I feel like Cruel Bite is put in the game very late.. Or that there was a bit of miscomunication about it...
The description of the skills is something completely different.. I would understand that the heal would not occur if the attack was missed and it was a LEECH like the discription says.. But its not a leech... If it was a leech it would heal 50-150hp .. but it just heals 10% hp ( like 1.2k hp or whatever EVERY TIME) so I don't see why it could miss.. I agree on making the heal 100% but not the dmg.. 33% dmg unblockable dmg is really OP if you ask me..
I think that Brutal Strike "90%" dmg skill should be changed though ... I think it should be a single hit.. not two 45% hits that have halved chance of crit as opposed to a 90% hit ( two hits, less chance of both critting).. In colo i have much more succes of using cruel bites to KS then using brutal strike, When the brutal strike dmg registers the enemy is usually already dead...
And if you ask me .. Fury Strike is just as usueless as that recently buffed rogue skill.. Why isn't THAT getting buffed?
It seems like BMs in general didn't get much thought to be honest. >.>
When they put brutal strike in i imagine they though it was a powerful skill and gave it a cool animation without realizing that it's slow as hell making it hardly any better than fury strike.
From my personal experiences I have never been passed over as a Monk for a Knight or something for MT.
Even with AoD the higher def and HP of a monk plus the Defensive skills and ability to double up make them attractive as tanks. A Monk Knight combo would give you the best total defense for a Raid squad.
I agree 100% that endgame content needs some looking at and tweaking, but more so than that Monk needs AGI. If we had it you would see a real difference between some Monk builds.
Anyway I'm glad so many people are pitching in on this topic.
As for the Mod please keep this topic here. Aco board gets almost no traffic and this is a pretty big issue since Monk skills have never been fixed since the game was released.
Instead of adding agi why not make flee a permanent buff like defender and lower it to 10%? Monks are only really missing about 5% dodge and 10% crit rate from the agi that would be on their gear. The dodge boost from tank gear along with accessories, titles and buffs should still put them at at least 20% dodge and crit with full colo which doesn't sound bad considering they have the highest defense coupled with the second highest hp.