The actual drop rate of Mutisha's Cloak in the normal mode is 0.3169%.
omg that low. XD is there a possibility to rise it to 1% or 1.5%?
It is quite low indeed: around 0.95% probability to obtain at least one Cloak in one normal run, and if rates are the same for Expert mode, it then goes up to 1.26%. If I am not mistaken, that is; it has been some time since I last attended highschool math lessons about probabilities.
1.26% for normal mode, 2.51% for expert mode.
*hits head against the wall*
I'd personally prefer having 10 strong classes than having 10 weak classes.
Weakness is most often correlated to a regular, common, "normal" state of things: a veteran taekwondo practitioner who is not able to make some other, neophyte person bite the dust can be considered weak, in relation to other practitioners. You will never see all classes being weak lest you compare their capabilities to a former or future state of things, an ideal, a fantasy, you name it. You might say dividing their damage by two would make a class weaker than what they were before the cut; dividing their health by ten in the same slap would make them even weaker; yet if you do that to every class, then all characters will be way weaker than before, yet they will also be able to kill each other way faster (half the damage on a target with ten times less health). Actual damage will be lower, but actual kill potential will dramatically increase.
Thus, what do you call "strong" and "weak"?
Would this be properly rephrasing your sentence? "I'd prefer having ten classes with high kill potential rather than ten unkillable classes."
I am very intrigued by the fact that most forum users that read you seem to agree with something I do not understand. Thank you for reading, and have a nice day.
Edited by XiongmaoLin, 03 February 2018 - 01:54 AM.