Green Ales and why so angry?
#401
Posted 04 November 2011 - 06:52 AM
#402
Posted 04 November 2011 - 07:29 AM
What if they disable the effect for the hats? since it's an event hat, it shouldn't work for any other seasons or just change it's effect for something else...
That makes the hat worthless, and is pretty unfair to those of us who use it legitimately. Some of us spent a lot of zeny and rl money to buy or upgrade those hats for what they are worth now. If you make it so they only work on st. patrick's day, then they suddenly become situational and all that money goes to waste.
#403
Posted 04 November 2011 - 08:53 AM
This would also be nice because next holiday its active gms can just ban everyone with the hats botting and thus get rid of some of those people.
Over all I loved the idea of it just like most of you did. I mean really, who doesnt like using them? But like giving a five year old a barrel of candy it is just as bad for us. People abused it and it needs to be taken care of.
To the gms: I think you should take what action you see fit on things like this. Like being a boss/parent, you just have to be the bad guy sometimes for the good of what your running. The things you came up with should have BOTH been put in last week. Or this coming tuesday. Just raise the weight, make the ales non tradable that are left, and turn the hat off till next holiday.
I do think you should implement other hats like this, for fun, and only make them holiday or monthly things.
For those of you that say it makes the hat worthless. Why should this hat be ANY different than any other event exp hat or event hat. Also the item it drops is better than what an alchemist can make or anything you can grab in game. It was nice for an event. And hopefully would be turned on next year.
#404
Posted 04 November 2011 - 08:59 AM
What if they disable the effect for the hats? since it's an event hat, it shouldn't work for any other seasons or just change it's effect for something else...
Unlike the Scallywag Hat, Red Pirate Bandana, or Baby Dragon Hat that were sold in Kafra Shop with the bonus exp attribute clearly disclaimed as being only for the duration of the given event, there was no such disclaimer on the St. Patrick's Hat. If it had not been offered in the Kafra Shop--and was instead an item obtained only through questing, then I'd say the possible solution of changing the attributes of the hat would be viable, but that's not the case.
#405
Posted 04 November 2011 - 09:10 AM
#406
Posted 04 November 2011 - 10:21 AM
The answer was in the OP.What if they disable the effect for the hats? since it's an event hat, it shouldn't work for any other seasons or just change it's effect for something else...
Alternatives:
3. Disable the St Patricks Hat : This was considered, but since the hat was upgraded it causes problems with compensation with debuffing a hat, and truly punishes everyone.
Edited by Inubashiri, 04 November 2011 - 10:21 AM.
#407
Posted 04 November 2011 - 11:11 AM
Unlike the Scallywag Hat, Red Pirate Bandana, or Baby Dragon Hat that were sold in Kafra Shop with the bonus exp attribute clearly disclaimed as being only for the duration of the given event, there was no such disclaimer on the St. Patrick's Hat. If it had not been offered in the Kafra Shop--and was instead an item obtained only through questing, then I'd say the possible solution of changing the attributes of the hat would be viable, but that's not the case.
Yeah but at this rate... no one will be happy for any decision taken by GM's, therefore the most viable solution will be eliminating the root cause of everything... which is the hat itself.
In any case, what other choices do we have or do they have? perhaps just waiting until next year's event and then they can put a nerf after the event is over? somehow is kinda late to nerf or disable the hat.
#408
Posted 04 November 2011 - 11:15 AM
#409
Posted 04 November 2011 - 01:36 PM
#410
Posted 04 November 2011 - 01:51 PM
#411
Posted 04 November 2011 - 03:16 PM
To use gfist:
Zen (20 SP) - > Fury (15 SP) - > Zen (20 SP) - > Gfist (Needs only 1 SP to be used)
So, you only need 56 SP to spam gfist, which can be earned through many other recovery items.
Or just sit for 30 seconds with Spiritual Cadence lv5.
#412
Posted 04 November 2011 - 04:36 PM
#413
Posted 04 November 2011 - 05:03 PM
#414
Posted 04 November 2011 - 06:41 PM
In the end we need to make sure that the Green Ales are not short circuiting the Potting System due to how good they are, and we need to be sure that those willing to cheat are not getting unduely benefitted from the Green Ale items.
If it realy wasn't intended to replace any in game items, then the only solution in my opinion would be to reduce the healing amounts to 10% instead of 50%. This would reduce the price of the item while still making it usefull.
I have +7 St. Patricks Hat's and they hardly ever drop any Ales. Also most of the guild's I've been in still use White Slims. It may be an issue for other servers but potting in ymir is still growing strong to the point that slims cost as much as mastelas. I'm on Ymir and although I know that people abuse ales, the "ales undercutting the potting industry" arguement isn't valid in ymir. Neither should we be punished for the issues concearning other servers. Although if ales were removed, the poting industry would grow; I still believe that our current system from a marketing stand point is fine.
I would ask that you increase the drop rate so that normal players could get some ales; although, since you are considering nerfing ales, I don't think that's happening.
I would also argue that bots would just continue collecting ales till they're "in season" and sell them off. So realy I believe that you may be looking for a quick fix when there realy isn't one. Instead you need to come up with a solution to stop ale/blank card farming. Which, I believe would be the whole disabling the early level maps from dropping them and actualy instead making them only droppable in heavy traffic areas; so that, people can report the bots they notice. I know that Vakyrie people will probably not like this idea because they dont wan't thier leveling maps to be overrun by bots. But the whole point of this is so you can report them, and if you don't then that's on you.
I don't know if any of this has already been suggested because I dont feel like sifting through all the other opions, as valuable as they may be.
#415
Posted 04 November 2011 - 07:02 PM
what if better only heals hp? the drop rate its retarded low........ i still farming then and some people might tooIf it realy wasn't intended to replace any in game items, then the only solution in my opinion would be to reduce the healing amounts to 10% instead of 50%. This would reduce the price of the item while still making it usefull.
I have +7 St. Patricks Hat's and they hardly ever drop any Ales. Also most of the guild's I've been in still use White Slims. It may be an issue for other servers but potting in ymir is still growing strong to the point that slims cost as much as mastelas. I'm on Ymir and although I know that people abuse ales, the "ales undercutting the potting industry" arguement isn't valid in ymir. Neither should we be punished for the issues concearning other servers. Although if ales were removed, the poting industry would grow; I still believe that our current system from a marketing stand point is fine.
I would ask that you increase the drop rate so that normal players could get some ales; although, since you are considering nerfing ales, I don't think that's happening.
I would also argue that bots would just continue collecting ales till they're "in season" and sell them off. So realy I believe that you may be looking for a quick fix when there realy isn't one. Instead you need to come up with a solution to stop ale/blank card farming. Which, I believe would be the whole disabling the early level maps from dropping them and actualy instead making them only droppable in heavy traffic areas; so that, people can report the bots they notice. I know that Vakyrie people will probably not like this idea because they dont wan't thier leveling maps to be overrun by bots. But the whole point of this is so you can report them, and if you don't then that's on you.
I don't know if any of this has already been suggested because I dont feel like sifting through all the other opions, as valuable as they may be.
#416
Posted 04 November 2011 - 08:08 PM
Just do what needs to be done Hiem.
#417
Posted 04 November 2011 - 08:55 PM
That said everything.Just do what needs to be done Hiem.
#418
Posted 04 November 2011 - 11:11 PM
#419
Posted 04 November 2011 - 11:43 PM
let's face it, it's November a lot of schools are closed for holidays
some players might be on a holiday, on other country with no internet connection
I mean who would want to play games during overseas holiday?
I don't think it's fair for those players who are not well informed
they could enjoy their holiday and the next thing they know are missing ales from their cart
how do you think they'll feel???
deleting ales from carts is just out of question.
#420
Posted 05 November 2011 - 12:56 AM
#421
Posted 05 November 2011 - 01:57 AM
I think the way to solve the problem is to get to the root of the problem...which is the hat. The hat is the real cause of the problem and not the legitimate players in the game. By making the items account bound is really gonna affect people because if they are not tradeable, people who have a heap of green ales will have a big advantage in woe. Since the only way is to get them now while they are still tradeable would really put a disadvantage to alot of woe guilds. If GM's disable the effects of the hat, the problem would be solved. People can still use the items in the game and bots can not abuse the hats anymore. This seems to be the more logical approach.
This. ^
TLDR. Just ban the bots. No need to hurt the gamers for this. Seems awfully over-thought method for getting around it imo.
And this. ^
#422
Posted 05 November 2011 - 08:16 AM
I just don't get why you guy keep on saying that the root of the problem is the hat...it was never the hat problem, but the bot that is causing the problem. Just like if an alternator die on a car and you keep on changing the car's battery, it'll just help you keep the car running but won't fix the car. The problem is you need to change the alternator.
(Alternator - Is the device that charges the battery)
I can see this happening again down the road if no plan or measurement are taken in on how to deal with bots. To be honest the system you guy having to deal with bot are just horrible right now, doesn't work and just time consuming. Waste of time and effort, just like keep on changing the battery when the alternator is broken.
#423
Posted 05 November 2011 - 09:22 AM
I would prefer a reuse delay over an increase in weight. We should put a short reuse delay on seeds and berries as well (shared with ale). Even 3 second delay would take away the most unbalancing aspect of ales in woe (the ability to spam them and be immortal). Spamming ales/seeds/berries is really unbalanced, more-so than the light-as-a-feather aspect of green ale.
We do need a larger base-heal potion.
Wait - WE HAVE NEW GENETIC HP REGEN POTIONS!!! Enriched White Potion (or whatever it's named). The problem is that they suck. Modify the healing of the enriched white potion to work like a normal potion (so regen increased by vit, regen potions, etc) and set the base hp regen to like 1k or something.
i would prefer their weight at around 10-15 and the reuse delay at 5-10 sec(you can still carry a bit of them how ever u have to weigh the pros and cons of carrying them, more weight than the slims less than yggs, how ever slims heal less and also u can spam them faster along with yggs albeit their weight being 30, give the players an ultimatum on what to carry)
totally agree with the enriched whites deal +1
#424
Posted 05 November 2011 - 10:03 AM
That said everything.
Ha Thank you.
This Debate: Normally I am always for these debates. But the ABUSE of the hat and ales is a problem. Of course if you look though this, you will see people have come out of hte wood works, some brand new accounts. Why is that? oh because a big portion of the people saying no are the people abusing them. Same analogy as before. If you give a kid a bucket of candy and say go at it, they will love it and try to eat all of it. What if you asked the kid for the bucket back, they would say no.
I am hoping whatever is going to be done about the hat/ale problem is just done on the 8th. And let that be that.
If people are on vacation and not playing then it happens. Its been over a week that the info about the change is coming. And there will of course be a chance next year.
#425
Posted 05 November 2011 - 10:41 AM
Edited by Kadnya, 05 November 2011 - 11:09 AM.
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