
iRO Post-Balance formulas
#101
Posted 14 December 2011 - 07:51 PM
#102
Posted 15 December 2011 - 02:41 AM
And
Minor bugs;
Costume won't show in pvp
When I enter pvp room I can't activate my skill for a few seconds
Edited by gl101, 15 December 2011 - 02:55 AM.
#103
Posted 15 December 2011 - 04:19 AM
#104
Posted 15 December 2011 - 04:51 AM
Dear GMs on behalf off al SC users pls bring back the original damage of firetrap which is base on there dex and int and also why nerf this it wasn't even an over power skill from the beginning ,it can't even one shot char. Unlike skill like CS, CI and Gfist
It was. But not because of the damage, but the way damage is done. Adding a 1s VCT with 1s delay would be enough. Or just taking out the feet cast. The chaser could kill anyone without ales in 10 seconds max.
They said "oh a ranger deals more damage with firetrap". But seriously. If you ever got killed by firetrap, YOU WERE KILLED BY A CHASER, NOT A RANGER. Except it you were on a precast. Therefore, the only thing that should be nerfed was the spamability, not the damage. And well, the element change was necessary. FIRE trap dealing NEUTRAL damage? People maining fire armors would be not killed that easily so... Yeah.
And for rainstorm. I hated the skill since the beginning, but it was a way to level. The only way.
For now, I only suggest to them to remove [aka lower to 1~2 secs] the cooldown of Great Echo. Is a hard skill to setup, and a hard skill to set full power. It barely hits 15k without at least 4 performers. And also because it seems they can't change damage formulas [only make gear fixes to them], but they can touch cooldowns.
[some] RKs are QQing about the Storm Blast nerf. I would love having the nerfed storm blast on my skill tree though. 2500% is higher than anything a performer can have now. D:
#105
Posted 15 December 2011 - 05:00 AM
It was. But not because of the damage, but the way damage is done. Adding a 1s VCT with 1s delay would be enough. Or just taking out the feet cast. The chaser could kill anyone without ales in 10 seconds max.
They said "oh a ranger deals more damage with firetrap". But seriously. If you ever got killed by firetrap, YOU WERE KILLED BY A CHASER, NOT A RANGER. Except it you were on a precast. Therefore, the only thing that should be nerfed was the spamability, not the damage. And well, the element change was necessary. FIRE trap dealing NEUTRAL damage? People maining fire armors would be not killed that easily so... Yeah.
And for rainstorm. I hated the skill since the beginning, but it was a way to level. The only way.I'm sure they will come with a KP item which increases 10% of the SR damage on every refine D:
For now, I only suggest to them to remove [aka lower to 1~2 secs] the cooldown of Great Echo. Is a hard skill to setup, and a hard skill to set full power. It barely hits 15k without at least 4 performers. And also because it seems they can't change damage formulas [only make gear fixes to them], but they can touch cooldowns.
[some] RKs are QQing about the Storm Blast nerf. I would love having the nerfed storm blast on my skill tree though. 2500% is higher than anything a performer can have now. D:
Ok it might be over power but common there's alot of strong skill other than firetrap and it's probably the only way that SC can lvl. I just want it back for lving to reach 150. Also pls tell me where I can post suggestion
Edited by gl101, 15 December 2011 - 05:03 AM.
#106
Posted 15 December 2011 - 05:48 AM
There is a big list here: http://irowiki.org/w...oducible_skills
The main problem is not this. It is a "critique" about the balance patch testing was. The PVM settings were untested. Everything was against a testing bag, or PVP. Nobody really had to "level" in sakray, and leveling skills got heavily nerfed. How can leveling be fixed if the classes can't level? Chasers will need to adapt to a new build, but not SP intensive [Sky Blow?], and performers are crushed without any good skill to level except first class skills. I'm not even saying of the nerfed support skills of both class sets.
Suggestions... It depends. Will we be heard?
#107
Posted 15 December 2011 - 05:54 AM
#108
Posted 15 December 2011 - 06:10 AM
It seems the staff is finding a way to get it, maybe after one or two WOEs after the balance, the people can really write a feedback about the differences.
#109
Posted 15 December 2011 - 06:17 AM

#110
Posted 15 December 2011 - 09:57 PM
#111
Posted 15 December 2011 - 10:24 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users