remove the cooldown Qq

Remove G-Fist Cooldown.
#26
Posted 03 March 2014 - 10:31 PM
#27
Posted 03 March 2014 - 11:17 PM
Suras already have the two best one-shot skills and the best tanking skill in-game.
Okay, please make Hallucination Walk and Invisibility a toggle skill. More love for Thief classes...
#28
Posted 04 March 2014 - 12:38 AM
Suras already have the two best one-shot skills and the best tanking skill in-game.
+1 GFist cooldown is the one thing that actually makes it any fair at all. KEEP the cooldown.
Edited by Trixdee, 04 March 2014 - 12:42 AM.
#29
Posted 04 March 2014 - 12:43 AM
Once someone said (I think it was someone in this thread) Guillotine Fist is a Non-Rebirth 2nd Job skill. With that in mind, it's seriously overpowered. It was overpowered when 2-2 jobs were out, it was overpowered when transcendent classes were out and it was still overpowered before Renewal. If you think about it, as a Non-Rebirth 2nd Job, Monks could go MvP directly or oneshot everything in PvP and if they became Champions then its damage was more devastating.
For other classes it was impossible to catch up to such skill (in both single burst damage and dps terms) with the exception of Acid Bomb (Rebirth 2nd Job in comparison). When Renewal came, such cooldown was not necessary. Other jobs could have similar damage and still be happy. Instead of nerfing GFist eight years ago they did it when it was no longer necessary. There's GoH, Acid Bomb, Fire Expansion, Tao Gunka'd Dragon Breath, Arrow Storm now. Why the need of a cooldown? A cooldown that affect all skills? Why not a cooldown only on Guillotine Fist? It's simply ridiculous.
kRO didn't thought this one right. However, that gives Acid Bombing more merit since it's somewhat (not really anymore) hard to gather the necessary items to make such powerful skill work. Still a SP cooldown was not a smart move.
... not even the fact that you can reach 2.7m damage per GFist is enough reason to put such a nerf
#30
Posted 04 March 2014 - 12:52 AM
Just remove sp cooldown.
Gfist cooldown is necessary in pvm (and pvp/woe as well) for the health and the balance of the game.
1,5-2m+ Gfist with no cooldown would be a little hmmmhhh... how to say... OP ??? ... (i can reach easily that damage with my gear)
#31
Posted 04 March 2014 - 01:22 AM
Gm Solution for crying about it No cooldown btu nerfs gfist so its no longer usable for pvp/mvp,pvm... gg
I thought i should state that because im sure all of you would want the sp cool down back for the dmg
Cd Vs dmg..?
#32
Posted 04 March 2014 - 05:28 AM
It's more the fact as someone said a 2nd job skill non rebirth which kRO deemed should have a bigger penalty for using it.
#33
Posted 04 March 2014 - 05:47 AM
I support this!!! GMs don't want an angry panda
hahahhaahaha super lol on this
#34
Posted 04 March 2014 - 06:02 AM
Suras already have the two best one-shot skills and the best tanking skill in-game.
Okay, please make Hallucination Walk and Invisibility a toggle skill. More love for Thief classes...
SP cooldown should be removed but Gfist cd remains. Since no class is penalized hard for using a single target skill than a sura.
#35
Posted 04 March 2014 - 06:47 AM
That's why you gotta make it happen in 1 hit
also, anything you can 1 hit with a Sura > Gen alllllllllllllllllllllllll day. I mean ALL day. Yes, there are quite a few.
Edited by Havenn, 04 March 2014 - 06:50 AM.
#36
Posted 04 March 2014 - 06:50 AM
I'd be for removing the cooldown if gfist did about 1/4 its current damage.
#37
Posted 04 March 2014 - 06:52 AM
I say keep the SP cooldown (get yourself linked if you care that much), remove the skill usage cooldown, and reverse the cast time and cast delay progression by level.
#38
Posted 04 March 2014 - 07:13 AM
might as well nerf any class that can solo mvp, like gene
#39
Posted 04 March 2014 - 07:29 AM
might as well nerf any class that can solo mvp, like gene
Genes don't do 500k-2m damage in one hit.
Edited by Trixdee, 04 March 2014 - 07:31 AM.
#40
Posted 04 March 2014 - 07:30 AM
doesnt really make much difference when they can kill mvps in few seconds
#41
Posted 04 March 2014 - 07:37 AM
Genes don't do 500k-2m damage in one hit.
my gene do on valk 1m dmg with one bomb so i need 3 sec to kill valk a sura need longer
Edited by firewind, 04 March 2014 - 07:38 AM.
#42
Posted 04 March 2014 - 07:40 AM
Suras already have the two best one-shot skills and the best tanking skill in-game.
(sorry for my basic english)
without cooldown, people will spam those 2... Gfirst--->Berry--->Raising---> GoH--->GoH---> repeat step 1~6
edit: insta one shot (gfirst) in WoE too...
Edited by Cronokun, 04 March 2014 - 07:41 AM.
#43
Posted 04 March 2014 - 07:43 AM
Yeah I remember before the CD, With a sura I could do Fist Berry,Fist,Berry repeat to kill anything....
#44
Posted 04 March 2014 - 07:48 AM
I'd be for removing the cooldown if gfist did about 1/4 its current damage.
I agreed... or amybe just redeuce the CD to 5 sec...
#45
Posted 04 March 2014 - 07:49 AM
my gene do on valk 1m dmg with one bomb so i need 3 sec to kill valk a sura need longer
With Lex?
#46
Posted 04 March 2014 - 07:52 AM
yep with lex because sura do with lex 2m+ dmg aswell only
#47
Posted 04 March 2014 - 08:04 AM
yep with lex because sura do with lex 2m+ dmg aswell only
not surprised ....................
#48
Posted 04 March 2014 - 08:07 AM
a sura need 15 sec to get rdy after his first Asura skill in this time u bombing a mvp dead look at Satan they need 5 - 10 sec with string to hit him down
#49
Posted 04 March 2014 - 08:08 AM
yea gloom HF lex and you can hit 1m with a Gene.
Sura with double meg, gloom, tanee, striking, GK and convert with lex = 3.3m? Doesn't really matter though, even if you're comped by a Gene that g-fist will win you the fight
1 second valk
Edited by Havenn, 04 March 2014 - 08:10 AM.
#50
Posted 04 March 2014 - 08:10 AM
give this buffs gene and u have no chance 2*Kiel C. + gloomy + 2 * megjs + Striking+ food buff+ Sura buff
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