Known Warrior Issues
#151
Posted 04 September 2010 - 07:03 PM
#152
Posted 04 September 2010 - 07:03 PM
If we're going to use the term that loosely, everything's a clone of everything.Other then the fact that if you was around during the alpha interview at AHI you would of seen an interview where they said for Dragonica they are taking popular systems from WoW, maplestory, and ragnarok online (kind of ironic how this game is now being published by the same iRO). So yes, This game is part of a wow clone, part of a maple clone, part of a ro clone.
Hi clone.
Edited by Slayze, 04 September 2010 - 07:03 PM.
#153
Posted 04 September 2010 - 07:13 PM
If we're going to use the term that loosely, everything's a clone of everything.
Hi clone.
How the party system is set up, how they have "big raid bosses" (even thought you only need as much as a normal party). Heck they even said that they loved how the Instanced system worked in WoW and how they designed Dragonica's after it. Same with the skill tree system. Sure it isn't 100% the same and has it's own flair, but when the developers said that they are taking parts of a game it basicly makes it coping (thus cloning since a clone copies the original).
It was the same problem a constal game called Darksiders faced. It basicly took many fun elements from different games but a few people still called it a clone of those games it was coping from.
#154
Posted 04 September 2010 - 08:01 PM
Other then the fact that if you was around during the alpha interview at AHI you would of seen an interview where they said for Dragonica they are taking popular systems from WoW, maplestory, and ragnarok online (kind of ironic how this game is now being published by the same iRO). So yes, This game is part of a wow clone, part of a maple clone, part of a ro clone.
Well you're a human clone, you have so many human features that are alike other humans.
#155
Posted 04 September 2010 - 09:24 PM
How the party system is set up, how they have "big raid bosses" (even thought you only need as much as a normal party). Heck they even said that they loved how the Instanced system worked in WoW and how they designed Dragonica's after it. Same with the skill tree system. Sure it isn't 100% the same and has it's own flair, but when the developers said that they are taking parts of a game it basicly makes it coping (thus cloning since a clone copies the original).
It was the same problem a constal game called Darksiders faced. It basicly took many fun elements from different games but a few people still called it a clone of those games it was coping from.
WoW was released in 2004. Ragnarok Online was released in 2001.
Ragnarok Online offered a party system where you can add players to a party and see their current HP in a small window.
WoW offered a party system where you can add players to a party and see their head and current status on the left side of the screen.
Ragnarok Online had extremely strong monsters known as "MVP"s that you needed a large party to defeat.
WoW had strong raid bosses that you needed several people fighting together to complete.
Thus, I can conclude WoW is a clone of Ragnarok Online.
(Oh, and WoW didn't create instance dungeons either.)
#156
Posted 04 September 2010 - 09:44 PM
#157
Posted 05 September 2010 - 04:18 AM
Lets all try to stay on topic from now on guys =[
Edited by BloodyRuby, 05 September 2010 - 04:19 AM.
#158
Posted 05 September 2010 - 08:16 AM
WoW was released in 2004. Ragnarok Online was released in 2001.
Ragnarok Online offered a party system where you can add players to a party and see their current HP in a small window.
WoW offered a party system where you can add players to a party and see their head and current status on the left side of the screen.
Ragnarok Online had extremely strong monsters known as "MVP"s that you needed a large party to defeat.
WoW had strong raid bosses that you needed several people fighting together to complete.
Thus, I can conclude WoW is a clone of Ragnarok Online.
(Oh, and WoW didn't create instance dungeons either.)
All your agruements are mute, why? THE DEVELOPERS ADMITED TO IT. No matter how much you defend against it, when the developers said they are coping systems from another game and state what game it is, it is a partial clone of that game.
Plus this whole thread is mainly "Oh palaidins are so OP in PvP and thier damaged is sooo bieng buffed in pve next patch so you can't complain". It's such Bull****. We are not talking about other versions here. We are talking about our version in which Paladins are freaken weak in PvE and is basicly useless for almost anything outside of Time revser and PvP. We arn't talking about what warriors will be 4-10 months down the line but thier current known issues.
During the alpha interviews, they stated that Paladins was the tank, able to soak up damage for party members while they did the damage. At lot of players then in beta realized that that concept was flawed since there is no "threat/aggro" system. Infact, the whole idea of having a "tank" in an action side-scrolling MMO is flawed. Then when they buff our damage and not our defences, you get a class that has great defence, good offense that kills your pvp. Just look at shamans. They arn't as powerfull as paladins but they still are one of the hardest classes to kill, and one of the classes that will kill you.
But oh wait, almost all the complaints here have been from a PvP stand point or from a future sight standpoint. Let's have it from a PvE standpoint from a person who leveled to 60+ twice as a paladin. It freaken sucks. PvE is horrible as a Paladin to the point where we are one of the rarest classes at 50+. Most of us who get that high needs to get carried by our friends or guild. Any paladin needs to live with the fact that they can be replaced by any class in a PvM/PvE setting, and the group's speed would greatly increase in what ever they was doing.
A dungeon taking 10 minutes to clear with a paladin? Replace that paladin with a battle mage, harlquen or just about anything and watch that 10 minutes go down to 6-8, even less.
How let's talk about how fun it is to be at a boss as a paladin. Even with Broom jab and crosscut, it really sucks. Mainly since, most of our damage is based on launching stuff into the air, when bosses are unlaunchable. That is the reason why Crosscut is so powerfull. It's basicly our bosskiller. If you take away that, you need to give us another skill to make up for it, but wait, you guys who pvp will might as well complain about that next.
Thought rejoice! since if we look at future patches, while paladins do get damage buffs, we also get nerfs to alot of the pvp focus skills. Revenge only works at those who are close range to you and Impervion (I always sucked at spelling this skill) has a chance to fail and you still get knocked down!
#159
Posted 05 September 2010 - 08:21 AM
No one cares about revenge, and you don't even need impervious when crosscut does 2x the damage of perfect strike with 1/12th its cooldown time (~1/20th with time reverse on).Thought rejoice! since if we look at future patches, while paladins do get damage buffs, we also get nerfs to alot of the pvp focus skills. Revenge only works at those who are close range to you and Impervion (I always sucked at spelling this skill) has a chance to fail and you still get knocked down!
#160
Posted 05 September 2010 - 02:37 PM
Edited by Kazra, 05 September 2010 - 02:38 PM.
#161
Posted 06 September 2010 - 04:10 AM
i dont spam x but alot of lvl 20 archers could prob beat me up in pvp. (never tried tho, if u can plz give confirmation on this)But those are just traditional MMORPG elements lol. Anyways, from what mrchuna is saying, it sounds like all he does is x spam. Makes sense than a level 15 archer does more than a level 27 trickster in an x spam competition.
#162
Posted 06 September 2010 - 04:22 AM
i dont spam x but alot of lvl 20 archers could prob beat me up in pvp. (never tried tho, if u can plz give confirmation on this)
u also have to consider that the archers attack only hits 1 monster, whereas the tricksters can hit more than 1 monster per an attack.
#163
Posted 06 September 2010 - 08:41 AM
Ain't nothing like getting one shotted by a crosscut
#164
Posted 06 September 2010 - 09:23 AM
yeah, but im a assasinu also have to consider that the archers attack only hits 1 monster, whereas the tricksters can hit more than 1 monster per an attack.
#165
Posted 06 September 2010 - 06:20 PM
#166
Posted 06 September 2010 - 06:24 PM
yeah, but im a assasin
all theif/warrior class types X attacks hits more than 1 monster per an attack. the damage is lower coz u can hit more than 1 monster per an attack.
Edited by xandiel, 06 September 2010 - 06:24 PM.
#167
Posted 06 September 2010 - 06:25 PM
all theif/warrior class types X attacks hits more than 1 monster per an attack. the damage is lower coz u can hit more than 1 monster per an attack.
Nuu pally can hit like 18 in x attack! We so pro
#168
Posted 06 September 2010 - 06:28 PM
Edited by Kazra, 06 September 2010 - 06:28 PM.
#169
Posted 06 September 2010 - 10:01 PM
#170
Posted 06 September 2010 - 10:02 PM
#171
Posted 06 September 2010 - 10:14 PM
#172
Posted 06 September 2010 - 10:49 PM
In a way, it is.. for Myrmidons. If you get silenced, you can't x attack if you have bloody roar on.
If you get hypnotized, bloody roar wakes you up by dmging you. rofl
#173
Posted 07 September 2010 - 03:20 AM
#174
Posted 07 September 2010 - 03:35 AM
And so, this is why you nearly have 450 posts.
And does the post count matter?
Edited by iKnowMyABCs, 07 September 2010 - 03:38 AM.
#175
Posted 07 September 2010 - 03:56 AM
Anyways, speaking of which, thieves and warriors don't need a stronger x spam attack. They have z charge launcher, unlike mages and archers. So that's more + for thieves and warriors.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users