way that they are indeed flawed and pursue an alternative path to delivering the ultimate solution to the problem.
I believe Western theorists call this the "Prove Yourself Wrong" rule. If you genuinely can't seem to find any proof that you are wrong, then you are probably right.
Just to make sure, so the new enchantment scroll only extracts the apprasial substat and not the blue bolded stats right?
All of the gems Artisans craft remain unique to the Gem Crafting. I'm not sure you understand the notes if that is what you're taking away from it. The majority of new gems are going in to the new slots that will become available. While there are some gems that can go in to the current locations, they are not so widely usable as you seem to think. There is still going to be a demand for the existing gems for what they can offer to player builds.
That means only a view Gems will remain unique for Artisans to craft, since many original gems are now easily obtained from valor and honor Shops. Is this final?
Because they are not crafted, there is no "grade" to increase. You don't have to "ditch" the old gem, you could remove it and pass it along to another character or sell/vend it. But that is up to you. So, you understand one aspect of choice to what you can do with the gems, but it is not the only one.
Also it seems that the new gems strength/grade cannot be increased by players. We get what we obtain from shops or drops and stick with it until we buy or find a better option. Then ditch the old gem and replace it with a better version. Do I understand it correct?