Draconis Peaks - Server Maintenance - February 26, 2013 @2:00PM (-8:00 UTC)
#76
Posted 26 February 2013 - 12:43 PM
#77
Posted 26 February 2013 - 01:06 PM
Put up a poll on the forum's for big updates, and let people vote to see if they want it implemented in-game or not .
That would make this a democracy, which it clearly isn't.
I just got done play a few CDs, in which 6/10 players quit because the cleric couldn't handle the GA. With this new update that would mean I would have just wasted an hour of my time, to get man handled in a GA. Which would be impossible for my team to have won.
Edited by TheRealSporadic, 26 February 2013 - 01:10 PM.
#78
Posted 26 February 2013 - 01:08 PM
This game now makes me think of those crappy iOS games. They're funny for 5 minutes until you find out 95% of the content is pretty muck locked unless you pay for it..
Edited by Indow, 26 February 2013 - 01:10 PM.
#79
Posted 26 February 2013 - 01:13 PM
This bug has been addressed several times, why it keeps occurring I do not know and it will have to be looked at again to see why it is happening still. If a fix can be found before maintenance, it will be implemented, otherwise look for it in a future patch note.
Let me know when you know *Crosses fingers for today*
#80
Posted 26 February 2013 - 01:17 PM
#81
Posted 26 February 2013 - 01:18 PM
That would make this a democracy, which it clearly isn't.
I just got done play a few CDs, in which 6/10 players quit because the cleric couldn't handle the GA. With this new update that would mean I would have just wasted an hour of my time, to get man handled in a GA. Which would be impossible for my team to have won.
^ This is very true he has a point, I was there for that game I think lol Well it was like that for the past 3-4 hours tbh.
#82
Posted 26 February 2013 - 01:20 PM
#83
Posted 26 February 2013 - 01:22 PM
We asked for a lower time limit for dungeons; not PVP.
Edited by ChXaXin, 26 February 2013 - 01:27 PM.
#84
Posted 26 February 2013 - 01:26 PM
#85
Posted 26 February 2013 - 01:27 PM
Just a reminder Draconis Peaks is only a Premium early access and will be available to all later on, I don't know when though :x
AKA Buy Premium accounts now.
#86
Posted 26 February 2013 - 01:27 PM
Just a reminder Draconis Peaks is only a Premium early access and will be available to all later on, I don't know when though :x
I know that, but until it becomes a non-Premium PVP, we'll not be able to get into a match.
#87
Posted 26 February 2013 - 01:33 PM
The time limit between dungeons seems fine since you can enter the same on multiple times a day, but the pvp one is kind of inconvenient. Since these modes need a population to activate, limiting the time between them limits them for everyone, even premium users. Now especially, since there are going to be two modes, they are going to compete with eachother. Crystal Defenders will die out for a while. Not only because Draconis Peaks is new, but if both modes are on the same timer everyone is just going flock to the one everyone else is playing.
I agree, during week days I rarely see a crystal defender game begin...
#88
Posted 26 February 2013 - 01:33 PM
#89
Posted 26 February 2013 - 02:25 PM
I don't agree with this thing it will just make the Honor gears and what not more expensive.
1hour Cool down. "Oh my God"///
#90
Posted 26 February 2013 - 02:36 PM
#91
Posted 26 February 2013 - 02:45 PM
#92
Posted 26 February 2013 - 02:46 PM
Now, we have no UW, non premium users won't be able to do DP for now, and god knows how long they're going to have to wait before a crystal defenders game actually happens, just to end up in a team where 50% of the players went afk out of boredom, because they queued up 1 hour and a half earlier.
Plus, and this is not a discriminating comment, PvP > PvM...it's a fact.
#93
Posted 26 February 2013 - 02:46 PM
#94
Posted 26 February 2013 - 02:50 PM
Pam, when we had UW nobody complained we had to wait 2 hours. You know why? Because at least those wars would actually happen for sure, because we didn't have to hope 2 clerics signed up otherwise it wouldn't start, and because the break in-between 2 wars gave us time to enjoy the TG wars, which were pretty frequent back then.
Now, we have no UW, non premium users won't be able to do DP for now, and god knows how long they're going to have to wait before a crystal defenders game actually happens, just to end up in a team where 50% of the players went afk out of boredom, because they queued up 1 hour and a half earlier.
Plus, and this is not a discriminating comment, PvP > PvM...it's a fact.
I agree with a lot of this. I had to give up trying to do dungeons so many times, cause we couldn't find enough people to go. They all had done their dungeons already, so we couldn't go at all. Now the pvpers will have the same unfortunate situation to go through. Although at least the timer resets will be in IM. When dungeons were once a day, they were once a day period. If you dced, or got kicked cause the group ldr didn't like you, your attempt was done.
And for the record, PVM > PVP any day. <3
Love you!
#95
Posted 26 February 2013 - 02:56 PM
jeez dont you understand that was just a testing? that means they are "STILL" working on it, we dont know if there will be or will not be stuns......Really GG, I was quitting tomorrow already but this haha well sorry but imo you guys are screwing up the game even more than it was..
And I'm not the only one who said that.
Altough all the new itemmall stuff if cool, but spending your time on demolish people their builds, gameplay, techniques, etc is not fun however free stat & skill reset isn't going to fix anything. I mean c'mon no stuns on raiders.. I tought somewhere on www.playroseonline.com it stated that raiders are there to do high critical damage, and as I'm correct a critical hit will make a player do a certain animation which will delay the user to move to somewhere. so you could see the critical hits as stuns..
But yeah I can keep going on like this for hours, but yet I'm going to quit the game and play another game until the skill have been 'Rebalanced' in the way 90% of the community agrees with
Edited by Morumasa, 26 February 2013 - 02:56 PM.
#96
Posted 26 February 2013 - 03:00 PM
Towards the end of Union War's lifespan before its removal, the majority of games only started "for sure" because of the inflated numbers that came from level 10X characters and duplicate sign ups, not from active players.Because at least those wars would actually happen for sure
The cleric requirements can be removed, but is that what the community really wants? It's taken a year of continuous feedback (from the community!) to get team composition where it is today, where clerics are distributed equally between teams, and ensuring that each team has at least one cleric to even the playing field.we didn't have to hope 2 clerics signed up otherwise it wouldn't start
Edited by Genesis, 26 February 2013 - 03:01 PM.
#97
Posted 26 February 2013 - 03:06 PM
CD happens in random, not on specific times, that would help, so ppl know when to stay behind their keyboard, thats already an issue for players being afk cause of the long waiting time sometimes, this only gonnna be worse when u have to wait an eternity cause half cannot resign because they dont have premium.
#98
Posted 26 February 2013 - 03:11 PM
Towards the end of Union War's lifespan before its removal, the majority of games only started "for sure" because of the inflated numbers that came from level 10X characters and duplicate sign ups, not from active players.
The cleric requirements can be removed, but is that what the community really wants? It's taken a year of continuous feedback (from the community!) to get team composition where it is today, where clerics are distributed equally between teams, and ensuring that each team has at least one cleric to even the playing field.
I know about the points farmers in UW that did nothing, and I was partly glad when it was removed. The other part was sad because, instead of removing it completely, it could have been fixed and we wouldn't have had to give up such an enjoyable game like UW.
But now we're quickly heading to the opposite side, where games rarely happen and points are extremely hard to get. Which, will even more push people to use the aoe\ranged characters in order to deal more damage and get more points.
The Crystal Defenders game already took some time to start before this change, from time to time, because it missed a cleric, but we could deal with it. As soon as after this maintenance people will start waiting hours for a single CD game, you'll get my point, with the same problem we had before, plus the fact that that cleric that could and would make the game start has a stupid timer and can't queue for it.
#99
Posted 26 February 2013 - 03:18 PM
And then, picture this.... Waiting ALL that time and then getting one the team that the cleric DCs and you get ROLLED by the other team, you end up with a single point and then you got to wait another hour (minimum) to play. That would get me pretty pissed.
#100
Posted 26 February 2013 - 03:32 PM
Towards the end of Union War's lifespan before its removal, the majority of games only started "for sure" because of the inflated numbers that came from level 10X characters and duplicate sign ups, not from active players.
The cleric requirements can be removed, but is that what the community really wants? It's taken a year of continuous feedback (from the community!) to get team composition where it is today, where clerics are distributed equally between teams, and ensuring that each team has at least one cleric to even the playing field.
If this is going to get implemented I suggest enabling buff pots and food in these PvP-instances but here is the catch since food is enabled, red-pots and other instant hp recovery items are disabled (i.e. red pots, union hp pots etc.)
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