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Class Update Preview: Berserker


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#26 Lyia

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Posted 07 November 2014 - 02:21 AM

  • Intention.jpgBartuk's Savagery: Sacrifice a large portion of your own HP in order to be immune to slows, sleeps and other forms of crowd control for a short time.

Can you tell us this skill's duration and cooldown?

 

Interesting changes, just make sure to test them before introducing.


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#27 Sandyman

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Posted 07 November 2014 - 02:46 AM

zK4WWvN.jpg

 

what about the one "new" not mentioned skill? 

 

is it a mastery skill?


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#28 Kazara

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Posted 07 November 2014 - 02:49 AM

zK4WWvN.jpg

what about the one "new" not mentioned skill?

is it a mastery skill?


Burning dash new icon
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#29 Nerthu

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Posted 07 November 2014 - 02:54 AM

this class is on the way to be even more op. i just hope the make the lost hp for the skills over the % and not fixed stats.


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#30 Sandyman

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Posted 07 November 2014 - 02:55 AM

i see thanks Kazara.

 

i hope they nerfed the dash from 1Job at least...

 

looks a bit OP now.


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#31 Pitty

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Posted 07 November 2014 - 03:22 AM

Thats what I am talking about!!!

 

Great inventions, I pray for you to be able to achieve it with other classes aswell.

 

One more thing:

 

If the Zerk skills wont use mana the Giant Bludgeon weapon class should be fixed, cuz the additional mana is useless, or the CAD should be changed to SCAD if we are thinking about WLs.

 

Dual swords in this context mean the same weapons as Assasins use? Or we can put on 2X 1h weapon like in diablo?

 

And am I wrong that it means the AA zerk will be still the element of the game? Earlier I heard such things that the Devs are working on to make them extinct. Btw with this changes no more rly skill zerk right?

 

Btw no more 2h weapon maytery?

 

I am very intrested in these changes and such implementations rly rly welcomed!

 

Hope you guys get back lot of players, and the survival of this awesome game is maintained for the future.

 

 


Edited by Pitty, 07 November 2014 - 03:37 AM.

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#32 HalfLife

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Posted 07 November 2014 - 05:54 AM

Duals ...  so crazi !  :pif:


Edited by HalfLife, 07 November 2014 - 05:54 AM.

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#33 sonemere

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Posted 07 November 2014 - 07:34 AM

Duals ...  so crazi !  :pif:

 

yeah and we thought aa zerk couldnt get better now they got duals O.O 

 

may the cad be wit u.


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#34 Skid

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Posted 07 November 2014 - 07:40 AM

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#35 RuServer

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Posted 07 November 2014 - 08:05 AM

Wow!

It really is very cool update!
The developers did a little back faith in them. 
I hope that other classes will be treated in this way.


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#36 INeedANewName

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Posted 07 November 2014 - 08:16 AM

i hope you give EVERY CLASS a some sort of a vampiric or healing skill, so far so good


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#37 Kazuul

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Posted 07 November 2014 - 09:15 AM

That's a good rework on zerker's class. I like those new mechanics that spends HP instead of mana but what about the DNA's? How will they be?

 

I'm expecting to see more changes like this one! Nice job!


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#38 Kazuul

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Posted 07 November 2014 - 09:15 AM

That's a good rework on zerker's class. I like those new mechanics that spends HP instead of mana but what about the DNA's? How will they be?

 

I'm expecting to see more changes like this one! Nice job!

 

EDIT: Delete this double post


Edited by Kazuul, 07 November 2014 - 10:28 AM.

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#39 Born2bLegend

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Posted 07 November 2014 - 09:50 AM

Okay dunno how about berserker class but/..... battle magician  elementalist and druid ..... cmon are u serious ?

 

Wait wait wait wait.... now berserker have the same skill as comandor (Adamant_Mind) ?????? So how about to give sleep for hm.....commander ? I think it was a really goooooood idea :)

 

VModBlueberry Edit : Double post.


Edited by VModBlueberry, 07 November 2014 - 10:07 AM.

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#40 DocOlliday

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Posted 07 November 2014 - 01:31 PM

Now that makes me curious :ok:


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#41 Vulcano

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Posted 07 November 2014 - 01:45 PM

u need to tell us wht  valours of hp we will lose on each skill if its a number fix our % 


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#42 Crftwise

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Posted 07 November 2014 - 02:05 PM

   it all looks good, BUT.. This is Gravity. They Fail Server Transfer event, Fail HH, Fail Patches... I predict this will be a big, Big, BIG problem to get working correctly, if ever...


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#43 sleepyTown

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Posted 07 November 2014 - 03:34 PM

i finally remember now the requiem alive sea server has a wallpaper of a zerk riding a horse in immo set with 1h hand 75 sword on both hands but not dual..i think its appropriate to have 1h swords than duals..i like to have 1h perfect axe and 1h trinity swords for my zerk..
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#44 INeedANewName

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Posted 07 November 2014 - 10:27 PM

.i think its appropriate to have 1h swords than duals..i like to have 1h perfect axe and 1h trinity swords for my zerk..

 

this


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#45 sonemere

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Posted 07 November 2014 - 11:33 PM

using 2 1 handed weapons would work pretty good too ^^


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#46 Lyia

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Posted 08 November 2014 - 02:01 AM

Since you're making berserkers in fact going berserk, elementalists masters of all sort of elemental attacks and druids shapeshifting specilists... when it comes to Assassins, will sins be able to actual "assassinate" its target, like hmm quickly killing a protector ie? 


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#47 Sandyman

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Posted 08 November 2014 - 04:35 AM

your funny...

...and a Protector ...can`t protect himself against a Assassin?

 

forget how they call him , it won`t work for the Elementalist.

 

I can only imagine a influence Element based, when each Class could use at least 2 or 3 Elements

 

and the Elementalist could at least cancel out one of em from the Enemy...but debuf on resist...gee*

 

just saying.


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#48 stres

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Posted 08 November 2014 - 11:21 AM

any AOE?


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#49 sonemere

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Posted 08 November 2014 - 11:58 AM

any AOE?

 

pretty important question ...it will mean the difference between good class or bad.
 


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#50 Kazara

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Posted 08 November 2014 - 12:09 PM

Lol, berseker is 1 target 2 hit class, don t ask for AOEs xD
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