Edit: Action failed: You have reached your quota of negative votes for the day
Gotta wait another 24 again
Edited by Juno, 06 July 2011 - 04:51 AM.
Posted 06 July 2011 - 04:48 AM
Edited by Juno, 06 July 2011 - 04:51 AM.
Posted 06 July 2011 - 04:58 AM
Posted 06 July 2011 - 05:44 AM
Posted 06 July 2011 - 05:54 AM
since this is stock market 101 thank you but your theory sucks 60 elu at 100k wont even sell and by the way plus 7 cod for sell and people are saying 90mil get this straight people mis value the wrong things aka prickly fruit !!! yea so you still wanna talk econ with me when everyone know econ in ymir sucks!
Edited by robbin068, 06 July 2011 - 06:03 AM.
Posted 06 July 2011 - 05:55 AM
Why couldn't you do it solo?!?!
There are a LOT of classes that will be able to do these guys purely solo and I know as soon as my Stalker and others hit 73 (so they get full exp) will be at these guys right away. Most likely will do it solo as well or at most in a 2 or 3 party.
Also I think that the daily cool down will be better for me than most because of my large roster of characters.
Heim,
Is there anyway that we can get the Turn-in part of the experience able to be combined into base or job again please? My most frustrating moment in this game was hitting 99 on my Paladin only to have my Job level still back at a louzy 65. God the amount of BM's I had to splurge with during the exp event and the pure tediousness of hunting the same monsters because there was nowhere better really annoyed me.
I just did some calculations now using the irowiki site info on job exp. To get from Job level 65 to job level 70 takes a whopping 21,430,500 JOB EXP!!!!
This is about the same amount of Job exp it takes to get from Job level 1 - 59 as a Trans'd 2nd class OR more than the amount needed to get to Job level 12 as 3rd class!
This same amount of BASE experience it would take you to get all the way to Base Level 96 non-trans or 93 trans!!!
Most monsters roughly give the same amount of Base & Job within 10-15% or so. This is meant as a BROAD generalization which doesn't always apply. Mags are a great example of monsters that give a LOT more base than job 25k/19k, Roweens are another example in reverse 16.9k/19k. I think it's really bad when a level 95 & 110 Monster give the same amount of Job exp. This means Mags need to be BOOSTED not Row's lowered of course. Roweens Base : Job exp should be the standard for ALL monsters really.
All this just is meant to show you why we need to be able to combine the exp when trans'd. Pre-Trans after level 90 have the opposite problem of needing more Base exp but it is not so outbalanced.
Is there any chance of getting cheaper options for rewards? I still have 150 coins that are now worthless as I didn't see the turn in part of this was stopping. really not sure why it is when quest is still active.
Or Make the Coins Tradeable then I can just sell them.
Edited by Charon, 06 July 2011 - 05:57 AM.
Posted 06 July 2011 - 06:07 AM
It's because the base/job exp ratio of monsters above base level 90 was intentionally changed from from ~0.9 to ~1.3.
Meaning when you get to about 80/50, with the biggest amount of job exp still ahead of you, the job exp become slower on the good targets, while base is rising normally with monster level.
http://i29.photobuck...asejobratio.png
No clue what the point of it was though.
Posted 06 July 2011 - 06:21 AM
I played on fRO for a bit when taking a break from iRO, but after the last development there I have no longer any desire to play on it.+1 on Heim and Stuff u did a great Job this why i changed from Fro to Iro
Posted 06 July 2011 - 06:47 AM
I agree the job exp has been taxed pretty bad, with some of the amazing job exp places we used to have being nerfed... but the easy solution to this is if your in a guild, simply get yourself taxed at 15% and that will even out the growth so your not sitting at 99 for a while waiting for job 70.. I haven't done the math, but I think that should be pretty accurate
Posted 06 July 2011 - 06:55 AM
I don't join Guilds as there is nothing in it for me usually. Also not sure how the tax works fully. Is it only on BASE exp and not Job? If so and any guilds want to pay me for exp I would be happy todo that otherwise again no gain for me at all.
Edited by robbin068, 06 July 2011 - 06:56 AM.
Posted 06 July 2011 - 07:05 AM
Posted 06 July 2011 - 07:18 AM
Posted 06 July 2011 - 08:23 AM
Posted 06 July 2011 - 09:27 AM
Getting the TI is pretty pretty fast and I like it. The only thing that makes me sadface is that it takes a whole day of waiting to get your reward :/ It's prolly better in a share party situation...
Posted 06 July 2011 - 10:00 AM
Posted 06 July 2011 - 10:02 AM
Hm, looks like a wrong number in the quest scripting (it states the character has to be over level 71 or they will get the dialogue you have spotted...that's definitely not right. I'll report it up.Erm... why can't I do the Alarm quest on my 70 high Priest?
"Ey, Im givin a mission to adventurers who are 70-99.."
Like I'm totally not in that range.
Posted 06 July 2011 - 10:06 AM
Posted 06 July 2011 - 10:29 AM
This is precisely the problem with the turnin. Turn ins highly encourage partying. This turn in however does not.Why couldn't you do it solo?!?!
There are a LOT of classes that will be able to do these guys purely solo and I know as soon as my Stalker and others hit 73 (so they get full exp) will be at these guys right away. Most likely will do it solo as well or at most in a 2 or 3 party.
Also I think that the daily cool down will be better for me than most because of my large roster of characters.
Posted 06 July 2011 - 10:41 AM
Posted 06 July 2011 - 10:50 AM
iRO playerbase general:
Posted 06 July 2011 - 11:44 AM
Posted 06 July 2011 - 11:56 AM
Posted 06 July 2011 - 12:47 PM
Edited by asayuu, 06 July 2011 - 12:48 PM.
Posted 06 July 2011 - 12:59 PM
Why only /alchemist had been reseted? Why not /blacksmith and /taekwon?
I don't want to say anything about alarms turnin. Not here.
(I just hope the exp is splitted like it happens on seal 2, or else it won't worth the turnin, and then it's better to kill the alarms without turnins)
Posted 06 July 2011 - 02:11 PM
I think you did not understood what I tried to say.I know, right? Cause some alchemists can get 250,000 ranking points in a day, possibly? It still caters to people who have a lot of money, or a big guild where they can say "Go and get me this junk to get ranking". Us littler guild alchemists have to make do with scrounging it, and now I have to do it all over again...
Posted 06 July 2011 - 02:26 PM
No, I didn't misunderstand.I think you did not understood what I tried to say.
Why ONLY the alchemist ranking got reseted? This is someway unfair, you know.
The alchemist one is easily botted [I play Valkyrie D: ], the blacksmith is someway harder [but not impossible] to bot... But there is also the /taekwon rank. [Except Yggdrasil maybe] I doubt one of the actual taekwon rankers still play as a taekwon.
0 members, 0 guests, 0 anonymous users