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Cleric Improvements


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#176 CaNehDa

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Posted 28 November 2010 - 10:15 AM

Hmm i like your suggestion with dodge/m-spd down but i dont think its really necessary to make it AoE tho.

I don't think its necessary either - but I think it would be cool.
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#177 Phish

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Posted 28 November 2010 - 12:37 PM

First of all not many people like playing clerics for some reason so there arent many battle clerics (based on leonis) so that being said alone, there aren't any other battle cleric besides myself that i can party with. Also clerics cant really kill fast enough unless your hitting a champ or knight (imo), plus including class like raider and scout which is impossible to kill if your a battle cleric.



You forgot to put clerics on there. Killing another cleric is even worse than killing a scout or raider. The other day in tg I tried killing Cathy (MeIodic) who was unbuffed, I failed miserably. Any trivial damage dealt is easily healed off, even the 10 second mute isn't enough unless the other cleric is in unrefined gear or something.

Knights don't take much damage from clerics but they don't deal much either.
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#178 ChickenBucket

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Posted 28 November 2010 - 03:40 PM

You forgot to put clerics on there. Killing another cleric is even worse than killing a scout or raider. The other day in tg I tried killing Cathy (MeIodic) who was unbuffed, I failed miserably. Any trivial damage dealt is easily healed off, even the 10 second mute isn't enough unless the other cleric is in unrefined gear or something.

Knights don't take much damage from clerics but they don't deal much either.



Nah you just suck and cathy rox
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#179 HellGuardian

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Posted 29 November 2010 - 07:26 AM

lol you really dont know how to play cleric if u really die now with the hp pots and heals... they can pretty much kill every class u listed over there with not much of a problem besides scout and raider...


Maybe you are in a server that no one aware of. Hmmm well I never label myself on whether "I know how to" but I'm trying the best according to my knowledge to keep my party and everyone around me alive. Even with pots and heals, you will still die from my previous list of char vs cleric. Especially with champs, after they mute and not even have to put in any effort of debuff you, all they have to do is melee you and you will die (you cant run, cleric are too slow, wait let me clarify, I'm too slow). No matter what build you have on your cleric, you will sacrifice something major. Go mspd, lost on buff and def. Go def, lost buff and mspd. Go ap, lost on buff. Go int, lost on spd.

When you are talking about kills, I hope you are not talking about FS cuz the only one they can kill is the one in your party.
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#180 Span

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Posted 29 November 2010 - 07:34 AM

(you cant run, cleric are too slow)


You gotta be kidding me ... try going into faction wars and see for yourself ...
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#181 HellGuardian

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Posted 29 November 2010 - 09:27 AM

You gotta be kidding me ... try going into faction wars and see for yourself ...


LOL read the rest of post ... If you go mspd you lost buff, in order to get the full performance of mspd, you need an int cleric to buff you in mspd set.

Oh by the way, I'm in most UW and my preference of playstyle is assisting my party and die with them rather then run in and run out with mediocre heal and can't buff. Yes, I can't do anything else except heal ..... LOL?
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#182 Phish

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Posted 29 November 2010 - 10:14 AM

Span, clerics and mages are the slowest moving classes. The ones you see running round faster than you are using pretty much full mspeed gear where they sacrifice pretty much everything else. (Go full mspeed and you will be able to catch them no problem as a champ).
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#183 Irtofu

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Posted 29 November 2010 - 11:23 AM

Acutally some of the FS clerics like Holy and I are more busy healing our parties and helping them so trying to also tank through a few people hitting us, it is easy enough to die. Especially when some of the attackers can still kill us with a few spammed skills. When we heal or buff we also stop moving so speed gear isn't always the answer. We are no good to our party, which we are there to support, if we just stand there healing ourselves. Yes, we can survive but the rest of the party dies. Unless you have played a FS cleric with Int and not def or speed gear I don't think you can really decide who is good and who isn't. Def gear helps us last longer and some are very successful with that. Speed gear gets us in and out of trouble faster and some are really good at that. Some have high int for better heals and a bit of help with buffs to make a stronger party. All are good ways to go depending on what your party needs and how you play. I am playing with all 3 ways to see what is best for me and my party. And FS clerics can not kill every class...actually we can not kill any class really but we can support our party killing.

You are confusing "Battle" clerics with FS and there is a huge difference in builds and party support. Most good Battle clerics need FS clerics for buffs anyway.


well then your party is to blame, if you are healing them and they are letting attackers attack you, its either

1. your our numbered which you cant complain about
2. your party isnt doing their job
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#184 Soda

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Posted 01 December 2010 - 01:02 AM

You forgot to put clerics on there. Killing another cleric is even worse than killing a scout or raider. The other day in tg I tried killing Cathy (MeIodic) who was unbuffed, I failed miserably. Any trivial damage dealt is easily healed off, even the 10 second mute isn't enough unless the other cleric is in unrefined gear or something.

Knights don't take much damage from clerics but they don't deal much either.

Oh yah i forgot about that... Also mages aswell.. They can kill you before you can even kill them.

Span, clerics and mages are the slowest moving classes.

pshh why bother explaining.. besides champs is the weakest class, they are not OP at all. /sarcasm.
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#185 kaminichuan

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Posted 02 December 2010 - 04:30 PM

Span, clerics and mages are the slowest moving classes. The ones you see running round faster than you are using pretty much full mspeed gear where they sacrifice pretty much everything else. (Go full mspeed and you will be able to catch them no problem as a champ).


+999!!
I'm sick of using full mspeed stuff and having paper-stats, yet still being caught by span lol.
Cleric/mage has no mspeed passive at all, unless I'm terribly misinformed. only the buff which isn't as good as a buff pot anyway.


I read about 5 pages of this thread then gave up mainly because of the super long posts so here's my (possibly already suggested) suggestions:
-more mspeed!!!
-less points for passives, a few of them take 18 points I think, that's a pain.
It would be cool if they had some spare points left over to get the offensive aoe's :) That would give us a few 'extra skills' which already have small debuffs.


I play kaminichuan (mage) miseru (cleric) and 18sai (cleric) on leonis
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#186 Soda

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Posted 03 December 2010 - 06:39 AM

+999!!
I'm sick of using full mspeed stuff and having paper-stats, yet still being caught by span lol.
Cleric/mage has no mspeed passive at all, unless I'm terribly misinformed. only the buff which isn't as good as a buff pot anyway.


I read about 5 pages of this thread then gave up mainly because of the super long posts so here's my (possibly already suggested) suggestions:
-more mspeed!!!
-less points for passives, a few of them take 18 points I think, that's a pain.
It would be cool if they had some spare points left over to get the offensive aoe's :P That would give us a few 'extra skills' which already have small debuffs.


I play kaminichuan (mage) miseru (cleric) and 18sai (cleric) on leonis


I totally agree with this, it makes more sense if a mage is running crazy fast cause the class is weak defensively anyway, instead if a champ running fast, doing high damage and can tank all at the same time. (and i guess by doing this more ppl would actually start to play a mage again) :)

[edit]About the skills, i think its better if we get a new one that is actually for our lvl not a muse skill that does crap damage and debuff that isnt so good.

Edited by Soda, 03 December 2010 - 06:43 AM.

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#187 None

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Posted 08 December 2010 - 10:46 AM

its been almost 4 months since this thread has been started and nothing has been done lol
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#188 Bendersmom

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Posted 08 December 2010 - 10:50 AM

its been almost 4 months since this thread has been started and nothing has been done lol


1. We all feel better after being able to voice our opinions.
2. The Developers have read a lot of our suggestions.
3. I think we have come up with some good suggestions.

And in Rose time......4 months is nothing. When they get Orlo out I think they will take a look at some of the suggestions again too.
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#189 Phish

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Posted 08 December 2010 - 05:33 PM

It's been even more than 4 months, I originally posted this in June I think on the old forums and it was reposted here. But, since then there was one improvement to dragon skin giving it an additional defense stat. However that should not be the only change that is needed.
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#190 CaNehDa

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Posted 14 December 2010 - 10:29 AM

It's been even more than 4 months, I originally posted this in June I think on the old forums and it was reposted here. But, since then there was one improvement to dragon skin giving it an additional defense stat. However that should not be the only change that is needed.



I've retired my battle cleric- I will be going full support; with as High as defence as I can possibly build;

Battle cleric is ok for taking out a bunch of noobs; and I guess it can kill alot more people then my bourg can- and probably ever will; But I guess its true; they never intended them to be a fighting class; I might go for some attacks- but I know I will never want to go full AP again; as in a war; a cleric- you are first target.
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#191 Soda

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Posted 18 December 2010 - 09:52 AM

Posted Image
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#192 None

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Posted 19 December 2010 - 01:15 AM

increase cleric accuracy too ... I hate missing so much when fighting raiders. I literally hit 1/10 times when fighting a raider when meleeing and virutally all reliable skills i use do half damage which is about 900 dmg even when Im using a 15 100 dura wand
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#193 MrsT

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Posted 21 December 2010 - 12:44 PM

My main is a battle cleric with IM buffs and I'd love to see some change. The 18 sp for the passives are a real pain >.<
As for m-speed, it would make sense that someone in clothes would run faster than someone in full armour :sob:
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#194 twitch

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Posted 21 December 2010 - 05:00 PM

Crazy how they said theyre not even of planning on balancing classes anytime soon so really this thread could give a million idea's but theyre idea's just thrown away in the garbarge;dont get me wrong i hope this thread actually goes through of the ideas it has but nothing and the dev's said it themselves no balancing of classes anytime soon (anytime soon as in 2312312years from now)
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#195 Soda

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Posted 21 December 2010 - 11:38 PM

Almost 3k views...

/spam.

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#196 yeoldknight

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Posted 23 December 2010 - 12:15 PM

Battle clerics died a long time ago buddy.

Something you should do, Log onto draconis one day, and try to find expeCt, this guy, has never lost a dual, and is prolly the best cleric i've ever seen. Seriously dude.. Battle clerics are not dead.
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#197 EmoCutt

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Posted 23 December 2010 - 02:48 PM

Something you should do, Log onto draconis one day, and try to find expeCt, this guy, has never lost a dual, and is prolly the best cleric i've ever seen. Seriously dude.. Battle clerics are not dead.

Lol, you make me want to start one.. :lol:
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#198 DoubleRose

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Posted 23 December 2010 - 03:46 PM

clerics aren't a fighting class..
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#199 EmoCutt

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Posted 23 December 2010 - 04:48 PM

clerics aren't a fighting class..

sure they are.
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#200 Phish

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Posted 23 December 2010 - 07:10 PM

clerics aren't a fighting class..



Why can't they be?
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