Even if no wipes are done, I will also echo the sentiment that a fresh start is necessary. Classic's image and name is currently so tainted most people will never consider playing. With all the crap that's gone on in classic, you have very little hope in attracting long-term players. As people have already indicated, those are the players you need playing.
I work as a game designer myself. Our player numbers always peak when we have a reset. People love starting over on a fresh slate. You need to figure out the problems that let classic to this state, but you can certainly start with "no HE gum on castle treasure" to keep god items under control. If you go into classic's history, you'll see a million mistakes that will be easy to not repeat. Should I mention the account bound Sunglasses[1], the account bound Valk Armors and the Parade Hat that made Satan Morroc worthless? I could go on and make a huge list of mistakes that can easily not be repeated, and do not require kRO help.
Of course, I don't play either, so perhaps my opinion is worthless. I'm certainly a player who considers classic incredibly tainted because I was there when all the stuff that people don't talk about happened. I was there when the iRO staff tried to brush the problems under a rug for over a year and refused to acknowledge them. I was there when PMs were sent to the staff talking about duping and got ignored consistently. Perhaps this is your opportunity to fix those mishaps.
EDIT: I'm waiting on my build to go through, so I have a little time to expand. Let's talk about player behaviour. Players like a fresh start because of the illusion it provides them. Even if the same group of people will end up with the same wealth and accumulation of gear and currency, players have the illusion of being "on the same level". Even if they really are not. Let me provide an example.
Allow me to use an example from Magic. When you place a creature on the stack and your opponent Counterspells it, you feel bad. When you play and resolve a creature, and it then gets Doom Bladed, you also feel bad, but in this case you feel like you did something. Despite the end result being the same, despite the same mana and cards being used, the second scenario gave you the illusion that you could do something. If you read what Mark Rosewater (lead designer of MTG) has written on the topic, you would know that people prefer playing against Doom Blade than Counterspell by a huge margin.
When you provide a fresh start, players FEEL they have a chance to be at the top. Even if this will not happen, and the same group ends up at the top again, players will be given the opportunity to try.
Classic in it's current state does not provide the illusion of competing. There is no point to WoE. I am not a WoE player at all. WoEs are just about e-peen measuring. You need a long term goal for WoEs to be impactful. In classic's current state, this is impossible.
Here are some mistakes I remember from Classic that do not require kRO to fix. I think the scapegoat of kRO has gone on long enough.
- Account bound Sunglasses that were only obtainable at a 10% chance after spending X (100?) amount of USD. These were the only slotted mids in the game at the time. Because screw competition, right?
- Account bound Well-Chewed Pencil and other lower headgears that were cash shop exclusive.
- Account bound Valk Armor and Morph Set (because Morph set is so gamebreaking and difficult to get)
- Releasing bubble gum and allowing it to work on castle treasure, do you know how easy it was to complete a god set? Compare it to old iRO and see the difference.
- Delaying WoE for 3 months after the server opened due to map server crashes, which burned a lot of people out even before the server began.
- Releasing Parade Hat and making the metagame turn into Stun immunity as soon as Valk Randgris was out. Heimdallr famously asked me "don't you need VIT to be stun immune?" 3 years later.
I'm sure other players can add onto this list. There are a million things that you cannot blame kRO for. These issues are from WP itself. Now, I do not claim to know their finances, but people dislike Pay-to-win games. There are a million F2P games out there that you cannot get away with the same crap that you once did. A fair environment is what people want. When private servers can provide a "fairer" environment than officials, it's truly disgusting. Fix your monetization plan for Classic. Classic attracts veteran gamers who have very little time for pay-to-win shenanigans. Know your target audience and plan for them.
Edited by Hrishi, 25 May 2016 - 02:01 PM.