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How to tackling inflation in market?


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#126 blackCROSSCY

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Posted 12 March 2018 - 02:21 AM

Buddy, you're not even playing the game... You're buying the game... Hahahaha

 

while i do spend to support the game, i do make a lot of zenny in game too bro. Bio5 has made me so damn rich ;P


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#127 Ecologist

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Posted 12 March 2018 - 02:23 AM

while i do spend to support the game, i do make a lot of zenny in game too bro. Bio5 has made me so damn rich ;P

 

 

:no1:


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#128 LordYggdrasill

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Posted 12 March 2018 - 08:17 AM

<Quote Booped>

 

I think the cause of the inflation is well known already after over a hundred posts of discussion, a better question is how to deal with this inflation.

 


Edited by VModMango, 12 March 2018 - 08:57 AM.
Cleaning derailment

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#129 ChakriGuard

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Posted 12 March 2018 - 08:23 AM

A truly better question is, do you feel better after letting all your frustration out on the forums to discuss about Inflation issues knowing that nothing will be done. I dont blame WP though. Whatever they do, there will be people who complain.


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#130 MikeWolf

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Posted 12 March 2018 - 08:40 AM

I agree, there are way too many holes in the market. 

A truly better question is, do you feel better after letting all your frustration out on the forums to discuss about Inflation issues knowing that nothing will be done. I dont blame WP though. Whatever they do, there will be people who complain.

 


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#131 VModMango

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Posted 12 March 2018 - 08:59 AM

Alright guys. I've had to purge about 4~5 posts because of an off topic train. Cinnamon reminded you all to keep on topic just last page, please keep it that way.


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#132 Doral

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Posted 12 March 2018 - 12:06 PM

I wonder how kRO and jRO keeps their players.

 

would be nice to just copy their pattern. 


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#133 LordYggdrasill

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Posted 12 March 2018 - 12:24 PM

kRO is doing fine 'cause this Free to Play and Pay to Win Business Model works very well against Korean Players. From as far as I know, most Korean MMORPGs work this way, it fits the Koreans extremely well. This is why they are applying this same Business Model on iRO, despite the fact that it has a different audience who may not share this mentality as Korean players. jRO is completely different as its Paid to Play model as the old classic RO used to be, and it has highly customized contents that Japanese Players find it fun and interesting.

 

Also both kRO and jRO receive updates frequently, while iRO clearly hasnt received the updates it rightfully deserves. Just look at the ''How Far We've Fallen Behind" thread and you will understand what the problem is. To attract more new players and persuade quitting players to make a comeback, its necessary for iRO to begin receiving updates more often than the rate we are getting right now. Hope EP 16.2 and Illusion Dungeons will make this situation better, but it still wont change the fact that we are lacking so many updates that I cant even list them all in a short post like this.


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#134 Ruslanavarra

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Posted 12 March 2018 - 12:29 PM

RO economy is as other true economy of any real country. there are so many working economics axioms, so i even could to write some master's degree. true story.

and like in any other economy solutions are the same: monetary tightening etc.

and some "sink technologies" may really work. i mean, for example: ygg berrys, siegf's, bm3x, he gums etc - for zeny, why not? its just a economics, some fiscal/monetary policy.

 

p.s. make mvp stronger, they are too weak. increase their power plzz


Edited by Ruslanavarra, 12 March 2018 - 12:38 PM.

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#135 ChakriGuard

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Posted 12 March 2018 - 02:37 PM

People are not the same. Whatever works in kRO and jRO might not work in iRO. Most iRO players dont want Pay to Win business model but they also dont want Paid to Play model either.

 

That's like they want to take the best of the two cultures; Asian and Western. They want parents to look after them and everything but when parents get old, they want to send parents to a retirement center because they want their own freedom lol


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#136 DarkOrinus

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Posted 12 March 2018 - 04:50 PM

idk how my post was derailing but who cares lol

 

the dealing with this inflation part is for the community to fix the price to its actual. for me that should be done sooner because more damages will be incurred as the moment of people buying overpriced items passes by, resulting in more disappointed players of at least one sector in this game. that was why i said don't fudging hoard so you dont get to be the guy that has waaay too many losses in the end with ocp remix. that's the only thing at the moment. change does not have to come from wp

 

that or wp does some sort of srp system in the market allowing you to buy stuff within a price range (currently our marketplace has that power but is being abused). although that one is a forced solution. idk if paramarket is a solution though, i don't see it enticing enough in an actual setting


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#137 KianS

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Posted 12 March 2018 - 11:13 PM

PEHoW6t.png


Why is no one bother about this statistic?

The breakdown of 2,000 players:
400 real players;
1200 bots feeding small circle of players from this 2,000 players; and
Possibly 400 vending bots (IMO, that’s ok to just keep people’s vend alive).

I think the inflation issue is that total Zeny in the server keep on adding, while no functioning NPC (like WOE investement and other Zeny donation/eating NPC) to take Zeny away from players.

When an item cost 100m, and you have 100m, you will consider if to buy or past, if you have 1bil or more, come on just buy it, no harm.

IMO, we need to control the total Zeny in the server and address bots issue then can only talk about inflation.

I think the central bank function (by controlling the total Zeny to be added or taken away for coming weeks/months) won’t work as new players are poking Poring for Zeny.

Maybe coming up with scale like level 100 to 120 are to be spent certain amount of Zeny (to NPC for potions and wings and etc.) on a particular week if logged in, else like one of us mentioned, 2% tax on Zeny per WP account then higher threshold for higher level. So, new players are protected because they are in lower level.

Well, problem is people may end up creating accounts to avoid tax; to counter (not sure if this work), another HEAVY tax can be imposed to low level character which have no general logic sense of Zeny holding, like character with level 75 or lower having 100m and above got to be taxed for 5%, disregard if logged in in a particular week.
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#138 bearl

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Posted 13 March 2018 - 12:48 AM

^ you dont need tax, you just need paramarket selling consumables.

Npc selling Seeds @ ragial price will contribute more to zeny sink, stop that zeny flowing among players

+1 i've not heard about KRO having tax system in the game, thus. what do you think about IRO?
 


Edited by bearl, 13 March 2018 - 12:54 AM.

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#139 KianS

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Posted 13 March 2018 - 01:48 AM

^ you dont need tax, you just need paramarket selling consumables.

Npc selling Seeds @ ragial price will contribute more to zeny sink, stop that zeny flowing among players

+1 i've not heard about KRO having tax system in the game, thus. what do you think about IRO?


Yea, no doubt adding tax system making the game more specialised for players and harder for those whiteout tax background.

Adding seed is not bad idea, in the way, bots will have one less option to farm but maybe not seed as seed instance recover 30% if mHP, again rich people use it to get richer while poor couldn’t affford, how about making similar item with lesser recovery rate, maybe 10% but at the price of like 50,000 Zeny?

And, making cash shop item part of ingredient to form the end gear, in this way, WP gets to sell WPE and NPC get Zeny back too and keep the server alive.
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#140 bearl

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Posted 13 March 2018 - 02:07 AM

poor people should not use seed, poor people should stick to leech gear, running instance at a slow pace.
seeds decrease your profit, why would you use seed?

the only concern are players who legit farm seed to make a living. which i recommend that the seeds by NPC to be account bound.

honestly, if tax comes in place. first thing I'll do is to B>WPE 
I'll convert all my zeny into WPE/ KP. that shall be the new currency in IRO
next upcoming thread How to tackling inflation in market? (level2) "

even if WPE out of stock, I buy all the consumables. 
I need not be "cash rich" I can be assets rich.

 

And, making cash shop item part of ingredient to form the end gear, in this way, WP gets to sell WPE and NPC get Zeny back too and keep the server alive.

 

i don't exactly understand your statement but!
^have you seen how botters abuse marc card during unfrozen shady dealer period?


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#141 YongkySH

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Posted 13 March 2018 - 02:19 AM

poor people should not use seed, poor people should stick to leech gear, running instance at a slow pace.
seeds decrease your profit, why would you use seed?

 

seed are used when you just got nuked by the MVP, else you dies and have to use token, which is a lot more expensive (non-VIP player)


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#142 DarkOrinus

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Posted 13 March 2018 - 05:38 AM

tbh reasons why i don't count zeny inflation in my case is because who's to say the market was already flooded before? dupers can probably just dupe items that has big price tags on em to sell to npc's, botters can bot a year to hunt for high priced drops like witherless rose, and that idea of taking advantage of deals to refund their zeny. this has existed before, so why the increase of prices now? that post i made which was removed could have prevented more posts about zeny inflation @_@ i blame whoever removed it

 

although, now that we're on the paramarket subject. i've been thinking about modifying the implementation for a proposal. it sorta goes like;

 

  • one can buy goods at a limited quantity. and this is for each person, not for the community in a whole (ex. 8pcs HE gums for 5m ea / 800pcs speed pot for 30k ea in a month )
  • do not put in farmables (like oca, mca, cursed fragment etc. most items one gets from casual farming and instances). with the exception of consumables that is registered as a niche (speed pots, gems, cobwebs etc. would prolly tap on this more if im free, better if i get opinions on this too). this is not to say i am protecting f2p players, but farmables are accessible to all players in general
  • should only be accessible via vip, this is a benefit after all. if you aren't on vip you can always buy off other players (suggesting you could buy off friends too, assuming you have friends that do not utilize this paramarket to its fullest potential. buy from them at the same, or maybe a little higher price like +500k or 1m as thanks)

 

to connect this to the topic, some of the ultimate goals would be to make this function a zeny sink, a VIP benefit, and getting items for a reasonable price (could also be a way to fix some prices). reason why i tapped into VIP benefits is that it could be one way to entice people to at least spend irl money to this game with "benefits" that one does not really need to survive, but is handy to have (and so that we can finally come out of that "WP is reliant on their monthly boxes as revenue" thing). other examples would be;

 

  • tokens as a VIP benefit. so yes, i acknowledge that what we have now is better
  • possibly instance warps as a VIP benefit. easily replaced by making your own warpers, but it saves you time on finding out which warper has what

 

and i do hope the list can go on. assuming this given generosity is a "benefit" and not much of a necessity

 


Edited by DarkOrinus, 13 March 2018 - 05:42 AM.

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#143 Doral

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Posted 13 March 2018 - 06:34 AM

how about put ocp items in a kafra style format and use cashpoints + zeny to purchase each one of them

 

= money sink for sure 

 

like even 50m zeny + 300 kp for a mere box of ocp 15 ~ peeps will still dig this for sure


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#144 DarkOrinus

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Posted 13 March 2018 - 06:44 AM

oh noes, i got that differently. no. that's like adding more value lol. that's bad


Edited by DarkOrinus, 13 March 2018 - 06:45 AM.

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#145 ChakriGuard

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Posted 13 March 2018 - 06:49 AM

1b to enter ET is fine too.
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#146 DarkOrinus

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Posted 13 March 2018 - 06:56 AM

-_-


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#147 awesomegeek

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Posted 13 March 2018 - 07:01 AM

the author of this thread could at least correct the tittle's grammar..

​..its painful to read whenever it gets bumped up.


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#148 Doral

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Posted 13 March 2018 - 07:05 AM

1b to enter ET is fine too.

 

^ same idea hahahaha PUT ZENNIES ON EVERYTHING kek


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#149 vividort

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Posted 13 March 2018 - 12:32 PM

1b to disable instance dialog


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#150 RendAndTear

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Posted 13 March 2018 - 01:47 PM

Zeny needs a significant role again. When you look at for example, Fallen Angel Wings, a reset costs you 1,000,000z, this in turn has seen people burn anywhere from 1m ~ 180m+ trying to get desired enchants, with players constantly resetting enchants here and there to suit play styles.

 

With all the existing systems in place, being able to reset an item's enchants with Zeny on more than just this one option would provide a nice sink.


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