Soul Hunters developed spiritual abilities to use vicious magic that exploit their enemies' psychological weaknesses. They specialize in cursing and weakening their foes, but are physically weak.
Soul Hunter use their curses for both short and long distance attacks, and are adept at disrupting their enemies' spiritual stability. The curse property DOT attack constantly depletes the victim's HP, making him easy to defeat with a strong, finishing attack.
Attack of Curse : This skill has beed removed due to being too overpowered as the level 1 Soul Hunter Pew Pew. This skill allowed Soul Hunter to solo most RAIDs and have an incredibly high survivability in both PvP and PvE.
Bloody Arrow : This skill becomes the new level 1 pew pew of Soul Hunter. The Cooldown has been changed to 1 second. The skill is much more balanced and more in line compared to other casters.
Blessing of Wind : This skill has been one of the most useless buffs in the last years due to the poor amount of Evasion it was doing.
The Evasion values has been increased and a new movement speed additional bonus has been given to this skill, increasing speed by 0.5 m/s at max level.
Vampiric Touch : As most of the community suggested, the amount of DNA that this skill needed was too much.
That's why the skill has been changed to a NATURAL 8 Seconds Cooldown and the DNA for shorter Cooldown has been removed.
Arrhythmia : This skill wasn't really defining the class Soul Hunter that is a rather squishy class ("physically weak"), as a result the skill has been removed.
Magic Mastery (Curse) : The passive skill wasn't really much used because it had very poor values on Soul Hunter.
This skill has been moved to Defiler Tree and the values has been increased (will increase 10% curse damage like tempest elec passive, and will keep the static damage too).
This change will make the skill in line with other "top" DPS casters passives.
Soul Binding : As most players suggested, this skill has been moved to Soul Hunter Class and becomes useful for both Soul Hunter and Dominator Class too. Although the 4 seconds stun at max level has been reduced to 3 seconds due to being too strong as 4 second stun, especially for the Defiler class.
Defilers can control both the bodies and minds of their enemies. They use phantoms in conjunction with psychological exploitation to assume a great deal of control over their foes. Defilers can also absorb an enemy's HP to restore their own.
Defilers can disrupt and attack their enemies with their de-buff abilities and wide range DOT attacks. They can confuse and weaken multiple enemies at once.
Trap of Stiffness : This skill had a slight increase on Cooldown (from 30 to 40 seconds) due to being too overpowered and spammable, especially in Battlefield. But it retains its full potential, duration and range considering it is the defining skill for Defiler.
Ataxic Pulse : This skill had way too much potential in RAIDs (and very low potential in normal pvp/pve). As result, the skill has been removed.
Fata Morgana? : New "Anti-taunt" skill for Defiler (it will reduce aggro toward a mob/boss). This skill will be very useful in RAIDs, making the Defiler able to constantly damage the RAID without getting too much aggro. "NOT SURE YET".
Note : This are only a part of the skill changes and are expected to change based on players feedback.
Due to various changes to class skills, all classes will have their Skills and DNA reset (and the UJC NPC will be avaiable at Nova Lux).
Edited by Kazara, 17 August 2016 - 03:23 AM.