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Patch Notes v398


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#26 Gojio

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Posted 11 April 2012 - 05:02 AM

I like that antimagic shell and fierce cudgeling no longer remove all buffs but this new setup isn't that good either.

Honestly. Fierce Cudgeling was even ok. Because mages had to get close to you to cast it. But antimagic shell like this...still going to be very annoying.
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#27 Phish

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Posted 11 April 2012 - 05:27 AM

A ranged blood attack would have been so much better but oh well, this should have been done over a year ago.

Edited by Phish, 11 April 2012 - 05:29 AM.

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#28 OperatingSystem

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Posted 11 April 2012 - 05:41 AM

  • Fixed an issue where a player may receive 210 skill points unintentionally under certain conditions



Now that's interesting.
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#29 dbkl

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Posted 11 April 2012 - 05:42 AM

mage is dead xD
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#30 OperatingSystem

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Posted 11 April 2012 - 05:45 AM

Hmm, seems the Login change has brought about some issues. "Logging in, please wait.", then about 2 min later it seems to timeout and returns to the login screen, but you have to exit because you can't attempt to login again.
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#31 Gojio

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Posted 11 April 2012 - 05:57 AM

Hmm, seems the Login change has brought about some issues. "Logging in, please wait.", then about 2 min later it seems to timeout and returns to the login screen, but you have to exit because you can't attempt to login again.


Experiencing that right now...
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#32 OperatingSystem

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Posted 11 April 2012 - 05:59 AM

Well, i'm sure it will be looked into today, but not by the time I have to sleep for work :/. Keep us updated if you will.

EDIT: Seems there is a thread on this already, with response from Corvus. http://forums.warppo...in/page__st__25

Edited by OperatingSystem, 11 April 2012 - 06:02 AM.

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#33 Svenatenine

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Posted 11 April 2012 - 06:11 AM

It was a nice attempt to kill ProdigySven.
BUT HE'S STILL ALIVE!

All mages complaining:
l2debuff better

Edited by Svenatenine, 11 April 2012 - 06:14 AM.

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#34 DigitalKitten

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Posted 11 April 2012 - 06:22 AM

Thank god, why the heck was debuff even there to start with, since this community (or any other community) would take advantage of it.
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#35 painser

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Posted 11 April 2012 - 06:44 AM

K, cool you guys TRIED to fix the debuff system but just the second i touch ground in UW a mage, just made for debuffing from the other side cast both of his debuffs at me, lucky me it is just 100% succes and they of course run at max mvspeed. WOW, mvspeed gone. Almost made it too the Midcrystal to ask for buffs and ZOEFFFFF Debuffer comes past, ofcourse he targets me and 2 more buffs are gone leaving me with 5 buffs, GLAD i got extra mp atleast! K, time to ask for buffs at mid, -_- the buffsets, we need to defend, just try your best. Ah finally found some1 to buff my lost buffs. Run down the stairs in the big fight, what do I see, 2 debuffers and ofcourse lucky champ I am easy to target and... gone are half my buffs again. Ofcourse my mvspeed is gone, getting ganged at the stairs and dies. Back at spwn shall i buff up...... ah -_- it we have to win buffed up, get down killed a debuffer, YAY :D, at crystal same debuffer who just buffed up his mvspeed debuffed me again. Summary: new debuff system sucks; the people who use it only ABUSE it from as far as I have seen. Just get rid of it and give mages some passives which they could more relie on in UW than -_- peoples UW up !
Spoke one of the debuffers when UW was finished, he says ah I just want to let the GM's see that the didn't fixed it and get people mad so they gonna complain! So here is my share <3

PS: a friend of mine boostered but those can be lost too by the new debuffs ;) maybe bad for your IM sell, go go go FIX IT :D
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#36 Phish

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Posted 11 April 2012 - 06:51 AM

Haha... no surprise. Has the cool down and success rate been changed?
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#37 OperatingSystem

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Posted 11 April 2012 - 06:54 AM

Well the login is up and running.
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#38 Ha0z

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Posted 11 April 2012 - 06:59 AM

Yes Phish, apparently its 100% now. Not sure about the cooldown.

Edited by Ha0z, 11 April 2012 - 06:59 AM.

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#39 Svenatenine

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Posted 11 April 2012 - 07:25 AM

Cooldowns are the same.
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#40 DigitalKitten

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Posted 11 April 2012 - 07:39 AM

One cooldown is 100% and one is 50% , cooldown on spell: 20 sec.
Result; Debuff 2 buffs with 100% chance, wait 20 sec. Debuff 2 more.

Dafuq.
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#41 Dusk1PS

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Posted 11 April 2012 - 07:55 AM

They buffed the debuff...gg
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#42 Sathanas

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Posted 11 April 2012 - 08:06 AM

;-) Overly dramatic, why don't mages use those skills they have that do damage. I know, <3 you too.



Because they sklls they have that do damge...SUCK perhaps? But yeah Kudos on finally fixing debuffs MAKING THEM WORSE...

Edited by Sathanas, 11 April 2012 - 08:33 AM.

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#43 K0rey

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Posted 11 April 2012 - 08:25 AM

@ Calanor, why not get rid of the debuff and replace it with a passive?
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#44 Svenatenine

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Posted 11 April 2012 - 08:30 AM

or just revamp mages completely..
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#45 Phish

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Posted 11 April 2012 - 08:32 AM

Calanor, you guys should let me do the class balancing.
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#46 Sathanas

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Posted 11 April 2012 - 08:35 AM

Calanor, you guys should let me do the class balancing.


No they just need to freaking LISTEN to the ideas we have given them time and time again about ways to improve the classes....We have already told them how to fix the balance issues AND help with the still garbage drop system, but they refuse to listen or implement anything...Looks like Air-Rivals gets my hard earned IM money for another week...
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#47 Phish

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Posted 11 April 2012 - 08:44 AM

To be honest, having the debuff only remove 1-2 buffs had been suggested buy people. Was it the best choice? Probably not but it wasn't completely random.
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#48 Sathanas

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Posted 11 April 2012 - 09:28 AM

To be honest, having the debuff only remove 1-2 buffs had been suggested buy people. Was it the best choice? Probably not but it wasn't completely random.


That would have been fine if it wasn't 100% success rate, that's just retarded...and only made the problem worse
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#49 DestinyDeoxys

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Posted 11 April 2012 - 09:31 AM

When I played Pokemon, I never learn any skill that debuff opponent's selective buff, because it's just not reliable for competitive play.

I never want to play a debuff mage, because you need to learn anti-magic shell on unique skill tab, what if they change the skill to useless? So I have to get a unique skill reset.

This is just a temporary fix proposed like 1 year ago, the real skill balancing is still yet to come, I hope they take the skill balancing seriously this time, it is never balanced, I don't mind if they delay it for the friend list fix, but don't rush the balancing, and to Leonis: don't try too hard on new mechanics system, but rather fix the existing major problem that only requires minimal effort.
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#50 Dusk1PS

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Posted 11 April 2012 - 09:37 AM

You never Growled to counter your Opponent's Leer??? Good Game.
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