Why is this thread still going, other than to fuel people's need for drama.
We're not going to deally and fight against our friends. You're not going to ally and work with your friends. That much as been made abundantly clear, yet keeps coming up. It serves ZERO purpose bringing it up other than stir the pot and start a flame war. Unfortunately, this thread has too many people who are only interested in instigating a fight, and really don't give a about resolving any kind of issue.
Let's face it, no changes made to WoE will make new guilds want to WoE. New guilds require a leader. If someone wants to WoE, they're not going to go through the effort of starting up their own WoE guild. That takes time, effort, and a ton of sacrifice. Why would someone want to put themselves through that? People would rather join an existing guild than start their own. Neither disabling alliances, nor lowering the guild cap, nor disabling gods/mvps is going to change that. This game is just too old for people to be willing to make that kind of sacrifice.
The problem is that you would have to a level of passion, conviction, dedication, and leadership (and a touch of insanity) to run a guild, and very few people have that. Everyone that has that is either already running their guild, or used to run their own guild and got tired of it and (understandably) quit.
You want a solution to make new guilds start WoEing? Make it so WoE isn't the only guild end-game anymore.
RO was fun when ET runs were guild events. Nowadays, everything except WoE is soloable. Most WoE guilds got started as a non-WoE guild that had something to do together, nowadays anything interesting there is to do you can do on your own. Guilds will start popping up again if they have a reason to outside of WoE.
For instance, we need harder, challenging, rewarding instances. Imagine instances where you need 10-15 people to complete them, not because it's difficult, but because it's functionally impossible to complete with less. I don't mean something like TT with party limits on a door. Make it so the 10 people have to actively be doing something that individually is difficult. Make it rewarding by having the loot that drops from the instance/MVP be temporary, but game changing. Like a scroll that gives a GTB card like effect for 1 minute. Or a piece of rental gear that has a Thanatos Card effect, but goes away after a month. And then make it so the ONLY way to get that item is through this instance/MVP.
Make a guild fun to run outside of WoE, you'll find that new guilds will start showing up inside of WoE. The way RO is now, there's almost zero reason to even be in a guild until that emp goes up.
Edited by Pred, 11 November 2014 - 01:00 PM.