Mage's Debuff Cooldown
#26
Posted 14 March 2013 - 10:55 AM
#27
Posted 14 March 2013 - 11:16 AM
how about you go debuff moldies
i would get in trouble with meghan...
don t wake the sleeping dragon!
#28
Posted 14 March 2013 - 12:06 PM
Its patetic raider are able to still invisible and atack.
Mage's have no defense, dodge, hp. So deal with the debuffs.
#29
Posted 14 March 2013 - 12:29 PM
-its pathetic that you critisise something that exists since ROSE EXISTSIts patetic the existance off buff sets when its just a bug.
Its patetic raider are able to still invisible and atack.
Mage's have no defense, dodge, hp. So deal with the debuffs.
-its pathetic that you can't handle decloacking enemies ... since the stealth bug got fixed its very easy to decloack the cloack.
-i have seen mages tanking 3 enemies w/o problems - maybe you should delete your char...little advice even as mage you can get strong heals and purify
if you don't know how to do that ask Marwan or Mora ingame they might help you =)
mage is on leonis at the moment for sure one of the strongest class in Crystal Defender games - with a good cleric behind you a mage can own everything
Edited by matthiashornauer, 14 March 2013 - 12:31 PM.
#30
Posted 14 March 2013 - 03:04 PM
@Castanho
Don't bring up buffsets lol...mages can use them too.
Mages lack def\dodge? Nah lol, build a dex\def mage and then we can talk...I see mages ingame taking less melee damage than other classes.
And lol...how can you really complain about cloaking?...7 classes out of 8 can decloak...unless you play cleric, but then you can just heal yourself...
Edited by Gojio, 14 March 2013 - 03:06 PM.
#31
Posted 14 March 2013 - 03:33 PM
Anti magic shell is pretty awful now, but fierce cudgeling is the opposite. It might not be much but they could always reduce the cooldown to 10 seconds and have it remove 1 buff rather than 2. The mage can technically still remove the same amount of buffs per minute, but they have to actually land the skill more often to do so.
#32
Posted 14 March 2013 - 04:29 PM
#33
Posted 14 March 2013 - 04:49 PM
Edited by Phish, 14 March 2013 - 04:50 PM.
#34
Posted 14 March 2013 - 06:14 PM
#35
Posted 14 March 2013 - 11:19 PM
and i think i brought up a suggestion. =)
#36
Posted 15 March 2013 - 01:15 AM
#37
Posted 15 March 2013 - 07:23 AM
Example
Attempt 1 = 100%
Attempt 2 = 75%
Attempt 3 = 50%
Attempt 4+= 25%
After 120 seconds success is reset to 100%
or
Mage's primary target changes
The idea is based on "diminishing returns" effect from WoW.
#38
Posted 15 March 2013 - 10:29 PM
i'm not arguing anything, just made a proposal that the skill be affected by reduced odds of success after each successful cast on a target. Until either the target is switched, or the engagement with the Mage's primary target is over/passed a certain time frame.
Example
Attempt 1 = 100%
Attempt 2 = 75%
Attempt 3 = 50%
Attempt 4+= 25%
After 120 seconds success is reset to 100%
or
Mage's primary target changes
The idea is based on "diminishing returns" effect from WoW.
1removed buff is already more than too mutch lol.
edit: nice new sig skillzill
Edited by matthiashornauer, 15 March 2013 - 10:30 PM.
#39
Posted 16 March 2013 - 02:42 AM
1removed buff is already more than too mutch lol.
edit: nice new sig skillzill
Thanks mate
#40
Posted 17 March 2013 - 10:01 AM
1removed buff is already more than too mutch lol.
edit: nice new sig skillzill
No it's not... the only reason you think that is because of buffsets. If they didn't exist, you would just recast a buff. Plain and simple.
#41
Posted 17 March 2013 - 10:20 AM
yo chill dawg chill yo dawg yo yo chill
#42
Posted 17 March 2013 - 03:52 PM
if i pay for 10minutes or 30mintues itemmall boosters then i want 30minutes not getting debuffed within seconds - same for example for arua blessings.No it's not... the only reason you think that is because of buffsets. If they didn't exist, you would just recast a buff. Plain and simple.
but low players like you ofc rely on debuffing their enemies - ofc.....
Edited by matthiashornauer, 17 March 2013 - 03:55 PM.
#43
Posted 20 March 2013 - 08:51 AM
#44
Posted 20 March 2013 - 03:55 PM
#45
Posted 20 March 2013 - 04:26 PM
No it's not... the only reason you think that is because of buffsets. If they didn't exist, you would just recast a buff. Plain and simple.
Wrong.
lmao, I'm one of the players in GA who usually just asks for "all please" or "acc" after my buff runs out because a bourg in party would end up overriding a player's acc. Even then it isn't as simple as "recasting a buff", ya let me just aspd/add dmg/def/acc/dodge/hp myself. Er no.. and in GA especially in a hectic war where the cleric is busy healing everyone, there's been times where I'd die due to no offensive/defensive buffs or fight without any buffs until later on when cleric has time to buff. I'm not sure if you're playing the same game as everyone else but there aren't really any classes that can survive or be as effective after being rid of 2-3 buffs within seconds ( only exception is bourg which has a handful of self buffs )
And also in TG wars, there aren't always a cleric handy. How do you expect to rebuff? Leave everyone while I go out and buff myself and re-enter? no i'd rather die helping my clannies than running to save myself or own pride (which i still don't know why people are so afraid to die in a game) or do I go ask for a buff from someone in town if I don't have my own cleric?
Edited by tENLAVUU, 20 March 2013 - 04:29 PM.
#46
Posted 20 March 2013 - 04:34 PM
#47
Posted 20 March 2013 - 04:44 PM
#48
Posted 20 March 2013 - 06:17 PM
#49
Posted 20 March 2013 - 06:57 PM
a potentially less invasive way to handle the situation
#50
Posted 20 March 2013 - 07:57 PM
Edited by tENLAVUU, 20 March 2013 - 07:58 PM.
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