I know I am late to the discussion, but it took me a bit to get Doddler to rustle up the map he had made earlier. If we had our way, the dream monster spawns we would want would look something like this:
http://rode-r.doddle...rldmap_fantasy/Theres several points of focus that I'd like people to keep in mind while looking at this. First of all, general monster locations are preserved, keeping monsters in their native habitats is important for players who know the game being able to find monsters in the right locations. Suddenly moving monsters to strange location is generally a poor idea, in my opinion.
Second of all, there is a focus on increased monster density in general. Higher monster density means several things. You are more likely to be able to earn reasonable experience in a party if there are many monsters to fight, as there is more time fighting monsters and less time moving around. Higher damage in your group benefits greatly from having monsters to kill, and suffers a lot from needing to walk around, which is why solo play or small parties are so prevalent on the current maps. Additionally, mobbing, and mob training in general is reduced when you don't need to run across half a map in order to get enough monsters to bother fighting. This means less conflicts between players for monsters, and less frustration in general with having additional players on maps.
Third, maps are organized in such a way as to be fun and effective for various classes by having the monsters on the map share one or more characteristics, either element, or race, or size, encouraging players to use different set ups for different maps.
Edit: One other important thing is making sure that all normally available monsters remain available. Even adding some things like dark priests in GH Church yard, and the already added iron fists in clock tower can be interesting changes. Also, the niff and umbala maps were not ones that we had looked at before, so those maps don't have any spawns on this map.
Let me end off this post by saying that, in general, I am actually fine with the normal episode 13 spawns on maps. I never had any problem with them, but they do tend to pigeon hole players into a very small set of effective maps. I don't think improving spawns on maps as a sweeping change would have any real negative impacts, and could improve the amount of fun to be had in the game.
Edited by Tolrin, 23 July 2012 - 07:21 PM.