you said Flee is useless yet you gave mage/merchant classes +30 flee and thief classes a whopping +15% HP? so biased
He prolly mistyped : with ; Dummy.
Posted 22 October 2011 - 09:56 AM
you said Flee is useless yet you gave mage/merchant classes +30 flee and thief classes a whopping +15% HP? so biased
Posted 22 October 2011 - 12:48 PM
Posted 22 October 2011 - 03:15 PM
you red it wrong XD read it again. ps heres a hint you bolded at each wrong section.you said Flee is useless yet you gave mage/merchant classes +30 flee and thief classes a whopping +15% HP? so biased
Edited by xinn, 22 October 2011 - 03:20 PM.
Posted 22 October 2011 - 04:45 PM
Posted 22 October 2011 - 06:13 PM
Stat 99+ 120 STR: +10% damage against all elements +20% instead of +10% AGI: 20 FLEE; 1 ASPD; 40 FLEE instead of 20; 2 ASPD instead of 1. VIT: 10% defense against all races 20% instead of 10% INT: 10% defense against all elements 20% instead of 10% DEX: 10% Perfect hit/Variable cast decrease 20% instead of 10% for both. LUK: 10 CRIT, 10 p.Dodge 20 instead of 10 for both.
Posted 22 October 2011 - 06:56 PM
Posted 22 October 2011 - 07:00 PM
I don't like variable stats per class... It makes too selective, if you understand me.
I would like something like the backpack or the Gemini card, which varies bonuses per stat.
Like:Stat 99+ 120 STR: +10% damage against all elements +20% instead of +10% AGI: 20 FLEE; 1 ASPD; 40 FLEE instead of 20; 2 ASPD instead of 1. VIT: 10% defense against all races 20% instead of 10% INT: 10% defense against all elements 20% instead of 10% DEX: 10% Perfect hit/Variable cast decrease 20% instead of 10% for both. LUK: 10 CRIT, 10 p.Dodge 20 instead of 10 for both.
Maybe I went too far... I don't know the limits of a god item~~~~~ /heh
Of course. Base and not total.
Posted 22 October 2011 - 10:12 PM
Posted 23 October 2011 - 02:36 AM
no wonder RG's are so strong. STR? INT? VIT? they already basically swish away +60% of damage then + gears.
Edited by asayuu, 23 October 2011 - 02:38 AM.
Posted 23 October 2011 - 03:35 AM
Posted 23 October 2011 - 03:55 AM
Posted 23 October 2011 - 04:22 AM
Posted 23 October 2011 - 09:09 AM
Posted 23 October 2011 - 09:11 AM
Hmmmmm I'm not sure why people are hating on the Asprika so much these days. They are very useful... maybe people just don't know how to use them?
Edited by Xellie, 23 October 2011 - 09:14 AM.
Posted 23 October 2011 - 12:50 PM
Posted 23 October 2011 - 01:17 PM
Posted 23 October 2011 - 01:48 PM
7 people who read your post do not know what unfrozen water armor is.Because ktul rapes with his water elemental attacks that asprika cannot protect you from. so a marse leather of tendrilion which has 5% brute and a 35% water reduccion is better than 30% melee attack. You're asking to get raped. Sometimes is better to protect from mvp magic than mvp physical attack.
To make it clearer to you, Asprika does not reduce waterball and stormgust.
Edited by Jaye, 23 October 2011 - 01:52 PM.
Posted 23 October 2011 - 02:17 PM
Leather of tendrilion is better against ktul than asprika.
Posted 23 October 2011 - 02:18 PM
magic no please........I would be happy if only 30% resistance applied to everything.
Posted 23 October 2011 - 02:49 PM
7 people who read your post do not know what unfrozen water armor is.
Posted 23 October 2011 - 03:01 PM
Posted 23 October 2011 - 03:16 PM
Posted 23 October 2011 - 03:39 PM
Are you insinuating Asprika doesn't reduce the damage of the water bash by 30? (Hint: it does, and is better than tendrillion at this)Apparently you don't know what a random elemental bash is, or that water armor alone isn't good enough.
Posted 23 October 2011 - 03:56 PM
not really, he has a random elemental physical attack, plus there is 0 worries from me for any of this magical attacks with a gtb on
7 people who read your post do not know what unfrozen water armor is.
Posted 23 October 2011 - 03:58 PM
Are you insinuating Asprika doesn't reduce the damage of the water bash by 30? (Hint: it does, and is better than tendrillion at this)
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