Clashing spiral seems okish for the kind of monsters a lord knight should be hunting. Yus, you no longer do 20k+ damages from npc weapons without investing stats, but with the proper setting you can still one-shot the monsters you are leveling on.
Hundred spear might not be as amazing as old clashing, since it actually requires you to spend stat points... but without much effort, you can still do 20k+ damages to random monsters without a specific weapon/endow with a fast usable skill. On players, there are Kvm spears, with zero weight and extra damage, and gloomy... HS doesn't look as amazing as I had expected, but it is a decent skill.
Runes are still good, deadbound works, and while I'll really miss being able to enchant blade, this doesn't seem like the end of the world.
I don't like balance patch because it feels like doing random things to everyone instead of balancing, but the main problem I see is people expecting nothing to change.
Also, I feel sorry for the rune knight who stops poking the emp after being asperioed. Asperio doesn't stop you from poking the emp in renewal, because part of your attack is always neutral...
No player skill. Just span storm blast/ygg all time
I'm happy with the nerfs.
Were you the RK going charge attack->SB->HS->SB in like 2~3 seconds on sakray ?
Edited by Kadnya, 12 December 2011 - 06:36 AM.