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Which is better for Warlock - Brynhild or Amdarais Diab Robe?


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#101 Sigma1

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Posted 13 May 2016 - 06:09 AM

One information you should know.

Flattering Robe and Fictitious Robe can be enchanted in 3rd and 4th slot with unique options. (Yeah their Abusive Robe and Consultative Robe counterparts can be enchanted too)

 

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Strength Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Str+5. If refine rate is 10 or higher, additional Atk+5%
lv 2 : If refine rate is 7 or higher, Str+6. If refine rate is 11 or higher, additional Str+1, Atk+7%
lv 3 : If refine rate is 7 or higher, Str+7. If refine rate is 12 or higher, additional Str+1, Atk+8%. If refine rate is 13 or higher, additional Str+1, Atk+2%

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Agility Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Agi+5. If refine rate is 10 or higher, Perfect Dodge + 3
lv 2 : If refine rate is 7 or higher, Agi+6. If refine rate is 11 or higher, additional Agi+1, Perfect Dodge + 7
lv 3 : If refine rate is 7 or higher, Agi+7. If refine rate is 12 or higher, additional Agi+1, Perfect Dodge + 5. If refine rate is 13 or higher, additional Agi+1, Perfect Dodge + 5

11836889_1463876367270846_76829404625454
Intelligent Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Int+5. If refine rate is 10 or higher, additional Matk+5%
lv 2 : If refine rate is 7 or higher, Int+6. If refine rate is 11 or higher, additional Int+1, Matk+7%
lv 3 : If refine rate is 7 or higher, Int+7. If refine rate is 12 or higher, additional Int+1, Matk+8%. If refine rate is 13 or higher, additional Int+1, Matk+2%

11825078_1463876347270848_17559733284384
Dexterity Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Dex+5. If refine rate is 10 or higher, additional long-ranged physical damage+5%
lv 2 : If refine rate is 7 or higher, Dex+6. If refine rate is 11 or higher, additional Dex+1, long-ranged physical damage+7%
lv 3 : If refine rate is 7 or higher, Dex+7. If refine rate is 12 or higher, additional Dex+1, long-ranged physical damage+8%. If refine rate is 13 or higher, additional Dex+1, long-ranged physical damage+2%

11204878_1463876393937510_74921620032977
Vitality Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Vit+5. If refine rate is 10 or higher, additional Maxhp+5%
lv 2 : If refine rate is 7 or higher, Vit+6. If refine rate is 11 or higher, additional Vit+1, Maxhp+7%
lv 3 : If refine rate is 7 or higher, Vit+7. If refine rate is 12 or higher, additional Vit+1, Maxhp+8%. If refine rate is 13 or higher, additional Vit+1, Maxhp+2%
 

11870845_1463876383937511_89317536744691
Luck Rune (lv 1~3)
lv 1 : If refine rate is 7 or higher, Luk+5. If refine rate is 10 or higher, additional critical damage+5%
lv 2 : If refine rate is 7 or higher, Luk+6. If refine rate is 11 or higher, additional Luk+1, critical damage+7%
lv 3 : If refine rate is 7 or higher, Luk+7. If refine rate is 12 or higher, additional Luk+1, critical damage+8%. If refine rate is 13 or higher, additional Luk+1, critical damage+6%

Cost 20 Token of Honor per enchant. (Not sure if there's failure rate) Enchantment is random.
Enchanted Robe can be de-enchanted with 100% success rate. (only robe which has enchanted both slots can be de-enchanted).

 

 

Yeah for mage classes you must expect to get Int rune lv3 in both slots. lol


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#102 Kusanagisama

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Posted 13 May 2016 - 06:15 AM

Beautiful...


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#103 Ashuckel

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Posted 13 May 2016 - 07:33 AM

2 times with these enchants, up to lv3? lol

 


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#104 Kuroyukiii

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Posted 13 May 2016 - 07:52 AM

with all those +12~13 requirements.... certain ppl still dare to ask GM to remove safe cert or even enriched.

 

I guess i will just enjoy the current content as it is now until those overly requirement come to iRO, then let see if i can catch up.


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#105 Kusanagisama

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Posted 13 May 2016 - 09:17 AM

with all those +12~13 requirements.... certain ppl still dare to ask GM to remove safe cert or even enriched.

 

I guess i will just enjoy the current content as it is now until those overly requirement come to iRO, then let see if i can catch up.

 

I said elsewhere that I think that part of their intention with renewal is to have +9 as the "default" upgrade, with those over +10 as being the rare ones, making all of those complaints about hammer lose it's sense (though I can TOTALLY relate to those WoE guilds). Of course it's just specutalion on my part, but day by day new info that suggests me that I was right just appear.

 

Interesting enough, the "default" maximum upgrade here is +12, as anything beyond that requires an absurd ammount of luck and/or resources... it seems that it's recognized by kRO by giving aditional bonuses to +13 stuff.


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