Green Ales and why so angry?
#151
Posted 01 November 2011 - 08:19 PM
#152
Posted 01 November 2011 - 08:20 PM
We will be going through the massive stocks of ales and track back to where they came from. If all goes well with that we may not need to do the Ale account binding at all, presuming that the influx of illegal beer is stifled.
Long term I do not know if cool down delay will happen or to what degree.
As for lethality in WoE, we will need to analyze the situation further, I'm sure the skill balance will do something with it as will fixing the KVM weapon bug that was reported..
Do I currently think a higher powered "pot" is necessary? Yes I do, would it be a geneticist skill or an NPC thing I don't know yet.
#153
Posted 01 November 2011 - 08:25 PM
Also you should item/zeny whipe the person caught doing it in the above screen. (even though that jackass owes me money still)
lol if they did wipe the item/zeny, he prolly just gonna pm his friend and get it all back, its always been like that.
#154
Posted 01 November 2011 - 08:26 PM
I still don't see how a temporary account binding on Ales will make botters stand out.
Temp ban can work because players like the one you describe are the extreme exception and do not represent
the normal RO player. For the most part, the only people who have need to have 30k+ ales are guilds and
people that main suras.
If someone has an account full of rogues, merchants, and novices brimming full of green ales it's strange
and worth investigating. A normal player's utility alts will contain not only random merchants and rogues,
but linkers, priest, alchies, performers and other classes that are popular on slave accounts.
Hence I also said about 3 times in the thread that whites need to be buffed to compensate for the nerf to ales. As I said before multiple things have to change not just the change to ales.
Leave regular pots as they are and give buffs to all player made restorative potions while also maintaining
the current ranked potter bonus.
#155
Posted 01 November 2011 - 08:27 PM
Hence I also said about 3 times in the thread that whites need to be buffed to compensate for the nerf to ales. As I said before multiple things have to change not just the change to ales.
Also in terms of damage and hp go it's pretty much the same that 4k bb damage was hitting people with 6-8k hp pools, just like the SB is now hitting people with 40-60k hp pools. The only thing that didn't happen was white pots effectiveness didn't increase.
exactly this. that's how potting should be, where people can spam slims/blues like in prerenewal and pot blues while chain fisting/etc kinda like in rwc. let ranked alchemists mean more again. there shouldn't be any item for the most part that gives an instant recovery of hp/sp. things were perfect prerenewal in regards to this.
then it all came to crap with renewal. the ratio between the damage from skills and pot efficiency grew larger and larger, and its just not realistic to be able to pot using just slims in the large scale of woe. increase the efficiency of blues and slims by a considerable amount, and i probably wouldnt care if you deleted all ales from the server or completely disabled it in woe and this
is coming from a person with a lot of ales stocked up
@heim if you do the weight increase tonight, can you at least not do it a lil more than 8x what it was before, try 10 weight for now
Edited by Andini, 01 November 2011 - 08:31 PM.
#156
Posted 01 November 2011 - 08:27 PM
#157
Posted 01 November 2011 - 08:28 PM
I agree. When I said whites I meant ranked slims I should have been more specific.Leave regular pots as they are and give buffs to all player made restorative potions while also maintaining
the current ranked potter bonus.
#158
Posted 01 November 2011 - 08:29 PM
We are going to do the Weight increase tonight, and bind the HAT for now, and lock down maps that were being abused.
We will be going through the massive stocks of ales and track back to where they came from. If all goes well with that we may not need to do the Ale account binding at all, presuming that the influx of illegal beer is stifled.
Long term I do not know if cool down delay will happen or to what degree.
As for lethality in WoE, we will need to analyze the situation further, I'm sure the skill balance will do something with it as will fixing the KVM weapon bug that was reported..
Do I currently think a higher powered "pot" is necessary? Yes I do, would it be a geneticist skill or an NPC thing I don't know yet.
+1
#159
Posted 01 November 2011 - 08:31 PM
#160
Posted 01 November 2011 - 08:32 PM
We are going to do the Weight increase tonight, and bind the HAT for now, and lock down maps that were being abused.
We will be going through the massive stocks of ales and track back to where they came from. If all goes well with that we may not need to do the Ale account binding at all, presuming that the influx of illegal beer is stifled.
Long term I do not know if cool down delay will happen or to what degree.
As for lethality in WoE, we will need to analyze the situation further, I'm sure the skill balance will do something with it as will fixing the KVM weapon bug that was reported..
Do I currently think a higher powered "pot" is necessary? Yes I do, would it be a geneticist skill or an NPC thing I don't know yet.
I can give this message a qualified approval
#161
Posted 01 November 2011 - 08:34 PM
We are going to do the Weight increase tonight, and bind the HAT for now, and lock down maps that were being abused.
We will be going through the massive stocks of ales and track back to where they came from. If all goes well with that we may not need to do the Ale account binding at all, presuming that the influx of illegal beer is stifled.
Long term I do not know if cool down delay will happen or to what degree.
As for lethality in WoE, we will need to analyze the situation further, I'm sure the skill balance will do something with it as will fixing the KVM weapon bug that was reported..
Do I currently think a higher powered "pot" is necessary? Yes I do, would it be a geneticist skill or an NPC thing I don't know yet.
White slims need to be increased in power. You need to change how much they heal for, not make it a genetic skill or an npc thing. Just go change the default for white slims. -_-s up that you say you need to analyze the situation further, it's been a year dude with people telling you white slims suck-_- and you don't do about it. You need to make ranked slim white heal for at least 10% of max hp and blue pots ( of any kind ) heal for 10% of max sp.
Keep in mind though, % healing still won't help priests and genetics.
Edited by Xerloris, 01 November 2011 - 08:35 PM.
#162
Posted 01 November 2011 - 08:38 PM
Making them unvendable off-season would be a good idea though - that makes the trading less 'efficient' - and if you catch someone buying them from a botter, delete the ales without compensation (and make this policy clear). This will make players avoid people who seem suspicious when buying ale.
I would prefer a reuse delay over an increase in weight. We should put a short reuse delay on seeds and berries as well (shared with ale). Even 3 second delay would take away the most unbalancing aspect of ales in woe (the ability to spam them and be immortal). Spamming ales/seeds/berries is really unbalanced, more-so than the light-as-a-feather aspect of green ale.
Also, the hat should never have been implemented, honestly. It's just an invitation to botting. It's something you should blame yourselves for, as GM's, honestly - you really should have known, after seeing how Spare Cards were abused. Take them out, nerf them, make them only work in the months of march+april, I don't know.
We do need a larger base-heal potion.
Wait - WE HAVE NEW GENETIC HP REGEN POTIONS!!! Enriched White Potion (or whatever it's named). The problem is that they suck. Modify the healing of the enriched white potion to work like a normal potion (so regen increased by vit, regen potions, etc) and set the base hp regen to like 1k or something.
Edited by DrAzzy, 01 November 2011 - 08:46 PM.
#163
Posted 01 November 2011 - 08:39 PM
I also think this would have been a better fix.I would prefer a reuse delay over an increase in weight. We should put a short reuse delay on seeds and berries as well (shared with ale). Even 3 second delay would take away the most unbalancing aspect of ales in woe (the ability to spam them and be immortal).
#164
Posted 01 November 2011 - 08:52 PM
I would prefer a reuse delay over an increase in weight. We should put a short reuse delay on seeds and berries as well (shared with ale). Even 3 second delay would take away the most unbalancing aspect of ales in woe (the ability to spam them and be immortal). Spamming ales/seeds/berries is really unbalanced, more-so than the light-as-a-feather aspect of green ale.
+1
#165
Posted 01 November 2011 - 08:53 PM
I also think this would have been a better fix.
That's how it works on kRO now... or something quite similar at least...
Well, we have Regen Potios as well... bot sure if that makes a lot of difference while potting thou.
#166
Posted 01 November 2011 - 08:57 PM
I no longer WoE or have time to do anything other than casually grind and farm items these days, so punishing legit farming in this manner (off a hat that I worked quite hard to get, mind you) really leaves a sour taste in my mouth. Why don't you instead focus on CATCHING BOTTERS rather than nerfing items that could potentially aid bots (but really only add a little sparkle of joy to real players).
Just give them a cooldown and increase their weight, I don't care, as long as they are still valuable enough to sell. Farming ales/mastellas/other items is pretty much the only reason my greed mechanic exists.
Edited by Luckywhiterabbit, 01 November 2011 - 09:01 PM.
#167
Posted 01 November 2011 - 09:05 PM
Do I currently think a higher powered "pot" is necessary? Yes I do, would it be a geneticist skill or an NPC thing I don't know yet.
http://forums.irowik...028#post1167028
Edited by SirDouglas, 01 November 2011 - 09:06 PM.
#168
Posted 01 November 2011 - 09:13 PM
Popular maps where there are always people include:
Ant Hell
Orc Dungeon
Nog2
Scarabs 1 and 2
If other players would like to add to this list please do so.
#169
Posted 01 November 2011 - 09:16 PM
#170
Posted 01 November 2011 - 09:17 PM
#171
Posted 01 November 2011 - 09:17 PM
The reuse delay would stop them from being spammed in WoE or other situations but still allow for it to be used for emergencies. Personally I use Ales in WoE when I need to survive but I generally only need to use 1 before I move to a better position to not get hit. In PVM I use them only when I wing into one of the more extreme mobs that I don't normally survive.
Like others have said about the hat, making it account bound would stop the bot farming of it after a while. Eventually the bots using the hat will be weeded out and can be banned. The people that want to farm Ales for personal use or sale have the hat already and do so. If people were told you were going to account bind the hat in a week or 2 people that want a hat have a chance to get one so they can make use of it. Eventually the bots using the hat will be weeded out and can be banned.
#172
Posted 01 November 2011 - 09:24 PM
I agree with whoever it was that said maybe limiting it to drop from st.patrick related monsters ONLY, like snakes. I think bot farming ales mainly works in mobby maps because when ever I used my hat to find ales I would be lucky to get 4 ales in a whole night. The drop rate is kinda low on those.
Why bother with a long reuse timer on them? People will use them all up faster if they can use them as it is now and the supply will seriously deplete. Also thank you, as a potter I will be happy people will use pots more again.
#173
Posted 01 November 2011 - 09:29 PM
Akan... that's after 14.1 and might take a while to see it here in iRO...
#174
Posted 01 November 2011 - 09:33 PM
This is why everyone gives you so much flack, Heim. You make choices without thinking and scramble to try and cover yourself by saying things like "These we never intended to be used outside of the season".
We sure missed that memo when you were over there making thousands off gum and encouraging people to farm them.
Not really sure how they can be farmed if you just disable the hats or make it so that they only work during St. Patrick's day.
Just stop making your own changes to stuff. I guess you have already forgotten about your bright idea to randomly change zen.
#175
Posted 01 November 2011 - 09:36 PM
Edited by tioluko, 01 November 2011 - 09:51 PM.
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