Client Updates
Added combat check timer, which prevents equipment switches, mounting/driving and ride/trade requests while in combat. Combat timer is invoked for attacker and target when hostile action occurs (melee, damaging skill or negative status effect applied), and when applying heals/status effects to a friendly target that is in combat.
The cooldown before you can change gear is 10 seconds, once you are out of combat.
Things that put you in to combat
- Attacking a target, with melee or an offensive skill.
- Being attacked by another player.
- Yes, we realize this means you can be jumped and not have the ability to swap gears to run away. This would be considered getting "ambushed". Also known as a "surprise attack" or "ganked." In this situation, combat was engaged on you because it was able to be (Generally a PvP zone) and you should be prepared to engage in combat at any time while on these areas. So be sure you are wearing what you want to go to battle with.
- Supporting a player who is engaged in combat. (Healing or buffing them)
You can still receive buffs and swap gear about, so long as you don't engage in combat. This is purely to stop the 'hot swap' effect mid-combat as we want to see players committed to battle once entered and if you manage to escape combat, only then, when you are safe, may you change gear to better prepare yourself.Client Updates
Added combat check timer, which prevents equipment switches, mounting/driving and ride/trade requests while in combat. Combat timer is invoked for attacker and target when hostile action occurs (melee, damaging skill or negative status effect applied), and when applying heals/status effects to a friendly target that is in combat.
The cooldown before you can change gear is 10 seconds, once you are out of combat.
Things that put you in to combat
- Attacking a target, with melee or an offensive skill.
- Being attacked by another player.
- Yes, we realize this means you can be jumped and not have the ability to swap gears to run away. This would be considered getting "ambushed". Also known as a "surprise attack" or "ganked." In this situation, combat was engaged on you because it was able to be (Generally a PvP zone) and you should be prepared to engage in combat at any time while on these areas. So be sure you are wearing what you want to go to battle with.
- Supporting a player who is engaged in combat. (Healing or buffing them)
You can still receive buffs and swap gear about, so long as you don't engage in combat. This is purely to stop the 'hot swap' effect mid-combat as we want to see players committed to battle once entered and if you manage to escape combat, only then, when you are safe, may you change gear to better prepare yourself.
am just wondering how cleric can handle these thing, from buff gears into a combat gears, since 10seconds after you can chance another one, accessories will last 30seconds to change them all.... gears will last 40seconds to complete change and weapon and shield/magic tool will be 20, thats means a minute and half cleric will just stand there to wait and avoid go battle to change everything... now explain how is that convincing good for them..... you maybe better get that buff gear or set and that normal gear be one for cleric to be more ease in the battlefield....
really dont understand why cleric always affected, last time skill update we have hardtime finding the better build up untill we get the better one but having trouble buying and finding those charm stuff on the market that price as high as the sky, and now cant used that during battle and buffing at that time, thats so unfair for the others who just waiting for cleric buff and all stuff are reasy to battle after all the buff stuff they get from clerics.... while clerics left behind waiting.... hahahaha so balance,,,, yes......