5 potions per second vs ~16 is a crazy reduction. Try to sac people and heal their damage plus your own. Not going to happen at 5 potions per second. 5 slims will barely give you ~25% of your hp back.
Posted 06 May 2016 - 10:09 AM
5 potions per second vs ~16 is a crazy reduction. Try to sac people and heal their damage plus your own. Not going to happen at 5 potions per second. 5 slims will barely give you ~25% of your hp back.
Posted 06 May 2016 - 10:11 AM
Oh I LOVE the idea of the npc popping up. Although I picture a lot of people using there alts to horde up on shards if they give anything that can be exploited.
Posted 06 May 2016 - 10:11 AM
Breaking stones, barricades, guardians and emperiums don't need to be an incentive. They are useless npc/monsters that can just be farmed in empty castles over and over again. The design and point of WoE is fighting players to defend your high economy castle, or to fight players to break their high economy castle, not farming 1 shotable or plant NPCs for tokens. Especially when there is an over abundance of empty castles just sitting around in realms.
Bounty tokens are cool for killing players, but they do nothing to help support classes.
One big problems that RO currently has is either you're a class that 1 shots others, or you're a class that tanks for days. Having a delay on potting helps it center it back towards a fight oriented just on DPS in regards to the tanky classes, but it still doesn't remedy the 1 shot classes. I'm not sure how I feel about the second life stuff. There are a lot of situations in WoE where it's a do or die 1 shot battle, and now the outcome seems like it may just come from second life procs? "Lol you didn't kill me because I got second life!" Then instant retaliation kill. I would like it more if it acted as an actual kill -> resurrection, so all buffs would be lost. But that kind of screws over Shadow Chaser preserves and maybe some other things I'm not thinking about...
Edited by OrganicSalmon, 06 May 2016 - 10:19 AM.
Posted 06 May 2016 - 10:12 AM
Posted 06 May 2016 - 10:12 AM
Meli:
Suggest: add a cooldown for each masquerade attempt (regardless of failure or success), reduce ranger's unlimit damage bonus (woe only), suicidal destruction gains a very-fixed cast time, and get us STASIS RESISTANCE FORMULA.
^
Masq skills should have Casting limes even .05 Casting time would be fine, so many Cheating Happening on Chasers
Posted 06 May 2016 - 10:12 AM
200 is already pretty low imo. That's still the top speed using ahk would give you. I'd personally like to see it around 300ms, but 200 is better than nothing.
Meanwhile, there are people running around right now using 15 potions a second.
Campitor, what's the rough timeline for getting some of these changes in? Really looking forward to a lot of that list.
So the way the process works is we create the formal proposal next week.
Edit it one final time the week after to get more player feedback in.
Get feedback from the studio
Adjust to the feedback
Set implementation goals
We are going to push hard on the proposal since WoE is a very important aspect of the game.
Posted 06 May 2016 - 10:14 AM
Is it too late for me to say that the unfrozen shadow set shouldn't exist in WoE? I feel like we haven't made that clear enough some how
Having the proper stasis resistance formula kRO has or changing stasis (and other skills below) to not work across uncastable cells, like already tested before on Sakray would be nice.
It would be a god send if Stasis, Hallucination Drug and Mandragora Howl weren't complete BS skills that could be casted from the safest of places all the time.
Edited by Toxn, 06 May 2016 - 10:16 AM.
Posted 06 May 2016 - 10:20 AM
Toxn:
Is it too late for me to say that the unfrozen shadow set shouldn't exist in WoE?
Posted 06 May 2016 - 10:21 AM
Is it too late for me to say that the unfrozen shadow set shouldn't exist in WoE? I feel like we haven't made that clear enough some how
Posted 06 May 2016 - 10:21 AM
I love some new ideas as far as emp breaking could we make this a guild reward instead of individual in emp at time of break. What we could do is when a guild breaks will get a point that can be turned into npc whitch can be traded for wpe tokens. That way a guild can have easier time to supply guilds. This could really help small guilds as well who run around and break castles all woe. I just feel would be easier to implement from kro and benefit whole guild. Reducing number of castles would need to be implemented so system not abused.
Inb4 we have legitimate WoE botting for supply farming with random GXs breaking emps all WoE.
Posted 06 May 2016 - 10:24 AM
Honestly, we are looking at the wrong areas.
Legitimate ideas that'll work but never will happen because the only active WOE'ers have these in their possession:
Posted 06 May 2016 - 10:29 AM
^
Masq skills should have Casting limes even .05 Casting time would be fine, so many Cheating Happening on Chasers
Posted 06 May 2016 - 10:35 AM
- Divide the god item pieces by realm with each castle receiving a unique peace
- Left over god item piece needs to be assign to a different realm so that guilds will branch into other realms in order to complete their set.
Posted 06 May 2016 - 10:40 AM
^
Masq skills should have Casting limes even .05 Casting time would be fine, so many Cheating Happening on Chasers
I dont like this idea, I used to play a chaser a long time ago. They dont have a lot going for them compared to other classes. Yea if someone is good at one, its ganna hurt and your ganna get messed up before the hurt. They arent that unbalanced.
since each realm has already lost a castle, then what will end up happening is that one castle will have two god piece drops. if you're going to go this route, i would suggest that you make it so that castles that drop two pieces do not drop for the same god item. keep in mind that even in the original iteration of woe 1 where each castle had a specific drop, not every castle in the realm dropped pieces for the same god item. hence people back in the day were already forced to go to different realms to complete their set:
brisingamen - valk 1, 3, 5, luina 1, 5
mjolnir - valk 2, 4, luina 2, 3, brit 1
sleipnir - brit 2, luina 4, baldur 1, 4, 5
megingjard - brit 3, 4, 5, baldur 2, 3
I like the idea of it being in a different realm, so that people have to go to another realm (or trade) to get that piece. I dont think it should be in a double drop castle, I think it should be a lower drop spread across all the castles of that other realm. Otherwise we would only have people really focusing on that one castle in each realm
Edited by Mayhem, 06 May 2016 - 10:43 AM.
Posted 06 May 2016 - 10:41 AM
Is it too late for me to say that the unfrozen shadow set shouldn't exist in WoE? I feel like we haven't made that clear enough some how
+1
I was against them altho I m loving them so much since I am using them right now. Strange feeling xD
Posted 06 May 2016 - 10:44 AM
^
Masq skills should have Casting limes even .05 Casting time would be fine, so many Cheating Happening on Chasers
Cheating would still happen. A delay wouldn't be bad, but a fixed cast time wouldn't change much.
Posted 06 May 2016 - 10:45 AM
+1
I was against them altho I m loving them so much since I am using them right now. Strange feeling xD
Thats because you love the game and you know it hurts the pvp aspect using it. I mean EVERYONE loves having the things that break the game. Yea I use bm3 cus they are in game, Hate the idea of super easy levels but I am not going to just not use them. Etc etc with so many examples.
+1 to no shadow unfrozen in woe
Posted 06 May 2016 - 10:46 AM
+1
I was against them altho I m loving them so much since I am using them right now. Strange feeling xD
It is the same people against the set as it has always been. It honestly has made almost no difference since the majority of people haven't have an opportunity to utilize the set.
Posted 06 May 2016 - 10:47 AM
... made almost no difference since the majority of people haven't have an opportunity to utilize the set.
Dont worry, they will soon with future lucky boxes!
Posted 06 May 2016 - 10:48 AM
Dont worry, they will soon with future lucky boxes!
I doubt it, but it still wouldn't matter much for most people without the shadow refine npc.
Posted 06 May 2016 - 10:51 AM
I like the idea of it being in a different realm, so that people have to go to another realm (or trade) to get that piece. I dont think it should be in a double drop castle, I think it should be a lower drop spread across all the castles of that other realm. Otherwise we would only have people really focusing on that one castle in each realm
Posted 06 May 2016 - 10:59 AM
Is it too late for me to say that the unfrozen shadow set shouldn't exist in WoE? I feel like we haven't made that clear enough some how
Edited by sheepmia, 06 May 2016 - 11:00 AM.
Posted 06 May 2016 - 11:03 AM
Honestly RO has become anything but fun for me recently partly because of how terrible WoE has become, I'm really happy to FINALLY see some things being done to fix that because I was really starting to think RO was just going to come to an end with a Ymir 2.0. Though it's been long overdue, thank you for at least trying to fix some of the problems the server has been having.
Posted 06 May 2016 - 11:05 AM
I was against the set because I am aware of how OP it is. Now I am using it 7/24. before you still have to use unfrozen woe
set somehow, now you know people hardly die if they are not masq.
Yeah i remember that discussion, you with Sendo were against it because it will only benefit the people with zeny, funny thing is, you guys(and a lot of the other people against that specific shadow gear, like Kami, Toxn, Fier, to name some) were right...but hey the ones who try to proclame how this will benefit the people who are not rich can ignore that, is ok
Posted 06 May 2016 - 11:09 AM
Being honest most of the original post would be a waste of time, mainly the emperium shards idea.
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