Your poor weekends heim! I wanna think of solutions to this problem too.
I shall do the same, lets do the Ragnarok Mind Meld and come up with a good solution!
Posted 05 August 2011 - 06:31 PM
Your poor weekends heim! I wanna think of solutions to this problem too.
Posted 05 August 2011 - 06:51 PM
I'm really grateful for this change, actually. Seeing as I don't care about WoE or God Items, but the quest rewards, it's nicer for those of us who want to do the quests but don't care about God Items at all.If the seals roll less often because no one can make then we need to be sure everyone has a valid chance to cash in on the seal quests when they are open. That is the logic of upping to 100.
Edited by Kagrra, 05 August 2011 - 06:51 PM.
Posted 05 August 2011 - 07:01 PM
Posted 05 August 2011 - 07:14 PM
Some of the events could be things like "double points" for completing the seal.
Upping the rewards for a week.
Free Resets perhaps.
And potentially doing WoE events again.
(we did give free resets.., and we did help the seals roll every week for many months, you don't think all the seal counts were only from players did you? Many times we went in and add 5 here and there after VIP the need was much reduced because the rewards were increased to such a level that everyone wanted to push through.)
For the quicker internet, aside from adding a random timer to entry, what is it you think is fair? Most everything that uses the same general outline of item creation is always going to suffer from someone that doesn't have as long of load times being advantaged. Right now the method that is likely to best serve is to get it so no one has items left so just take your leisure.
Posted 05 August 2011 - 07:15 PM
Posted 05 August 2011 - 07:35 PM
So why not reopen the seals if they all stay released for, say, 24-48 hours? If that happens it's almost certainly a safe bet that the seals weren't pushed by people attempting to make an item, so you wouldn't be shortchanging anyone. And, it has the added benefit of not being grossly unfair to those who do care about god items but aren't fortunate enough to be in the alliance with 63 out of the 72 god items (re)made since the whole thing went into "easy mode."If the seals roll less often because no one can make then we need to be sure everyone has a valid chance to cash in on the seal quests when they are open.
Posted 05 August 2011 - 07:37 PM
I just seems that everything is always rolled towards thebigger guilds advantage. It's how it went with Insurrection and now it appears towardsAnimosity. I do know that making a God item should be hard but if the largerguilds get the advantage until they have finished with all their stuff thensuddenly it reverts to being even harder. It leaves the smaller guilds thinking conspiracy.
I will do my best to think on solutions to this but thetiming of this just seems a bit unfair.
Posted 05 August 2011 - 07:45 PM
Tokens for pushing the seals would be ok IF the tokens couldn't be traded/sold. I don't want the tokens to be a new currency for seal pushing, it shouldn't be a sellable mercenary project. (even though it could be interesting I think it would turn out poorly in retrospect).
I'm really grateful for this change, actually. Seeing as I don't care about WoE or God Items, but the quest rewards, it's nicer for those of us who want to do the quests but don't care about God Items at all.
It's nice to see the GMs thinking about us, those who don't give a crap about petty WoE problems or God Items or the sort, yet still want to do those quests for the rewards of ANY seal. I must say, thank you.
Posted 05 August 2011 - 07:48 PM
Posted 05 August 2011 - 07:52 PM
regarding selling tokens : Big guilds would be at even more of an advantage that way, they'd be able to pay more than any small guild, and people should work for their item, not just buy it. (and yes, that's a shot at RMTers who would just buy zeny to buy tokens who
probablybuy god items with cash now)
Edited by Wiggles, 05 August 2011 - 07:58 PM.
Posted 05 August 2011 - 08:13 PM
Yeah, I'll put it this way, I agree with Xellie, the one sensible person here, on this. You people need to stop QQing. And to frankly put this, flame me, insult me, or do anything; I simply won't care. It's my opinion, stop making me try to change it for your QQing.While the change might work great for you, you need to consider it from every aspect.
Also you play Ymir? If your supporting this change for 'ANY seal' why arn't you single handedly pushing the seals? Or is it only 2nd seal your really after? =p
Posted 05 August 2011 - 08:17 PM
Why can a big guild pay more than a small guild?
Because they worked to get big?
Because they earned their money?
They worked for it, they should get rewarded for it.
Edited by Xellie, 05 August 2011 - 08:20 PM.
Posted 05 August 2011 - 08:51 PM
Share please.I can turn 1bil into 10bil in 2 weeks.
But you can already do that at a local Animosity's. The nerf isn't going to change that--it's just going to make the price higher.should I be able to log on and just buy crap to get an item made?
I kinda see that as wrong.
Posted 05 August 2011 - 08:54 PM
Zeny makes zeny, once you have a lot its easy to get more.
I can turn 1bil into 10bil in 2 weeks. But I cant turn 500mil into a bil in a week.The advantage a guild gains is exponential.
I personally think gods items should be be worked for not bought, I dont care if you did 10million hours in ET for that zeny. Other people could spend 10million hours WoEing for those items. or 10millon horus questing.
ok well I'm one of the people that would buy the tokens to create an item. I don't woe and I'm sitting on guildfunds from years. I hardly play, should I be able to log on and just buy crap to get an item made?
I kinda see that as wrong.
But hey.... I should be ok with it. I only got 6 god items atm, I always could use more without putting effort in.
Posted 05 August 2011 - 09:02 PM
Share please.
So far I've only figured out how to instantly turn 4bil into 200mil. IIRC I did it sometime last year, the day they put in the raffle without warning.
But you can already do that at a local Animosity's. The nerf isn't going to change that--it's just going to make the price higher.
Posted 06 August 2011 - 04:40 AM
well then heimdallr the way u and your staff r thinking is dumb keep it at 50and make it so when a giuld trys roling the seals no other giuld can stop themIf the god items aren't being created anymore (the seal rolling has slowed ALOT) then keeping them at the lower level isn't doing anything.
We need to get all the servers in tandem with their quests and scripts as it improves our ability to do events relating to it with less errors cropping up. It is more likely we can do rolling events if they are at 100 seals than at 50, and I would rather add some spice into it at intervals than just have it be 50 seal rolls with no events accompanying it.
There is plenty of time between now and the 23rd to roll the seals and make your god items.
Posted 06 August 2011 - 08:27 AM
Posted 06 August 2011 - 10:56 AM
ok, here is an idea that may work.
How about each time the guild does a seal run they get a token under the guild name. None tradeable, none sellable, plus Char bound. You have to do the seals at least 200 times to turn in the token to a npc. each person that turn in a token gets warped to another npc. They wait there till everyone has turned in there token. The guild leader talks to the npc and opens a portal, so everyone can go in.
Posted 06 August 2011 - 01:02 PM
Some of the events could be things like "double points" for completing the seal.
Upping the rewards for a week.
Free Resets perhaps.
And potentially doing WoE events again.
(we did give free resets.., and we did help the seals roll every week for many months, you don't think all the seal counts were only from players did you? Many times we went in and add 5 here and there after VIP the need was much reduced because the rewards were increased to such a level that everyone wanted to push through.)
For the quicker internet, aside from adding a random timer to entry, what is it you think is fair? Most everything that uses the same general outline of item creation is always going to suffer from someone that doesn't have as long of load times being advantaged. Right now the method that is likely to best serve is to get it so no one has items left so just take your leisure.
Posted 06 August 2011 - 01:11 PM
I think he means the free reset post merge I dont recall getting resets after that though.when were we given free resets? i just came back to the game and all my characters were still clicked through on each quest for god items. so did my accounts have to be paid for and active at that time for the free resets?
Posted 06 August 2011 - 06:31 PM
regarding selling tokens : Big guilds would be at even more of an advantage that way, they'd be able to pay more than any small guild, and people should work for their item, not just buy it. (and yes, that's a shot at RMTers who would just buy zeny to buy tokens who
probablybuy god items with cash now)
Edited by Hrothmund, 06 August 2011 - 06:33 PM.
Posted 06 August 2011 - 06:36 PM
Posted 06 August 2011 - 09:19 PM
Posted 06 August 2011 - 10:05 PM
Edited by Hrothmund, 06 August 2011 - 10:06 PM.
Posted 08 August 2011 - 02:16 AM
Edited by AimeeZ, 08 August 2011 - 02:23 AM.
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