Ya'll complaining before that every mvp is too easy, now they added green aura and new skill and ya'll still complaining, Ragnarok is a MMORPG, which gives u a chance to play with other players, to all the people complaining that they don't have gears to solo, then don't solo it, there is a thing called "party". If u don't want to party with other players then u don't have a Choice but to get better gears, even if ya'll cry, it is part of the update even in kro and there's nothing u guys can do, just accept it, either party play or buy better gears, end of story
Edit: or make a gx and buy enforcer shoes end of argument
This is iRO, you'll hardly find parties for leveling let alone for killing field mvps. Nearly all good items here are ocp exclusive and they mostly focus on dps rather than survivability unlike servers such as kRO/bRO, so you can't really kill them before they kill you, unless you spend money on an absurd amount of damage reduction for each one of them, which nobody wants to do nowadays, because it's not worth the time/money spent.
Asking for a a bit more challenge is not the same as asking for them to be boosted indiscrimately without any improvement to their rewards whatsoever. Dealing with the damage reduction doesn't require more skill, it just requires a ridiculous amount of grind for the right alt q. Problem is, by the time you reach level 185 and a 20bi worth of equipments, you have no reason to go hunting for them, as instances will give you more money and nodd3 will give you more exp. The only ones that might want to do it are the dellusional ones who think they will drop a mvp card and that somehow all of that time spent will be worth it (even tho a lot of them are not considered to be as powerful or useful as they once were, there are literally ocp items that are more powerful than them).
Besides, low tier mvp that give you smaller exp/cheaper drops should receive smaller boosts, otherwise people will just give up on them altogether.
They used to be an alternative for people who are leveling through 150~175, but now they are too much of a hassle for them, which only makes the lack of variety in maps that are this level range even more noticeable.
I've never seen so many bosses alive since the update and not even the lvl 185 players are going after them, because, again, they have bigger fisher to fry. As for the less funded players, their take wasn't "oh i will just spend more real life money on it, so i can perhaps kill these mvps". Their take was "oh i will just give up on them and focus on grinding/instances, because they give better exp/drop anyway, even if it's more boring". So if their intention was to make more money that way, then i am sorry to say it failed.
Again, the problem wasn't the idea of making them harder, but how it was executed without taking the server's peculiarities into account. If they weren't going to properly scale these boosts, improve the mvps' rewards like kRO did, add more items that focus on survivability/accuracy rather than just dps (some of which should be non ocp) and allow more creative strategies to exist in order to be able to beat them, something that truly require skills instead of it all being just about having a ridicuously expensive alt q, then we'd honestly be better off without this part of the update, at least for the time being.
Sincerely signed by: a player who has a gx/enforcer shoes and still thinks this could've been better thought out, regardless of whether the update was planned with kRO's schedule in mind (which it wasn't entirely...).
Edited by thiagomestres, 15 June 2022 - 03:58 AM.