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#51 KidNova

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Posted 07 September 2010 - 02:30 PM

sounds like its on your side cuz i live east coast and played iah dgn and no lag on gatling rush
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#52 Kazra

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Posted 07 September 2010 - 02:42 PM

Doesn't that just mean your computer is not good enough to handle Dragonica at high FPS?
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#53 dizizviet

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Posted 07 September 2010 - 06:49 PM

I've played on the IAH server as well and it does the same thing, I just got my laptop as well, I'm running on Pentium dual core T4500 @ 2.3 ghz, 4gb ram, 64 bit, mobile Intel 4 series express chip chipset family, is that not good enough for the frame rate? o.O
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#54 iKnowMyABCs

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Posted 07 September 2010 - 07:01 PM

I've played on the IAH server as well and it does the same thing, I just got my laptop as well, I'm running on Pentium dual core T4500 @ 2.3 ghz, 4gb ram, 64 bit, mobile Intel 4 series express chip chipset family, is that not good enough for the frame rate? o.O


All those doesn't matter if your graphic card suck.
(I have similar specs and they definitly aren't specs that can run DO on full settings without frame lag)

Edited by iKnowMyABCs, 07 September 2010 - 07:02 PM.

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#55 Kimimaro

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Posted 07 September 2010 - 07:01 PM

I've played on the IAH server as well and it does the same thing, I just got my laptop as well, I'm running on Pentium dual core T4500 @ 2.3 ghz, 4gb ram, 64 bit, mobile Intel 4 series express chip chipset family, is that not good enough for the frame rate? o.O

Go download fraps and see how much FPS you get.

@ABCs: In some cases, CPUs do matter and it can help boost your FPS greatly.

Edited by Kimimaro, 07 September 2010 - 07:03 PM.

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#56 dizizviet

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Posted 07 September 2010 - 07:06 PM

Fraps show your maximum frame rate possibility? I'll check it out after i get home from work... since i work third shift =P thanks for the help
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#57 Malevolet

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Posted 08 September 2010 - 05:30 PM

For Pathfinders

less area of attack for falcon frenzy and wolf rush.

for Granadiers

Flash bang stun for like 3-5 seconds

Both bowmans
anti air shot with limit shots (like 10 shots) come on, is a first job skill :p_devil:
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#58 SharpEye

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Posted 08 September 2010 - 05:39 PM

For Pathfinders

less area of attack for falcon frenzy and wolf rush.

for Granadiers

Flash bang stun for like 3-5 seconds

Both bowmans
anti air shot with limit shots (like 10 shots) come on, is a first job skill :p_devil:


With FPS cap AAS shots are much more limited on an average launch
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#59 Igami

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Posted 17 September 2010 - 06:04 AM

Please be sure to make the skill descriptions more accurate.

Per se, even though my skills may not say that enemies will be launched, most Pathfinder skills launch at around level 3 (Wolf, Falcons). This information was not updated or stated clearly in the skill description when Dragonica was under THQ*ICE.


Also, increased duration on Pinpoint attack please.

1 minute cool down, 1 minute duration at level 5 is pretty meaningless. Pinpoint attack is a general buff, not a short like Hallucination. Please just make the buff time last 900 seconds like Bird Watching and save us the time of pushing 1 buff button 5-10 times per dungeon.
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#60 iKnowMyABCs

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Posted 17 September 2010 - 06:24 AM

Please be sure to make the skill descriptions more accurate.

Per se, even though my skills may not say that enemies will be launched, most Pathfinder skills launch at around level 3 (Wolf, Falcons). This information was not updated or stated clearly in the skill description when Dragonica was under THQ*ICE.


Also, increased duration on Pinpoint attack please.

1 minute cool down, 1 minute duration at level 5 is pretty meaningless. Pinpoint attack is a general buff, not a short like Hallucination. Please just make the buff time last 900 seconds like Bird Watching and save us the time of pushing 1 buff button 5-10 times per dungeon.


It may have meant to be like that to make Pathfinders be unable to just hit one buff and be free from buffing. It makes them stop the fight once in a while to get their buff again.
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#61 GrapefruitGod

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Posted 17 September 2010 - 07:05 AM

Did they lower the duration on it? or did I miss something?
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#62 SharpEye

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Posted 17 September 2010 - 07:44 AM

Did they lower the duration on it? or did I miss something?


Neither
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#63 Igami

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Posted 17 September 2010 - 09:19 AM

Did they lower the duration on it? or did I miss something?


It's always been 1 minute at level 5.

I simply don't agree with buffs having low durations. Why should we have to take breaks to buff every minute? And why the HUGE duration difference between Bird Watching and Pinpoint? I'd rather go for both of them lasting 600 seconds than 60 seconds/900 seconds.

It just doesn't make sense to me. If you make buffs last for too long, then they might as well just be passives, but if you make buffs last too short, it just becomes a waste of time and MP.

Edited by Igami, 17 September 2010 - 09:21 AM.

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#64 Yurai

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Posted 17 September 2010 - 09:20 AM

Pinpoint is already the most broken buff in the game. Why do you care so much about its duration? You have to stop thinking about this game as a PvE only game.
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#65 Igami

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Posted 17 September 2010 - 09:33 AM

Pinpoint is already the most broken buff in the game. Why do you care so much about its duration? You have to stop thinking about this game as a PvE only game.



My request for a longer buff duration is simply a request for convenience. Nothing more.
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#66 Yurai

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Posted 17 September 2010 - 09:46 AM

My request for a longer buff duration is simply a request for convenience. Nothing more.


I wouldn't mind if they made it cost 2k mp.
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#67 GrapefruitGod

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Posted 17 September 2010 - 09:56 AM

Uhm, it is more than one minute at level five. That is why I am confused.
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#68 Igami

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Posted 17 September 2010 - 10:28 AM

Uhm, it is more than one minute at level five. That is why I am confused.


Yeah, sorry that one was my bad. It's 90 seconds at level 5. Probably made that mistake since mine lasted 60 seconds before the game was brought down.

@Yurai: I would agree with increased mana cost for increased duration. Works for both PvE and PvP.
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#69 ImHotGirl

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Posted 18 September 2010 - 07:31 AM

Man after reading this it looks like I will be one sad little Pathfinder. How about we all go pick on the Paladins some more? :wah:
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#70 to0n

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Posted 18 September 2010 - 10:14 AM

Man after reading this it looks like I will be one sad little Pathfinder. How about we all go pick on the Paladins some more? :wah:


The known warrior issues has the most posts in it, mainly regarding paladins. Hell, there's even a disguised PvE Paladin thread.

Also, A/S/L????? I'm really lonely. plz respon
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#71 Kazra

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Posted 18 September 2010 - 10:52 AM

Pinpoint effect should be nerfed if the duration is increased. It's extremely overpowered, and because of the duration vs cooldown, you can have it on 100% of the time. Which means you have 30 seconds to rebuff before it ends... and in PvP, you lose a very important advantage if you don't rebuff it. Gotta give a chance to other classes to stop the rebuff, no?
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#72 Gangrian

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Posted 21 September 2010 - 11:24 PM

Give Pinpoint to Grenadiers I would be happy. :)
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#73 DarkWyvern

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Posted 03 October 2010 - 05:42 AM

Give Grenadiers a little more range in their grenades, since all we have to work with is skills from Ranger (practically Gatling Gun and ASS) and Carpet Bombing.
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#74 dizizviet

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Posted 04 October 2010 - 10:45 AM

whats the pinpoint skills? i only have a lvl 32 grenadiers so i don't know what skill is unless it's a ranger's skill then i really don't know
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#75 to0n

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Posted 04 October 2010 - 01:18 PM

whats the pinpoint skills? i only have a lvl 32 grenadiers so i don't know what skill is unless it's a ranger's skill then i really don't know


It's a pathfinder skill, that gives additional aim and critical rate.
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