Pre-patch skill: Requires 2 Performers, scales in effectiveness with increased performer numbers.
Post-patch skill: Requires 2 Performers, scales in effectiveness with increased performer numbers.
Why you would like to see this changed/changed back:
iRO's population is too small for this. Make buff effects scale with party size number, like Coluseo Heal.
Solo Performer Skills
Pre-patch skill: Overlap was allowed, allowing multiple performers in a party to contribute.
Post-patch skill: You can have at most 2 performer buffs (one of each group) at a time.
Why you would like to see this changed/changed back: So half of our skills benefit from tons of Performers in the party, and the other half are basically unusable because of this buff exclusivity if there's another Performer in the party? It's absolutely ridiculous.
Deep Sleep Lullaby
Pre-patch skill: Probably too strong.
Post-patch skill: Pathetic.
Why you would like to see this changed/changed back: The skill description says a minimum of 5 seconds. It puts a 150/50 Gx with 1 base int to sleep for 5 seconds, when the formula puts it at 10/12. It doesn't even affect classes with high int. At least make it match the description. It's also supposed to be usable in PVM, but it's not.
Song of Despair
Pre-patch skill: Can cast under people, affects enemies and allies alike.
Post-patch skill: Can't cast under people, affects enemies and allies (outside your party) alike.
Why you would like to see this changed/changed back: Although it was supposed to no longer affect allies, it is yet another change that was listed but didn't come out as planned. I know for a fact I was snaring my own guildmates, it appears the "ally shield" is just for party members. It should be guildmates AND allied guilds during WoE. It is supposed to be usable in PVM too, but it's not.
Lerad's Dew/Circle of Nature/Song of Mana
Pre-patch skill: Increases Max HP by 1000 at level 5 (3000 with a full performer party)/20 SP drained for 200 HP gained per second/10 SP per 5 seconds (32 SP per 5 seconds with a full performer party)
Post-patch skill: Same.
Why you would like to see this changed/changed back: They suck. They actually make the "Group A/B" nerf LESS of a nerf because the amount of good buff skills a performer has is so limited. The amount of HP/SP they grant is absolutely pathetic for serious play, especially when taking into account you lose Swing Dance/Windmill Rush/Dances With Wargs/Sinking Melody/Warcry. You know, the somewhat usable skills. These skills will NEVER BE USED in their current form.
Making them scale with the overly inflated HP/SP values of 150/50 characters is a good start.
Lerad's Dew would almost be usable if the max performer number was its base increase.
Circle of Nature would need a much faster conversion. Maybe give it a nice fat (5 minutes? 10 minutes?) cooldown, but increase the SP/HP drain 10/20-fold and design it as an emergency super heal for a party.
Song of Mana having its "full performer effect" made baseline would make it ok. SP restoring isn't a huge deal in party play and in WoE any class with SP needs just spams their blues/yggs. I'm not sure how you'd even make this one good.
Of course none of that matters as long as these skills can't overlap with the "superior" Performer skills.