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Revitalizing Chaos WoE Scene | Needs Drastic Changes & CM Aid


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#26 3452140212150117003

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Posted 12 November 2015 - 04:30 AM

btw, just wondering, can gm release gods count in renewal? They already done it for classic, nothing wrong with doing it for renewal right?


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#27 Ashuckel

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Posted 12 November 2015 - 04:35 AM

Lag issue: Server side 30% responsibility, Player side 70% responsibility.
Every Saturday woe happens the same thing, 5~6 guilds fighting in a single caste for 1 hour and half, with terrible lag. More like a guild leader issue, they made the decision ruin everyone's fun. I don't buy it, plz dont waste my time, ppl spend 2 hours is not for this kind of thing.
Oh, and sometime guild leader decide to econ a castle? Great, 2 hours standing in the castle feeling how boring woe it is, then alt tabbing watching porn.

Incentive issue: Every WoE, guild members only receive 5~7 millions zeny worth supply, but you gotta do WoE for 2 hours? Why don't just do a 15 minutes hazy and get your OCA? There is no point changing the God piece drop rate, rewarding more to guild leader doesn't help resolve the issue, guild leader is the only one who takes the benefit of God items.
Instead should reward players and encourage players to do WoE. This way guild leader don't have to spend too much zeny for supplies, while guild member already get what they want, maybe reward OCA or EMB for players who did woe for 2 hours?
Big guild leader get more God item pieces, means more god items on server, more game broken , more unbalance, more dollars guild leader can earn.

Cheating & Skill abuse issue: Who can tell there is no one cheating in WoE? I believe there is a huge amount of player using autothis autothat :)
Beside of that, Stasis, Mask-Ignorence abuse is terrible. The point of whole woe is getting Ignorenced, Stasised and die. Which guild has the most SC and alt WL? I wont tell you, kekeke

MVP card issue: Like Kali mentioned, TAO. Ok, i've seen more and more TAO, GTB thing on the server. If you do bio4 party, you should notice how many ppl are holding MVP cards. Disable MVP card in woe should help things out, this is the easiest and cheapest way to fix the WoE issue.

Guild member number unbalanced: Kali runs the biggest guild in the server right now, all the changes she mentioned are very good points, they are good for every player, but the ppl who get the most benefited, still her. Thanks for bringing this topic out, but the one of the biggest problem that bothering me is, a 50 members guild rush on a 20~30 members guild, and themself keep saying woe is boring, bla bla bla.


If your leader keep supplying you 5m per woe after increasing his outcome from castle drops thats some arguing to do with him instead
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#28 TEDDYBEE

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Posted 12 November 2015 - 05:00 AM

If your leader keep supplying you 5m per woe after increasing his outcome from castle drops thats some arguing to do with him instead

 

Kali's point is: guild leaders get all the drops/benefit from woe treasure, then distribute the benefit to the guild members the way guild leaders want, giving 5m or 50m supply to guild members is their decision, depend on how useful you are.

 

But the correct point could be: guild member gets reward directly from WoE npc (kind of like doing an instance), not dependently on guild leader. If member get enough reward by themselves through the WoE, they won't ask guild leader for more and more rewards, then guild leader won't feel stressful anymore. Share the God item loots to guild member once he/she gets one, then, everyone is happy.

 

 

It's kind of running a country, some government get all the money themselves, then distribute the money to their ppl. Others encourage ppl paying less tax and earn money by themselves, you work harder you get payed more. Better or not, i think its more fair.

 

Guild members get payed with WoE supplies is really old school, it has been like this since 10 years ago. I dont want keep feeling i WORK for guild leader for 2 hours is just for a little zeny (5m = 50cents? = 2hours?) and little fun.

 

Ppl should WOE for theri own satisfaction and their own reward like doing an instance, not depend on the guild leader.


Edited by TEDDYBEE, 12 November 2015 - 06:13 AM.

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#29 meli

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Posted 12 November 2015 - 05:01 AM

Thanks for bringing this topic out, but the one of the biggest problem that bothering me is, a 50 members guild rush on a 20~30 members guild, and themself keep saying woe is boring, bla bla bla.

 

Guild numbers fluctuate over time. I've seen this argument from every guild when they feel outnumbered at the time. Incentivize participation and woe won't be boring for anyone.


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#30 WarlockFier

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Posted 12 November 2015 - 05:23 AM

a 50 members guild rush on a 20~30 members guild, and themself keep saying woe is boring, bla bla bla.

 

Yesterday Kali's guild only have 35 -39 people online, I keep hearing people say they have 50 people. Kali's guild is just very good at distributing manpower and coordination to feel like it's a 50+ guild I guess. =x

 

Personally, I have a ton of fun being under Kali's guild because she tries very hard to keep WoE fun and challenging for her members. It gets REAL boring when giant alliances fight starts happening and the alliance stomps another completely.


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#31 TEDDYBEE

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Posted 12 November 2015 - 05:47 AM

Yesterday Kali's guild only have 35 -39 people online, I keep hearing people say they have 50 people. Kali's guild is just very good at distributing manpower and coordination to feel like it's a 50+ guild I guess. =x

 

Personally, I have a ton of fun being under Kali's guild because she tries very hard to keep WoE fun and challenging for her members. It gets REAL boring when giant alliances fight starts happening and the alliance stomps another completely.

 

I can't tell how many ppl Kali's guild has, i just feel HUGE. She is the one saying her guild has 40-50 members per WoE in the OP.

 

Kali is really nice, her guild is one of the best too. But what i feel uncomfortable is like, when Xelli stands out saying she wants save the classic server, cool but at the same time, ppl should realize, it was her who ruined the classic server because she dominated it for too long. 80% god items belong to her or her guild.

 

VModCinnamon:

The individual call out above is unnecessary.

 

Not saying its all Kali's fault, we all know Animosity has been like current LR for years, and Kali's guild has been at our position for a while too. And i really love to see the new changes you guys made. But no matter who's the next biggest guild on the server, the system hasnt been changed, ppl's mind hasnt been changed. Things will be going on like we currently have.

 

That's why i thanks Kali bring up this topic, we need changes for sure. All the point Kali makes are valueable and important, just we have different point of view on those changes

 

 

 


Edited by VModCinnamon, 12 November 2015 - 09:02 AM.
Added mod notice.

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#32 MegaEdge

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Posted 12 November 2015 - 06:00 AM

 

The WoE Scene right now:

1 guild with about 40-50 members on per WoE

4 guilds with about 15-25 members on per WoE

5 guilds with about 10 members or less on per WoE

 

The WoE Scene 6 months ago:

4 guilds with about 35-50 members on per WoE

2 guilds with about 20 members on per WoE

4 guilds with about 10 members or less on per WoE

 

The WoE Scene 2-3 years ago:

6 guilds with about 35-50 members on per WoE

5 guilds with about 20-30 members on per WoE

4 guilds with about 10 members or less on per WoE

 

A few things to notice: There has been no increase in WoE guilds, the number of WoErs have been decreasing, and guild size average is getting smaller. When Chaos started, there was a whooping 15-18 guilds for WoE. If you don't count the less than 10 members as a guild - it really is just a party. The number of guilds have been cut in half. Why?
 

 

 

I got to give you that and those are low numbers since the population keeps on decreasing too.

I remember WoE back in like 10 years ago to be something like;

 

10 guilds with 40-50 members on per WoE
10 guilds with 30-40 members on per WoE
15 guilds with 20-30 members on per WoE

and like another 10 guilds with 10 members or less per WoE

 

That was Chaos at its glory.

 

I remember having so much fun WoEing, I still have fun WoEing, but it's never gonna be the same...


Edited by MegaEdge, 12 November 2015 - 06:01 AM.

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#33 Ashuckel

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Posted 12 November 2015 - 06:21 AM

Kali's point is: guild leaders get all the drops/benefit from woe treasure, then distribute the benefit to the guild members the way guild leaders want, giving 5m or 50m supply to guild members is their decision, depend on how useful you are.

But the correct point could be: guild member gets reward directly from WoE npc (kind of like doing an instance), not dependently on guild leader. If member get enough reward by themselves through the WoE, they won't ask guild leader for more and more rewards, then guild leader won't feel stressful anymore. Share the God item loots to guild member once he/she gets one, then, everyone is happy.


It's kind of running a country, some government get all the money themselves, then distribute the money to their ppl. Others encourage ppl paying less tax and earn money by themselves, you work harder you get payed more. Better or not, i think its more fair.


Not disagreeing, but i dont see how that would be possible. Giving rewards to each individual would surely be nice, but how can the system tell who were actually woeing or not? Who was an alt, a bot, or who just went there under any guild flag just to claim a free reward at woe end
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#34 KamiKali

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Posted 12 November 2015 - 06:36 AM

As somebody who doesn't WOE that's an interesting read / insight so thanks for this.

I'd love to try WOE ... I even had the opportunity through a friend to join a big guild but can't because of time zones. From what I've read here there really isn't the incentive to stay up past 2am on a weeknight.

Right now, the incentive is fun. The incentive has always really been fun. Where else on RO can you play with 20-30 other likeminded people and fight another 20-30 likeminded people? WoE gameplay is unique and it takes a lot of coordination and skill to pull things off.

It is also reasonable for members to be using their own supplies. On private servers, and a long time ago, it was unheard of for people to be supplied by their guild leaders. It's a different culture on iRO, but it's fine. In my guild, and I'm sure most guilds too, we cover 50-75% of what people use. Some people prefer using their own for multiple reasons (WoE whites > slims, don't like taking supplies, understand how hard it is for a leader to supply so many people, etc). People spend their own zeny for WoE, basically paying to have fun. Which is all normal.

For incentives, I only address the incentive as a guild leader to maintain a growing guild for WoE. It's very hard and costly. Running voicechat servers, paying for forum hosting is not even included in in game costs. It would be nice so that having a bigger guild can actually be rewarding. I'm sure most people can agree that more people in a fight = more fun.

You should try WoE.

Kali's point is: guild leaders get all the drops/benefit from woe treasure, then distribute the benefit to the guild members the way guild leaders want, giving 5m or 50m supply to guild members is their decision, depend on how useful you are.

But the correct point could be: guild member gets reward directly from WoE npc (kind of like doing an instance), not dependently on guild leader. If member get enough reward by themselves through the WoE, they won't ask guild leader for more and more rewards, then guild leader won't feel stressful anymore. Share the God item loots to guild member once he/she gets one, then, everyone is happy.


It's kind of running a country, some government get all the money themselves, then distribute the money to their ppl. Others encourage ppl paying less tax and earn money by themselves, you work harder you get payed more. Better or not, i think its more fair.

Guild members get payed with WoE supplies is really old school, it has been like this since 10 years ago. I dont want keep feeling i WORK for guild leader for 2 hours is just for a little zeny (5m = 50cents? = 2hours?) and little fun.

Ppl should WOE for theri own satisfaction and their own reward like doing an instance, not depend on the guild leader.


What you are trying to say is guild members should be directly rewarded with a chance of god pieces for WoE. I completely disagree with this. Gods are meant to be a guild effort. It used to be so rewarding when your guild would make a god. Members would be proud of their efforts and people would say congratulations. Then, leaders can choose to sell it, or keep it for guild usage.

It doesn't matter how much a leader pays out for supplies in WOE, but is very costly, so it's great for a leader to help out. Guild members should be WoEing for fun, to help out the guild and their friends, and to achieve the goals of the guild. But right now, there hardly is any goals to achieve, and lesser of an incentive for a guild leader to keep recruiting, and maintain a costly big guild. Because there are no goals, there is no reason for people to actually WoE either, aside from killing people and having fun. But that can only keep WoE alive for a limited period of time.

Like if you asked my members why we WOE, it would mainly be for: the people in guild, for fun and for me.
 

I can't tell how many ppl Kali's guild has, i just feel HUGE. She is the one saying her guild has 40-50 members per WoE in the OP.

Kali is really nice, her guild is one of the best too. But what i feel uncomfortable is like, when Xelli stands out saying she wants save the classic server, cool but at the same time, ppl should realize, it was her who ruined the classic server because she dominated it for too long. 80% god items belong to her or her guild.

Not saying its all Kali's fault, we all know Animosity has been like current LR for years, and Kali's guild has been at our position for a while too. And i really love to see the new changes you guys made. But no matter who's the next biggest guild on the server, the system hasnt been changed, ppl's mind hasnt been changed. Things will be going on like we currently have.

That's why i thanks Kali bring up this topic, we need changes for sure. All the point Kali makes are valueable and important, just we have different point of view on those changes


I don't know what goes on in classic, but god domination is not really something that happens on Renewal, nor does it matter. It's also a very different story when one guild has been 30-50 (WoE 1.0 and 2.0 have different attendance) members for years, while other guilds have been just decreasing in size. I'm sure there are other causes for this; guild drama, leadership issues, player mindset, but that is not really something you, I nor the CM team can change. That is something for the leaders to realize themselves. Do they want to go through the effort to keep their members happy? (For me, yes, but for others, could be different). All we can do right now is hopefully get some changes in so that the WoE scene can be liven up again, so that the leaders and members have a new reason to WoE and play again.


Edited by KamiKali, 12 November 2015 - 07:49 AM.

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#35 TEDDYBEE

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Posted 12 November 2015 - 06:37 AM

Not disagreeing, but i dont see how that would be possible. Giving rewards to each individual would surely be nice, but how can the system tell who were actually woeing or not? Who was an alt, a bot, or who just went there under any guild flag just to claim a free reward at woe end

 

Hmmm, maybe use battle ground system as a reference? I don't know :)

The winner of the castle get KVM badges? Well KVM doesn't involve the problem of abuse free reward right? And encorage ppl get KVM gears for WoE. 1 stone 2 birds.

 

Just saying, i dont think Warpportal and gravity will make anything like that.

 

I'm happy with Stasis/Ignorance nurf, some MVP cards disable is woe.


Edited by TEDDYBEE, 12 November 2015 - 06:40 AM.

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#36 miliardo

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Posted 12 November 2015 - 06:45 AM

Agreed better castle loot!!! I have run large and small guilds and never seen a profit from woe. The only way to try and make money in woe was through God item creations. With the new update making it impossible todo anymore. I know that currently my guild leader says with getting 1-2 castles a woe will supply 10 people to woe.

Lag has pledged chaos server from the start. No alliance fights were fun. This was all discussed last time No point to readdressed this.

Woe guilds as it stands right now is this sorry if not 100% accurate.
LR animosity and origins - strongest guilds right now and usually switch off gvg vs eachother.

Senergia, smokies, LYC, CS - have been gvg random battles last few weeks. Brit 4 been most popular castle.

Got a few random castle breaking guilds
Residence, KK guild

That is about all I know right now(opinion based off of woe 1)

All goes back to loot and no reason to woe anymore. If you fix that you can potintially fix the server.

Edit

only reason to play now is fun, but with server issues like lag/skill abuse leave no reason to play.

Edited by miliardo, 12 November 2015 - 06:54 AM.

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#37 Calza

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Posted 12 November 2015 - 06:53 AM

Right now, the incentive is fun. The incentive has always really been fun. Where else on RO can you play with 20-30 other likeminded people and fight another 20-30 likeminded people? WoE gameplay is unique and it takes a lot of coordination and skill to pull things off.

 

It is also reasonable for members to be using their own supplies. On private servers, and a long time ago, it was unheard of for people to be supplied by their guild leaders. It's a different culture on iRO, but it's fine. In my guild, and I'm sure most guilds too, we cover 50-75% of what people use. Some people prefer using their own for multiple reasons (WoE whites > slims, don't like taking supplies, understand how hard it is for a leader to supply so many people, etc). People spend their own zeny for WoE, basically paying to have fun. Which is all normal.

 

For incentives, I only address the incentive as a guild leader to maintain a large guild for WoE. It's very hard and costly. Running voicechat servers, paying for forum hosting is not even included in in game costs. It would be nice so that having a bigger guild can actually be rewarding. I'm sure most people can agree that more people in a fight = more fun.

 

You should try WoE.

 

 

I get that, beating other people (or in other games an incredibly complex MVP) for no reason other than it's immensely satisfying. I also totally get the coordination aspect of it all, I've never gamed with more than 20 people in a true coordinated fashion but it is immensely satisfying. But there does have to be something more to it, or at least the system has to be enjoyable which it seems like it currently is not.

 

I suppose I was referring more to the castles themselves being kind of irrelevant since they're all "equal", and that holding one isn't as incentivised as I thought. I can't help but think that if my guild had a castle I would quickly get attached to it take it personally if someone tried to capture my (guilds) castle! Saying that also gather that sitting defending a castle for two hours is incredibly tedious too, so going out and bopping things is where the fun is at. You're right though, being a leader is incredibly complex and the burden should be lessened where possible to encourage more people to step up.

 

I tried a test run staying up till 2am a few times last week to see if I could join but I just can't hack it these days  :heh:


Edited by Calza, 12 November 2015 - 06:55 AM.

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#38 Ashuckel

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Posted 12 November 2015 - 06:56 AM

Hmmm, maybe use battle ground system as a reference? I don't know :)

The winner of the castle get KVM badges? Well KVM doesn't involve the problem of abuse free reward right? And encorage ppl get KVM gears for WoE. 1 stone 2 birds.

Err no


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#39 Necrohealiac

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Posted 12 November 2015 - 07:52 AM

btw, just wondering, can gm release gods count in renewal? They already done it for classic, nothing wrong with doing it for renewal right?


i've asked camp about this, and iirc the tool that he uses to get these item counts on classic isn't usable on renewal (will need reconfirmation).
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#40 Calza

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Posted 12 November 2015 - 07:54 AM

i've asked camp about this, and iirc the tool that he uses to get these item counts on classic isn't usable on renewal (will need reconfirmation).

 

I also remember that, as he said when classic upgrades to renewal style systems it will still retain use of the tool.
 


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#41 Alaska

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Posted 12 November 2015 - 08:00 AM

Random note on MVP cards, I do really miss the days they were scarce. And the days GTB wasn't even a thing (on Valk).


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#42 Xellie

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Posted 12 November 2015 - 08:24 AM

I can't tell how many ppl Kali's guild has, i just feel HUGE. She is the one saying her guild has 40-50 members per WoE in the OP.

 

Kali is really nice, her guild is one of the best too. But what i feel uncomfortable is like, when Xelli stands out saying she wants save the classic server, cool but at the same time, ppl should realize, it was her who ruined the classic server because she dominated it for too long. 80% god items belong to her or her guild.

 

Not saying its all Kali's fault, we all know Animosity has been like current LR for years, and Kali's guild has been at our position for a while too. And i really love to see the new changes you guys made. But no matter who's the next biggest guild on the server, the system hasnt been changed, ppl's mind hasnt been changed. Things will be going on like we currently have.

 

That's why i thanks Kali bring up this topic, we need changes for sure. All the point Kali makes are valueable and important, just we have different point of view on those changes

 

You can't keep going around blaming guildleaders man. I didn't ask to have the biggest guild on Classic and it was never my aim. My aim was just to provide the people I play with everything they needed to have fun.

 

I certainly didn't "ruin" it, for all you're saying. There was a long long time where my guild had only 12 people and we fought against alliances of 3x 20 guilds and they would smash us with the other side attacking us too. Sometimes we did what we had to in order to survive - for every action there is an equal and opposite reaction and if you attack a 12 man guild with an alliance for weeks, they are going to go find some friends. I worked very hard to build Valhalla to be what it is as everyone seemed to sideline us from the get go.

 

I wouldn't have 80% of the god items if other people competed. If the rest of Classic wasn't so lazy/waiting for a dumb fix that they were denied repeatedly before making gods, they would have made theirs in my place. I just did what any good guildleader should do, I rewarded my players. They never defend in vain. Every chore has a purpose and a reward. You'll never catch me forcing them to precast some random castle to build up zeny in the coffers which is never used. Every god item is made. They get to use them. Many guildleaders on Classic just simply don't do this. Blind loyalty and complacency with what you've been doing for X years isn't enough to keep people interested in the game.

 

Sure, waiting for me to get bored/run out of sets/stop playing is a tactic, but when I have such deep ties to the community I'm not likely to leave and the drop rates are so high I will never run out of sets.

 

So don't blame me, blame the vegetables that refuse to compete.

 

Kali's post seriously reflects a lot of what I see and feel about classic too. I would play more on renewal, but as a guildleader I'm more than aware of the issues that hurt potential competition on Renewal too. Even before they changed the god boxes I knew it would be detrimental. I had a long argument with Heimdallr about it telling him it would reduce competition. He said it would encourage econ. Heim if you're reading this.... "I told you so".

 

Much of the iRO community at large on both servers have a million and one "reasons" for not competing. There's a lot of psychology at play when you look at a big guild like Kali's, then no, you don't want to play vs them. They have numbers, they have gods, they have loyal members - why would anyone join a new guild?

 

I have thought long and hard about bringing Valhalla to Renewal. I have friends over there that can help me establish - the thing is the WoE scene just isn't that appealing. On a casual level as a casual player, it's great. I can borrow a character and drop Arrow storms and I don't know what I'm doing but people die so I guess it's fun. But the sheer amount of work that would be required to go toe to toe with a guild like LR, or Ani would take even an experienced player like myself a year.

 

And I don't think there's any moderate comp out there to learn vs. I'd have to ally a big guild and hide behind them and worsen the problem... The biggest reward would be in avoiding fights and not econning to draw attention.

 

So much nope.

 

Just telling you that from an outsiders perspective, that's why I'm not running a guild on Chaos.


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#43 miliardo

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Posted 12 November 2015 - 08:35 AM

You can't keep going around blaming guildleaders man. I didn't ask to have the biggest guild on Classic and it was never my aim. My aim was just to provide the people I play with everything they needed to have fun.

I certainly didn't "ruin" it, for all you're saying. There was a long long time where my guild had only 12 people and we fought against alliances of 3x 20 guilds and they would smash us with the other side attacking us too. Sometimes we did what we had to in order to survive - for every action there is an equal and opposite reaction and if you attack a 12 man guild with an alliance for weeks, they are going to go find some friends. I worked very hard to build Valhalla to be what it is as everyone seemed to sideline us from the get go.

I wouldn't have 80% of the god items if other people competed. If the rest of Classic wasn't so lazy/waiting for a dumb fix that they were denied repeatedly before making gods, they would have made theirs in my place. I just did what any good guildleader should do, I rewarded my players. They never defend in vain. Every chore has a purpose and a reward. You'll never catch me forcing them to precast some random castle to build up zeny in the coffers which is never used. Every god item is made. They get to use them. Many guildleaders on Classic just simply don't do this. Blind loyalty and complacency with what you've been doing for X years isn't enough to keep people interested in the game.

Sure, waiting for me to get bored/run out of sets/stop playing is a tactic, but when I have such deep ties to the community I'm not likely to leave and the drop rates are so high I will never run out of sets.

So don't blame me, blame the vegetables that refuse to compete.

Kali's post seriously reflects a lot of what I see and feel about classic too. I would play more on renewal, but as a guildleader I'm more than aware of the issues that hurt potential competition on Renewal too. Even before they changed the god boxes I knew it would be detrimental. I had a long argument with Heimdallr about it telling him it would reduce competition. He said it would encourage econ. Heim if you're reading this.... "I told you so".

Much of the iRO community at large on both servers have a million and one "reasons" for not competing. There's a lot of psychology at play when you look at a big guild like Kali's, then no, you don't want to play vs them. They have numbers, they have gods, they have loyal members - why would anyone join a new guild?

I have thought long and hard about bringing Valhalla to Renewal. I have friends over there that can help me establish - the thing is the WoE scene just isn't that appealing. On a casual level as a casual player, it's great. I can borrow a character and drop Arrow storms and I don't know what I'm doing but people die so I guess it's fun. But the sheer amount of work that would be required to go toe to toe with a guild like LR, or Ani would take even an experienced player like myself a year.

And I don't think there's any moderate comp out there to learn vs. I'd have to ally a big guild and hide behind them and worsen the problem... The biggest reward would be in avoiding fights and not econning to draw attention.

So much nope.

Just telling you that from an outsiders perspective, that's why I'm not running a guild on Chaos.


This is mostley a problem with big guilds the small guilds are having a blast. Don't be discouraged to make a small guild and try woe out might suprise you. I know when you have woe last few times were in big guilds whitch is a problem there but not as much with small guilds.
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#44 foxySox

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Posted 12 November 2015 - 08:37 AM

Oh, and sometime guild leader decide to econ a castle? Great, 2 hours standing in the castle feeling how boring woe it is, then alt tabbing watching porn.

This is because you can get the same drops from an easier castle. No point in trying to fight and have fun when you can save money apparently.
 

Incentive issue: Every WoE, guild members only receive 5~7 millions zeny worth supply, but you gotta do WoE for 2 hours? Why don't just do a 15 minutes hazy and get your OCA? There is no point changing the God piece drop rate, rewarding more to guild leader doesn't help resolve the issue, guild leader is the only one who takes the benefit of God items.
Instead the server should considering a reward system, like those instances, reward players and encourage players to do WoE. This way guild leader don't have to spend too much zeny on supplies, while guild member already get what they want through the reward NPC, maybe giving an OCA or EMB for players who did woe for 2 hours?
Big guild leader get more God item pieces, means more god items on server, more game broken , more unbalance, more dollars guild leader can earn.

To the part in red: If your guild leader is the only one using the God Items, then that's a problem with your guild leader, not the game lol. We have gods in LR but Kali isn't the only one who uses. I've used them as have many other guild members. Don't base WoE incentives off of that.
 
Also, I don't WoE for zeny or item rewards. I WoE for fun and to spend time with my guildies. I don't see the point in adding rewards for each individual member when really the reward is keeping a castle and making gods that everybody can share.
 

Guild member number unbalanced: Kali runs the biggest guild in the server right now, all the changes she mentioned are very good points, they are good for every player, but the ppl who get the most benefited, still her. Thanks for bringing this topic out, but the one of the biggest problem that bothering me is, a 50 members guild rush on a 20~30 members guild, and themself keep saying woe is boring, bla bla bla.

LR didn't used to always be so big. The other guilds have gone down in numbers. Not something we can really help. And judging by the way WoE seems, there aren't any other 50 member guilds we could rush on. So what, do you expect us to just sit around in WoE and do nothing? Lol. 
 

What you are trying to say is guild members should be directly rewarded with a chance of god pieces for WoE. I completely disagree with this. Gods are meant to be a guild effort. It used to be so rewarding when your guild would make a god. Members would be proud of their efforts and people would say congratulations. Then, leaders can choose to sell it, or keep it for guild usage.

I agree with Kali on this. I don't want a chance at a god item piece just for WoEing. That's ridiculous.
 

Like if you asked my members why we WOE, it would mainly be for: the people in guild, for fun and for me.

I definitely WoE to help people out. LR is my 2nd family so of course I'd do anything for them. <3


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#45 Xellie

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Posted 12 November 2015 - 08:42 AM

This is mostley a problem with big guilds the small guilds are having a blast. Don't be discouraged to make a small guild and try woe out might suprise you. I know when you have woe last few times were in big guilds whitch is a problem there but not as much with small guilds.

 

I don't like to aim small. RO is an MMORPG, I like big goals. If I don't have a fighting chance of hitting the top, then I'm not too interested.

 

Playing vs small guilds only to get trampled by big ones at the end? No thaaaaaaaank you.

 

What I'm saying is I'm not okay with being okay. I'm competitive and I know it.

 

I mean another thing like... I know I will never remake my meg. I sold that years ago and I'll never make another one. It's just too much... I have 4 sinews (selling btw I guess) and it wouldn't even be a scratch on what the other guilds have if I did manage it. It's like.... a goal that would take forever and a day.


Edited by Xellie, 12 November 2015 - 08:43 AM.

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#46 Hissis

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Posted 12 November 2015 - 08:53 AM

lack of balance is also a issue in my opinion.

 

but gravity dont give a ***   :heh:


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#47 VModCinnamon

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Posted 12 November 2015 - 08:54 AM

To everyone, don't get too personal with guilds calling and naming individuals, it won't and will not interest the CMs.

It hasn't been too long, read this again.


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#48 KriticalAssassin

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Posted 12 November 2015 - 09:14 AM

This is mostley a problem with big guilds the small guilds are having a blast. Don't be discouraged to make a small guild and try woe out might suprise you. I know when you have woe last few times were in big guilds whitch is a problem there but not as much with small guilds.

I've actually been having more fun the last few weeks with my guild, small guild wars have been happening more often now. Action went form big guild wars to the small guilds :D Especially when 3 small guilds allied to fight my guild turning it into 5 vs 25. That was a fun time.


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#49 Xellie

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Posted 12 November 2015 - 09:15 AM

@cinnamon: It's ok. I'm fine with people wanting to open the door to discussing the classic situation. If they think I am at fault for it, they should really explain why and how because it does need addressing and fixing.

 

This may not be the thread for it, but a comparison isn't a call out.


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#50 Exuro

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Posted 12 November 2015 - 09:29 AM

I'm still quite an iRO newbie (compared to others who have been here for 10+ years) who was last active in WoE back in pre-renewal pRO. I considered getting back into the WoE scene, but when I heard that almost everyone (or everyone) has at least one MVP carded piece of equipment, I just ditched the idea. :heh:


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