2014 PVE Endgame and New Town Content - Page 3 - Foundry Archive - WarpPortal Community Forums

Jump to content


Photo

2014 PVE Endgame and New Town Content


  • This topic is locked This topic is locked
136 replies to this topic

#51 Jaffer

Jaffer

    Too Legit To Quit

  • Members
  • 1349 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 16 January 2014 - 05:52 AM

KvM isn't bad so long as free upgrades/free kvm badges aren't added, and they fix the farm bugs.

 

But KvM should come last because it invalidates so much gear.


  • 0

#52 iamvrypwrful

iamvrypwrful

    Too Legit To Quit

  • Members
  • 1245 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 16 January 2014 - 07:03 AM

yup have to fix farm bug first, people were getting thousands of points per hour


  • 0

#53 AMzobud

AMzobud

    Amateur Blogger

  • Members
  • 311 posts

Posted 16 January 2014 - 07:21 AM

My +9 Hunter Bow /e2


  • 0

#54 Rythen

Rythen

    Awarded #1 Troll

  • Members
  • 959 posts
  • LocationValhalla
  • Playing:Ragnarok Online
  • Server:RE:Start

Posted 16 January 2014 - 07:32 AM

No kvm please.


  • 0

#55 heyxsean

heyxsean

    Awarded #1 Troll

  • Members
  • 715 posts

Posted 16 January 2014 - 08:33 AM

can we just get more kawaii gears implemented ... screw these dg qqs

 

real endgame


Edited by heyxsean, 16 January 2014 - 08:36 AM.

  • 1

#56 MattyL904

MattyL904

    Amateur Blogger

  • Members
  • 467 posts

Posted 19 January 2014 - 10:02 PM

yup have to fix farm bug first, people were getting thousands of points per hour

!


Edited by MattyL904, 19 January 2014 - 10:02 PM.

  • 0

#57 jas8907

jas8907

    I made it Off Topic

  • Members
  • 85 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 27 January 2014 - 09:19 PM

Can we revamp guild dungeons a bit more? Brit GD, especially, does not have a high enough spawn. The job exp in all GDs should be increased, too.


  • 0

#58 MattyL904

MattyL904

    Amateur Blogger

  • Members
  • 467 posts

Posted 27 January 2014 - 11:16 PM

The GD would be good if we just increased the spawn by 400% and the Job exp from those particular monsters by 50%.  Then you actually gained something besides castle loots.  Back in the day people always wanted to be in the Alde alliance ... and then Geffen once Luina GD got nerfed!

 

NOSTALGiA!! Ooops i mean CLASSIC!!


Edited by MattyL904, 03 February 2014 - 12:40 PM.

  • 0

#59 Rumm

Rumm

    Amateur Blogger

  • Members
  • 167 posts

Posted 30 January 2014 - 06:50 AM

I'm a bit surprised that no one is even willing to look at reworking 3rd classes to be viable for classic.

You guys realize that without a sense of character development (and a way to cope with impossibly difficult areas) the classic server will, at some point, be a dead end?

 

Though I do admit that some of the sprites/models are...not very appealing.

 

Instead of implementing the entire 3rd class skill set, you could have max level trans quests that grant access to class specific gear, skills, or a combination.  While implementing actual 3rd class skills would be interesting (even if it were 1 or 2 per class), it is too much to ask of the GM team to do that much program modification.  

 

1. Some more realistic possibilities at max base level could be simply to buff current class skills in 3 ways to encourage party diversification which will make custom TI's more interesting and fun.  (also grant NON-exp type rewards for TI's to max level characters)

    a. Increase effect/duration of self target buffs or single target skills

  • SinX could complete a quest to lengthen EDP's duration much like how N.Poison Research does for GX's.
  • Stalkers could raise full strip status debuffing effect on monsters

   b.  Upgrade self target/single target buffs into party buffs via quests/gear

        such as bless, agi-up,  fury, aura blade, Falcon Eyes

 

   c. Give class specific elemental damage buffs that only work in PvM

       Like Master smiths doing 50% more damage on fire  while HW's do 50% more damage to water.  Something like this will make different party's desirable for different monster hunts.

         

2. Cross-Classing approach would be to allow slight cross classing like how hide and mag break can be used by any class (though only allow use of the items on non-woe maps)

Just make level/class requirements to utilize similar cards so you could make some really interesting combinations.  

 

Gear/Qusts like; allow Mastersmiths to cast Fury or Dancers to cast Brandish

 

3. Quest skills could buffed, currently they are largely useless; Such as; Holy Light's cast time could be greatly reduced, venom knife could be AoE, Pang Voice could cause a 2nd status effect, etc.

 

 


Edited by Rumm, 30 January 2014 - 07:53 AM.

  • 0

#60 Hrishi

Hrishi

    Too Legit To Quit

  • Members
  • 2365 posts
  • Playing:Nothing

Posted 30 January 2014 - 10:40 AM

The problem with any of that is you're relying on our GM team to balance these new things...


  • 0

#61 AllyBB

AllyBB

    I made it Off Topic

  • Members
  • 90 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 31 January 2014 - 03:55 PM

Can you buff the sign? It's still the longest quest in the game and a contender for most annoying but the reward is basically a reject bg medal atm.
  • 1

#62 BoxyBrown

BoxyBrown

    Amateur Blogger

  • Members
  • 123 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 11 February 2014 - 12:32 PM

 

I think Full Strip needs a rework or FCP needs a nerd


  • 0

#63 thatfool

thatfool

    Too Legit To Quit

  • Members
  • 1909 posts
  • LocationMoscow, Russia
  • Playing:Nothing

Posted 11 February 2014 - 12:35 PM

what happens if u introduce 3rd class + pre-re mechanic?


  • 0

#64 BoxyBrown

BoxyBrown

    Amateur Blogger

  • Members
  • 123 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 11 February 2014 - 12:42 PM

what happens if u introduce 3rd class + pre-re mechanic?

 

 

No.


  • 2

#65 HayrohsLegacy

HayrohsLegacy

    They pay me to post.

  • Members
  • 6755 posts
  • Location名古屋、Japan
  • Playing:Nothing
  • Server:Loki Champ & Chaos RG

Posted 11 February 2014 - 12:55 PM

The GD would be good if we just increased the spawn by 400% and the Job exp from those particular monsters by 50%.  Then you actually gained something besides castle loots.  Back in the day people always wanted to be in the Alde alliance ... and then Geffen once Luina GD got nerfed!

 

NOSTALGiA!! Ooops i mean CLASSIC!!

Yep, increase spawns for other GDs!


  • 0

#66 zerowon

zerowon

    Awarded #1 Troll

  • Members
  • 941 posts
  • Playing:Nothing

Posted 28 February 2014 - 11:53 AM

Might be time to move the time table up for new world and satan morroc dunno why we need to wait till easter edit : on r first post u said it would upset a balance. Put I don't see one ATM new world and morroc brings better choices for leveling /gear hunting tatchos present a great item to farm for Zeny same with dg monsters if ur saving the gear they drop would change woe it may it may not you cant tell for sure unless we try it

Edited by zerowon, 28 February 2014 - 11:57 AM.

  • 0

#67 Tribe

Tribe

    Awarded #1 Troll

  • RO Fungineering
  • 728 posts
  • Playing:Ragnarok Online
  • Server:Freya

Posted 01 March 2014 - 06:04 AM

DG already please. And I dont think KVM is that bad as long as bugs are fixed and the badges don't get added to lucky boxes.

And what about Izlude arena?? It doesn't seem to be in the game on Classic yet (missing portal to me at least) http://irowiki.org/c...ic/Izlude_Arena update it to be a more current with mobs/rewards, and maybe add the ranking system to a webpage for people to gloat about.


  • 2

#68 iamvrypwrful

iamvrypwrful

    Too Legit To Quit

  • Members
  • 1245 posts
  • Playing:Ragnarok Online
  • Server:Classic

Posted 23 March 2014 - 04:22 PM

release DG and/or nid so people can start farming fun stuffs


  • 1

#69 MattyL904

MattyL904

    Amateur Blogger

  • Members
  • 467 posts

Posted 06 April 2014 - 02:18 PM

wrecking Crew is quitting until new content and a guild supply fix


  • 0

#70 Xplay4eva

Xplay4eva

    Amateur Blogger

  • Members
  • 260 posts

Posted 03 July 2014 - 06:23 AM

Probably impossible but could Kafra's be made a playable class?


  • 0

#71 aulbath

aulbath

    Awarded #1 Troll

  • Members
  • 528 posts

Posted 10 July 2014 - 04:14 PM

what happened to the 1v1 tournament, i never saw it, is it possible to do it monthly?


  • 0

#72 cybernetic

cybernetic

    Too Legit To Quit

  • Members
  • 2300 posts
  • LocationSydney, Australia
  • Playing:Nothing

Posted 10 July 2014 - 04:18 PM

how about the deweta


  • 0

#73 kirmister

kirmister

    I made it Off Topic

  • Members
  • 21 posts

Posted 11 July 2014 - 05:00 AM

kvm only with BG rewards

 

no kvm equip, thx.


  • 0

#74 Rang

Rang

    Amateur Blogger

  • Members
  • 218 posts
  • LocationCalifornia
  • Playing:Ragnarok Online
  • Server:Classic

Posted 11 July 2014 - 07:25 AM

kvm only with BG rewards

 

no kvm equip, thx.

 

I agree.


  • 0

#75 Tolrin

Tolrin

    Amateur Blogger

  • Members
  • 351 posts

Posted 20 July 2014 - 09:56 PM

I disagree, KvM equipment is a vital part of the meta-game that is missing on the current classic server, which has led to the trend of almost exclusively using biochemists and champs for damage dealing.  KvM armor is excellent at reducing the damage from those two classes, and not so great at reducing damage from other sources with it's 0 defense and magic defense, and KvM weapons open up more possibilities for doing reasonable damage for more damage-challenged classes outside of god items and MvP cards.  

 

The best part about it all is that the time requirements are high for the good items, and they are account bound afterwards, which keeps players playing a character for long periods of time, both during WoE and during the week to earn greater rewards.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users