KvM isn't bad so long as free upgrades/free kvm badges aren't added, and they fix the farm bugs.
But KvM should come last because it invalidates so much gear.
Posted 16 January 2014 - 05:52 AM
KvM isn't bad so long as free upgrades/free kvm badges aren't added, and they fix the farm bugs.
But KvM should come last because it invalidates so much gear.
Posted 16 January 2014 - 07:03 AM
yup have to fix farm bug first, people were getting thousands of points per hour
Posted 16 January 2014 - 07:21 AM
My +9 Hunter Bow /e2
Posted 16 January 2014 - 07:32 AM
No kvm please.
Posted 16 January 2014 - 08:33 AM
can we just get more kawaii gears implemented ... screw these dg qqs
real endgame
Edited by heyxsean, 16 January 2014 - 08:36 AM.
Posted 19 January 2014 - 10:02 PM
yup have to fix farm bug first, people were getting thousands of points per hour
!
Edited by MattyL904, 19 January 2014 - 10:02 PM.
Posted 27 January 2014 - 09:19 PM
Can we revamp guild dungeons a bit more? Brit GD, especially, does not have a high enough spawn. The job exp in all GDs should be increased, too.
Posted 27 January 2014 - 11:16 PM
The GD would be good if we just increased the spawn by 400% and the Job exp from those particular monsters by 50%. Then you actually gained something besides castle loots. Back in the day people always wanted to be in the Alde alliance ... and then Geffen once Luina GD got nerfed!
NOSTALGiA!! Ooops i mean CLASSIC!!
Edited by MattyL904, 03 February 2014 - 12:40 PM.
Posted 30 January 2014 - 06:50 AM
I'm a bit surprised that no one is even willing to look at reworking 3rd classes to be viable for classic.
You guys realize that without a sense of character development (and a way to cope with impossibly difficult areas) the classic server will, at some point, be a dead end?
Though I do admit that some of the sprites/models are...not very appealing.
Instead of implementing the entire 3rd class skill set, you could have max level trans quests that grant access to class specific gear, skills, or a combination. While implementing actual 3rd class skills would be interesting (even if it were 1 or 2 per class), it is too much to ask of the GM team to do that much program modification.
1. Some more realistic possibilities at max base level could be simply to buff current class skills in 3 ways to encourage party diversification which will make custom TI's more interesting and fun. (also grant NON-exp type rewards for TI's to max level characters)
a. Increase effect/duration of self target buffs or single target skills
b. Upgrade self target/single target buffs into party buffs via quests/gear
such as bless, agi-up, fury, aura blade, Falcon Eyes
c. Give class specific elemental damage buffs that only work in PvM
Like Master smiths doing 50% more damage on fire while HW's do 50% more damage to water. Something like this will make different party's desirable for different monster hunts.
2. Cross-Classing approach would be to allow slight cross classing like how hide and mag break can be used by any class (though only allow use of the items on non-woe maps)
Just make level/class requirements to utilize similar cards so you could make some really interesting combinations.
Gear/Qusts like; allow Mastersmiths to cast Fury or Dancers to cast Brandish
3. Quest skills could buffed, currently they are largely useless; Such as; Holy Light's cast time could be greatly reduced, venom knife could be AoE, Pang Voice could cause a 2nd status effect, etc.
Edited by Rumm, 30 January 2014 - 07:53 AM.
Posted 30 January 2014 - 10:40 AM
The problem with any of that is you're relying on our GM team to balance these new things...
Posted 31 January 2014 - 03:55 PM
Posted 11 February 2014 - 12:32 PM
I think Full Strip needs a rework or FCP needs a nerd
Posted 11 February 2014 - 12:35 PM
what happens if u introduce 3rd class + pre-re mechanic?
Posted 11 February 2014 - 12:42 PM
what happens if u introduce 3rd class + pre-re mechanic?
No.
Posted 11 February 2014 - 12:55 PM
The GD would be good if we just increased the spawn by 400% and the Job exp from those particular monsters by 50%. Then you actually gained something besides castle loots. Back in the day people always wanted to be in the Alde alliance ... and then Geffen once Luina GD got nerfed!
NOSTALGiA!! Ooops i mean CLASSIC!!
Yep, increase spawns for other GDs!
Posted 28 February 2014 - 11:53 AM
Edited by zerowon, 28 February 2014 - 11:57 AM.
Posted 01 March 2014 - 06:04 AM
DG already please. And I dont think KVM is that bad as long as bugs are fixed and the badges don't get added to lucky boxes.
And what about Izlude arena?? It doesn't seem to be in the game on Classic yet (missing portal to me at least) http://irowiki.org/c...ic/Izlude_Arena update it to be a more current with mobs/rewards, and maybe add the ranking system to a webpage for people to gloat about.
Posted 23 March 2014 - 04:22 PM
release DG and/or nid so people can start farming fun stuffs
Posted 06 April 2014 - 02:18 PM
wrecking Crew is quitting until new content and a guild supply fix
Posted 03 July 2014 - 06:23 AM
Probably impossible but could Kafra's be made a playable class?
Posted 10 July 2014 - 04:14 PM
what happened to the 1v1 tournament, i never saw it, is it possible to do it monthly?
Posted 10 July 2014 - 04:18 PM
how about the deweta
Posted 11 July 2014 - 05:00 AM
kvm only with BG rewards
no kvm equip, thx.
Posted 11 July 2014 - 07:25 AM
kvm only with BG rewards
no kvm equip, thx.
I agree.
Posted 20 July 2014 - 09:56 PM
I disagree, KvM equipment is a vital part of the meta-game that is missing on the current classic server, which has led to the trend of almost exclusively using biochemists and champs for damage dealing. KvM armor is excellent at reducing the damage from those two classes, and not so great at reducing damage from other sources with it's 0 defense and magic defense, and KvM weapons open up more possibilities for doing reasonable damage for more damage-challenged classes outside of god items and MvP cards.
The best part about it all is that the time requirements are high for the good items, and they are account bound afterwards, which keeps players playing a character for long periods of time, both during WoE and during the week to earn greater rewards.
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