I was thinking of ways to adjust damage over time skills in ways that are more appropriate for the situation. This turned out to be longer than I expected. Anyway....
There are a couple things you need to assess about burn skills.
1. No matter how low your stats are or how high your oponnents stats are, the status will still inflict the same damage.
2. These skills are useful in pvm at lowere levels, but lose there usefulness at higher levels.
3. In pvp, these skills are very overpowered at low levels (although there is very little pvp), and somewhat overpowered at high levels if the castor is significantly weaker than the target.
Right now it is 500 damage per second regardless of any of your stats or level. But I was beginning to think; what if the burn damage would be directly related to your attack power? The higher your attack power is, the greater the damage per second is for burns.
Why not make a burn status do something like:
(1.1(attack power)) + (2(level)) x .2
Have the damage halved for a target in pvp.
If you have 3500 attack power at level 220, and you burn a monster it will deal 858 damage per second from the burn.
If you have 3500 attack power at level 220, and you burn another player it will deal 429 damage per second from the burn.
If you have 5000 attack power at level 220, and you burn a monster it will deal 1188 damage per second from the burn.
If you have 5000 attack power at level 220, and you burn another player it will deal 594 damage per second from the burn.
If you have 8000 attack power at level 220, and you burn a monster it will deal 1848 damage per second from the burn.
If you have 8000 attack power at level 220, and you burn another player it will deal 924 damage per second from the burn.
If you have 1250 attack power at level 100, and you burn a monster it will deal 315 damage per second from the burn.
If you have 1250 attack power at level 100, and you burn another player it will deal 158 damage per second from the burn.
Now I believe the same formula should apply for all burns. You might notice this will make mages burn skills overpowered because their attack power is much higher than a raiders, which is completely true. A good way to balance that is to remove the initial damage from those skills (fire ring, hellfire, mana burn).
Mage Burns:
Fire Ring: This skill currently has an 8 second duration, is single target and is equip wiht 15%? defense down. It is also the slowest casting of the mage burn skills.
I think this skill should keep it's initial damage and skill power, however the burn duration should be reduced to say 3 seconds.
Hellfire: This is the 2nd job single target burn. It has 95% success and lasts 12 seconds.
, Reduce the duration to 10 seconds (or leave it at 12), and remove the skill damage and increase the success to 100%. If you are fighting in 8k attack power it will do 9240 damage by the time the skill is over. That may seem like alot, but previously the attack would have done 6k damage from the burn plus the initial skill damage which would turn out roughly the same.
Mana Burn: This skill currently has 90% success, is single target damage but has an aoe status of 6m range. It also comes along with 30% defense down and lasts 10 seconds.
Reduce the duration to 8 seconds and remove the skill damage. Increase the aoe radius to 10m range. The cooldown could probably be increased on this one by maybe 5 seconds.
Raider Burns:
Flame Hawk: 8 second duration, 8m range, 100% success slow casting.
Plasma Falcon: 5 second duration, 12m range, 100% success, slow casting
I think this skill should remain the same, as the duration is already short and the casting time is among the slowest of all raider skills.
Phoenix Slash: 8 second duration, 90%? success, quick casting, and short cooldown.
The main problem with this skill I beleive is the short (4 second) cooldown, which allows the user to keep the opponnent burned the entire fight. The cooldown should be increased to be longer than the duration because of that, 11 seconds maybe?
Flame Slash: 10 second duration, 95%? success, quick casting.
Similar to phoenix slash, this skills cooldown is much shorter than the duration, which should be increased slightly higher than the duration. 14 seconds perhaps?
Poison skills are similar to burn skills although slightly different. They have a different dps value dependant upon the skills, although all of them are weaker than burns however usually last longer. Poison skills may not be as overpowered and may not need changing, however they still share some similarities with burn skills flaws. Practically useless in pvm at high levels, and somewhat overpowered in low level pvp. However if anything, I think poison status could be based off of accuracy instead of attack power.
Possibly:
(1.1(accuracy)) + (2(level)) x .15
If you have 2000 accuracy at level 220, and you Poison a monster it will deal 396 damage per second from the poison.
If you have 2000 accuracy at level 220, and you Poison another player it will deal 198 damage per second from the poison.
If you have 4000 accuracy at level 220, and you Poison a monster it will deal 726 damage per second from the poison.
If you have 4000 accuracy at level 220, and you Poison another player it will deal 363 damage per second from the poison.
If you have 400 accuracy at level 50, and you Poison a monster it will deal 81 damage per second from the poison.
If you have 400 accuracy at level 50, and you Poison another player it will deal 41 damage per second from the poison.
Poison Skills:
Raider/Hawker:
Poison Knife: 18 second duration 80% success, 15m range quick casting speed. I'm unsure about the damage per second as The Rose Compendium does not list it, however this is one of the weakest poison skills.
the duration should be lowered possibly from 10-15 seconds
Venom Knife: 30 second duration, 75% success, 20m range, quick casting speed, also comeswith 15% aspeed down, this poison deals 300 damage per second.
The duration should be lowered, possibly from 10-15 seconds
Scout:
Poison Arrow: 15 second duration, 88% success, I am unsure of the current damage per second on this poison.
This skill could probably stay the same, if anything it could be changed to 100% success.
Bourgious:
Toxic Shot: 26 second duration, 100% success, I am unsure the current damage per second on this poison, slow casting.
The duration should be lowered, possibly from 12-15 seconds.
Artisan:
Poison Shot: 30 second duration, 99% success, 150 damage per second from poison, slow casting.
Because of artisans high accuracy this skills duration would need to be lowered. An 8-10 second duration should suffice.
Acid High explosive: approximately 30 second duration, unkown success (50% maybe?), 300 damage per second from poison.
[i]Because of artisans high accuracy this skills duration would need to be lowered, however it should be higher than poison shot because of the lower success. Increase the success to 75% and decrease the duration from 10-15 seconds.
Tldr; Make burn statuses based off your attack power and poison based off of your accuracy. Skills would be adjusted slightly to compensate.
This can also add a bit more depth to builds for characters with damage over time skills.
Edited by Phish, 18 December 2010 - 10:53 PM.