I dont think there's that much that can be said at this point, the GMs just need to find a way to stop it happening here on the forums. I think they're worried about any potential backlash from handing out extended holidays to people as it'll greatly reduce their likelyhood of returning to post.
I dont think that many people who actually know whats going on are regularly claiming bias, a lot of them are just trolls or people who dislike one side or the other and the other side claiming bias when the GMs listen to them about a heated point. Not going to say any more about bias but both groups have direct access to the CMs at this point and the CMs will keep picking and choosing the issues they want to fix for the server as they notice them or feel that its important enough to solve.
There was never any intention to label VH the bad guys with that post, they're playing the game old school. Which is absolutely fine but not everyone wants to play like that anymore. In fact I dont think any other guild currently playing wants to play like that. Which is why there's so many divides in what people feel is best for the server lately and why people may think its us vs them. In a perfect world there would be 20-30 guilds active on our server, some in each tier of commitment. There would be a few guilds on VHs level fighting each other for top position on the server making items, econning forts and fighting regularly. A few on our level, hasbeens and people who are more laid back, enjoying the game at their own pace. A whole bunch at Auroras level where there's just a handful of friends who are doing their best to get involved but dont want to take the steps to hardcore it up. Dont really know where ID fit there so I cant really comment but not ignoring you!
As for fighting to make items it's something that probably should be happening, but it takes so long for non-VH guilds to prepare to make an item that they dont actually *want* to fight other guilds for the opportunity, because if they lose that's quite a large amount of time and effort. Especially when you're going to be coming up against VH most likely who have a player/item advantage right now (which they probably always will at this point).
I dont think anyone's really saying that god item creation is too "hard" but it's much more time consuming than it should be for a server this size. In fact we've been saying reduce the number of seals required since they were first implemented and there was even guilds around back then. Here's my take on god item creation. It should be a guild effort, it was designed with 56 player guilds in mind in a time where MMOs were all about being grindy and time consuming. The effort was supposed to be split amongst them fairly evenly, each player would have to do 8 quests or so a piece to get the total 400. Here that's not what's happening at all. Some guilds have more players than others willing to do the mindless questing and that's where the difference lies here. VH have what 2-4 people doing all the quests? We had one for our last item (other people pitched in but mostly one person). We still want to spread responsibility for making an item around most of our guild, we probably have 10-15 people who could contribute varying amounts of quests over a period of time to get an item made, but at 100 quests it's at best case ~6-7 quests per seal. This may not seem like a lot, but we'd also like to play the game too, running around doing quests for 3-4 hours a week is not fun. We'd much rather go to Dragons, Biolabs, Thors or level -_-ty alts.
Casual creation would absolutely start to cause random power concerns because the more dedicated guilds would probably start making items all over the place. The issue with this server and god items really comes down to the fact that there were a lot of drop steroids added at varying times (VIP, gum, then HE gum and semi-regular drop events) which combined with an increase in the base rate means god items are very common. There's many more sets than there should be. The best thing would be to attack that, figure out a plan of action and say "In four-six months we're going to be doing <thing> make your items before that guys!" then do whatever <thing> is. Could be removing existing parts, forcing a trade of parts 2:1 3:1 or something. While also lowering the drop chance of gods from treasure (no idea how you could make this work properly) either immediately or at that cutoff point.
VH is active, their leaders care about the game and regularly do stuff. They're also the big name in woe right now, people like to flock to the winners especially when if you hang around you'll get access to an active guild of experienced players with lots of items. I dont mean any of that in a negative way, it's just how I view it from the outside.
You have raised a lot of very good points. Although it does leave me with a few questions, if you don't mind!
Speaking of playing the game as if it is 2005, I have noticed in the past that you or maybe it was your GL, have mentioned that supplies should be limited from the GSBs as supply management should be a factor in WoE. Do you still believe this? Or should WoE supply be a free flowing thing allowing more time to do more team/party play in pvm?
Regarding creation; would it not be wise to discuss saturation control before lowering the numbers for rolling the seals, etc. As the quest stands, reducing the number of characters required would mean that ~25 characters are required per god item to be created. It is technically 50 now as you can make 2 in one sitting or share the event with your ally.
Do you propose then, that, the god item creation should not be a competed event?
I think this is where the disagreement between VK and VH arises. They are concerned about saturation and don't want to stop playing the game in the manner that they do. They view your posts as promoting the saturation and thus they respond to it as a threat, not to themselves, but to the future of their style of gameplay. (I trust that I interpret the posts correctly).
I also notice zerowon's post
the new guilds suffer from zeny infrastructure atm even if they did aquire a castle and went purely on gsb it would still cost them quit a bit and the rare pieces have no value. now if there was say a easier way to produce the sets that are acumleted prices woudl skyrocket no longer would u see hammer/sliepnir /bris parts in vends but they would climb 3x-5x there prices you can go about pure speculation but its called supply and demand the supply is more then the current demand for the items.
The posts about regular econ wipes have been about exactly this, yet VK players seem to oppose this. What is your alternative suggestion?
Finally,
Is the lack of fighting symptomatic of a low population server?
or
Is a low population server symptomatic of a lack of fighting?