implement the change --> slowly adapt to people's responses --> change to reflect that --> make it seem like they listened to the public
on a side note, lol at people playing rgs that actually sac
Edited by Andini, 01 November 2011 - 09:54 PM.
Posted 01 November 2011 - 09:46 PM
Edited by Andini, 01 November 2011 - 09:54 PM.
Posted 01 November 2011 - 09:47 PM
If you disable it on all maps except popular ones where people like to level on, it will not only allow the legit players to use them but also enable easy spotting of the bots.
Popular maps where there are always people include:
Ant Hell
Orc Dungeon
Nog2
Scarabs 1 and 2
If other players would like to add to this list please do so.
Posted 01 November 2011 - 09:51 PM
Posted 01 November 2011 - 10:00 PM
Again, because of botters we the good players will be injured >.>
Try just changing the weight to see what happens, making account bound is pretty bad for some ppl.
I and a lot of ppl use that to make some money, and like me, many of them arent botting... because of botting we will lose our favourite way to make money xD
Another alternatives:
* halving/decreasing the rate that the ale drops
* increasing level requeriment for the hat
* make the Ales drop effect be seasonable (increase a bit the drop rate in that case)
* burn all bot users pcs
Edited by Dreimdal, 01 November 2011 - 10:14 PM.
Posted 01 November 2011 - 10:00 PM
Try just changing the weight to see what happens, making account bound is pretty bad for some ppl.
I and a lot of ppl use that to make some money, and like me, many of them arent botting... because of botting we will lose our favourite way to make money xD
Another alternatives:
* halving/decreasing the rate that the ale drops
* increasing level requeriment for the hat
* make the Ales drop effect be seasonable (increase a bit the drop rate in that case)
* burn all bot users pcs
Posted 01 November 2011 - 10:06 PM
Posted 01 November 2011 - 10:09 PM
I like the fourth option. Increasing the weight doesn't really solve the bot problem at all. In addition, people with 1 STR can't carry as many ales and this hurts them as well. This is pretty unreasonable you know. What should happen is either banning the bots with the hat and reduce the hats available to be used by bots or even disable them in woe and keep the weight as they are.
Why not just make the St. Patrick's Hat stop dropping ales and maybe reinstate it during St. Patrick's Day?
Posted 01 November 2011 - 10:13 PM
Posted 01 November 2011 - 10:14 PM
Disagree with the weight limit. Also disagree with account bound. I farmed ales when they were out. I should be able to use it. I also bought some when they were low priced. I took a risk and it paid off. Try playing a warlock or a squishy character Heim and see how much a Stormblast damage does to you. Are you saying I just have to die because slims doesn't get me past it? Weight limit? A warlock or a non str based character cannot carry much. Does this mean I have to ditch playing warlock because I can only carry 50 ales max and can't live 1-2 mins on emp? GMs screwed up and made it like this. It wasn't anybody's fault. Stop putting the blame on botters. You opened the door for them with that hat. Leave my legit ales alone and don't change it thank you very much.
Edited by Dreimdal, 01 November 2011 - 10:26 PM.
Posted 01 November 2011 - 10:14 PM
Disagree with the weight limit. Also disagree with account bound. I farmed ales when they were out. I should be able to use it. I also bought some when they were low priced. I took a risk and it paid off.
Posted 01 November 2011 - 10:15 PM
Posted 01 November 2011 - 10:17 PM
Posted 01 November 2011 - 10:18 PM
Posted 01 November 2011 - 10:22 PM
Looks like you now took a risk that's not a good return on investment; aka you lost. So it's fine when it benefits you, however it becomes unfair only when changes put your at a lost; when you'd say instead "I took a risk and lost".
I do agree with alot of the changes that should be done instead of this approach. However small solutions like restricting the use of the items in WoE (if that's an issue) and Disabling item generation equips and cards on High Spawn maps, can easily put alot of the abuse to ease. Sometimes being heavy handed is necessary, but a lighter touch shouldn't be taken for granted either.
Posted 01 November 2011 - 10:25 PM
A weight increase is fine because everyone around you will also be affected, so they won't be able to spam as hard as you either. Also, it's long past time to wean people off ales. It seems people can't even remember how WoE worked before they were put into the game...
Heimdallr:
Bottomline: No level requirement, drop rate should stay the same, certain old warp memo's should be removed (when you guys figure out the best way how), reuse delay implemented, ale weight brought up to par with other high-powered restorative items (i.e. yggs).
Do those things and you shouldn't even need to account-bound anything. There will be complaining no matter what choice is made so just think long and carefully before listening to the masses.
Edited by Wizard, 01 November 2011 - 10:27 PM.
Posted 01 November 2011 - 10:33 PM
Posted 01 November 2011 - 10:34 PM
Nope... a weight increase will only benefit STR classes since they can carry more weight than your average class that is not STR dependent...
Edited by Dreimdal, 01 November 2011 - 10:38 PM.
Posted 01 November 2011 - 10:35 PM
And he also won't have access to that old, inaccessible Eddga map that that screenshot was taken on so he can't farm in an area where he doesn't have to worry about getting caught.
He'd get banned sooner than later and the hat would be gone forever and he'd have no way to farm ever again.
Posted 01 November 2011 - 10:36 PM
Nope... a weight increase will only benefit STR classes since they can carry more weight than your average class that is not STR dependent...
As of right now, there's no "Happy Ending" for this issue... not for Heim, Botters or regular players... the only possible solution is BALANCE PATCH that might solve the issue of having to pot Ales like crazy since the damage itself from most skill are being nerf...
A weight limit is not the solution since it will give "favoritism" to STR classes as I stated before.
Heim, right now is too late to try to fix this "problem"... the only "acceptable" solution for you regarding this issue is to speed up Balance Patch (a.k.a. nerf damage), apply the "cooldown" to restorative items that heals +50% HP (ygg seeds, ales, etc) and meanwhile try to delete possible botted ales (and restrict the effect for St. Patrick Hat until next event like other items) and perhaps the OP will be more condescendent about it...
PS: 7 days...
Posted 01 November 2011 - 10:36 PM
It benefits a lot of people on WoE. Do you even play competitive WoE? Have you ever feel the need to use speedpots because it gets you to where you want to be faster? Same thing. If not then you don't understand how it's like. Have you ever supplied yourself and not ask for any supplies on WoE? I don't think so either. I guess people's opinion depends on how they use them. For some people that is on endgame which is WoE it makes it more fun if you get to live more. For some people that don't really use them, I guess they're all in favor of what Heim wants.
Edited by TheUraharaShop, 01 November 2011 - 10:36 PM.
Posted 01 November 2011 - 10:38 PM
Posted 01 November 2011 - 10:40 PM
Posted 01 November 2011 - 10:43 PM
Simple assumptions for people who disagree with ale going acc-bound:
1. bots
2. ppl who bought loads to make profits
3. 1+2
4. il/legit farmers (abuser/non-abuser) To illegits, if they r woers np, if were doing it for vending roflowned. To legits, srsly if u fail to find any other methods to farm zenny than ales, u fail in general. (support class with no aoe? they're not meant to gather zenny by mass killing if at all; what makes ppl think all classes should have equal zenny gathering ability)
5. ppl who bought loads with budget for guild/multiple acc purpose (10k+ but can't distribute and every1 except gl going woe aleless? omfg distribute NOW so every1 has 1k+ in their storage)
few more minorities but negligible, it should srsly go acc bound with minor nerf in its weight/cooltime.
Posted 01 November 2011 - 10:47 PM
Umm, there's no benefit to anyone... I think you mean to say, it will hurt the high STR characters less than lower STR characters. Which is true, however a reuse delay will affect everyone equally. Thus decreasing the pain of the weight limit somewhat.
Plus, strength of not, people need to stop being able to carry around so many OP restorative items. They unbalance the game too much. It's long past time to wean people off the idea of being able to ale their way through every WoE. Instead, normal healing items (i.e. non-percentage items) as well as the heal skill and high heal skill should all be increased in power.
People WoE'd before ales, and they will still WoE after ales.
It's time for "The Age of the Ales" to come to an end. That chapter in iRO history needs to come to a close.
The stench of stupidity and hypocrisy in this thread is absolutely astounding Lamb.
Actually that image was taken on this map, 1 west and 1 south of Alberta.
Happy hunting!
OMG lol i finally agree with haseo
yes the only solution to this problem is the balance patch, leave ales alone until then please
Yes, my entire iRO (4 to 5 year) Experience was WoE based.
Yes, I had purchased foods, potions, sp recovery items, the works (literally) for my Sniper.
Yes, I paid for my stuff expect for about 100 white potions, 10 EDPs and 250 slim white potions.
And if this is all about WoE, every reply would just be... just about WoE because it being account bound doesn't make them less effective. It would honestly have no effect at all. Dealing with the notion of it throwing the drop chances doesn't really push players who use them in WoE in to a corner; however players want to sell them rather then use them are pissed off because now their investments have flopped.
Posted 01 November 2011 - 10:50 PM
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