After trying out PvP with these new changes, I can clearly say that these nerfs are too harsh. Now summoners and invokers deal so little damage that their damage can be labeled as insignificant. Class balancing shouldn't result in removing DPS from the game.
As an invoker, I swear using single shot is almost better than using diffusion cannon/double shot now.
These nerfs made killing other players too hard in PvP. Most mages build tank and they have healing skills so it is only natural that people are complaining about how hard it became to kill mages, especially invokers since they have more healing skills. This is a fair complaint however, the solution to this should not be nerfing the healing skills more and more. When people asked for nerfs on the x attack of invoker, their argument was that invoker is a support class so its damage shouldn't be too high. Now the very same people who came up with this argument are asking for nerfs on healing skills. These recent nerfs literally destroyed the DPS aspect of invokers and the supporting aspect will be destroyed as well if the healing skills get nerfed too. And as a result of these, invoker will become useless. Class balancing is supposed to be about balancing the classes, not destroying the currently stronger ones.
Besides, before this patch one good summoner was enough to kill a stacked invoker. So if you ask me, the real problem we are dealing with right now is the harsh nerf on DPS.
Most mages build tank so even if you nerf the healing skills more, the mages will still survive for very long as long as the DPS of these three classes remain like this.
As I said at the beginning, I find these latest nerfs too harsh. I understand and agree with the need of nerfing the DPS of summoners, invokers and destroyers but this is not the right way to do it. Weakening these classes this much will result in PvP sessions where no one dies. I don't think that this is what anybody wants. At the very least, people should still be able to kill each other in PvP. But these nerfs make it almost impossible.
What I'd suggest is changing the percentage of damage drop. 70% is way too harsh.
I'd also like to say that these nerfs turn Emporia War into a battle of questing again. I thought the main aim of the latest Emporia changes was to make the system more PvP than RNG. However, no one will be able to kill each other in Emporia with these nerfs so people will try to win by doing quests and the system will become RNG again.
As for class balancing, it is obviously necessary but I personally don't think that it should be done by only nerfing the strong classes and making all classes weak. Instead of that, the currently weaker classes should be improved. Of course there will be nerfs during the process but nerfing the stronger classes too hard will result in making them weak too. At the end, we will have 10 weak classes if the class balancing continues like this. Is this really what we want? I'd personally prefer having 10 strong classes than having 10 weak classes.
Edited by Carinus, 31 January 2018 - 02:57 PM.